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Generative models have achieved success in producing semantically plausible 2D images, but it remains challenging in 3D generation due to the absence of spatial geometry constraints. Typically, existing methods utilize geometric features as…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Haonan Wang , Hanyu Zhou , Haoyue Liu , Tao Gu , Luxin Yan

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Ziang Cao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

We introduce a novel formulation for incorporating visual feedback in controlling robots. We define a generative model from actions to image observations of features on the end-effector. Inference in the model allows us to infer the robot…

Recent diffusion-based generators can produce high-quality images from textual prompts. However, they often disregard textual instructions that specify the spatial layout of the composition. We propose a simple approach that achieves robust…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Minghao Chen , Iro Laina , Andrea Vedaldi

Recent 3D generative models can synthesize high-quality assets, but their outputs are typically static: they lack the skeletal rigs, joint hierarchies, and skinning weights required for animation. This limits their use in games, film,…

Graphics · Computer Science 2026-05-14 Nikitas Chatzis , Marios Loizou , Evangelos Kalogerakis

The synthesis of spatiotemporally coherent 4D content presents fundamental challenges in computer vision, requiring simultaneous modeling of high-fidelity spatial representations and physically plausible temporal dynamics. Current…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Xiaoyan Liu , Kangrui Li , Yuehao Song , Jiaxin Liu

3D modeling is moving from virtual to physical. Existing 3D generation primarily emphasizes geometries and textures while neglecting physical-grounded modeling. Consequently, despite the rapid development of 3D generative models, the…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Ziang Cao , Zhaoxi Chen , Liang Pan , Ziwei Liu

Generating 3D scenes from human motion sequences supports numerous applications, including virtual reality and architectural design. However, previous auto-regression-based human-aware 3D scene generation methods have struggled to…

Computer Vision and Pattern Recognition · Computer Science 2024-08-21 Xiaolin Hong , Hongwei Yi , Fazhi He , Qiong Cao

High-quality 3D assets for traffic participants are critical for multi-sensor simulation, which is essential for the safe end-to-end development of autonomy. Building assets from in-the-wild data is key for diversity and realism, but…

Computer Vision and Pattern Recognition · Computer Science 2026-04-28 Ze Yang , Jingkang Wang , Haowei Zhang , Sivabalan Manivasagam , Yun Chen , Raquel Urtasun

With the onset of diffusion-based generative models and their ability to generate text-conditioned images, content generation has received a massive invigoration. Recently, these models have been shown to provide useful guidance for the…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Alexander Vilesov , Pradyumna Chari , Achuta Kadambi

Effective robotic manipulation relies on a precise understanding of 3D scene geometry, and one of the most straightforward ways to acquire such geometry is through multi-view observations. Motivated by this, we present GP3 -- a 3D…

Robotics · Computer Science 2025-09-22 Quanhao Qian , Guoyang Zhao , Gongjie Zhang , Jiuniu Wang , Ran Xu , Junlong Gao , Deli Zhao

Many problems in engineering, chemistry and physics require the representation of solutions in complex geometries. In the paper we deal with a problem of unstructured mesh generation for the control volume method. We propose an algorithm…

Computational Geometry · Computer Science 2007-05-23 Leszczynski Jacek , Pluta Sebastian

Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in…

Computer Vision and Pattern Recognition · Computer Science 2024-10-28 Chenghao Li , Chaoning Zhang , Joseph Cho , Atish Waghwase , Lik-Hang Lee , Francois Rameau , Yang Yang , Sung-Ho Bae , Choong Seon Hong

Modeling 3D objects in domains like Computer Aided Design (CAD) is time-consuming and comes with a steep learning curve needed to master the design process as well as tool complexities. In order to simplify the modeling process, we designed…

Human-Computer Interaction · Computer Science 2020-11-19 Markus Friedrich , Stefan Langer , Fabian Frey

The proliferation of 3D representations, from explicit meshes to implicit neural fields and more, motivates the need for simulators agnostic to representation. We present a data-, mesh-, and grid-free solution for elastic simulation for any…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Vismay Modi , Nicholas Sharp , Or Perel , Shinjiro Sueda , David I. W. Levin

We present DreamBooth3D, an approach to personalize text-to-3D generative models from as few as 3-6 casually captured images of a subject. Our approach combines recent advances in personalizing text-to-image models (DreamBooth) with…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Amit Raj , Srinivas Kaza , Ben Poole , Michael Niemeyer , Nataniel Ruiz , Ben Mildenhall , Shiran Zada , Kfir Aberman , Michael Rubinstein , Jonathan Barron , Yuanzhen Li , Varun Jampani

Current large-scale generative models have impressive efficiency in generating high-quality images based on text prompts. However, they lack the ability to precisely control the size and position of objects in the generated image. In this…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Jiafeng Mao , Xueting Wang

In this work, we present a novel framework built to simplify 3D asset generation for amateur users. To enable interactive generation, our method supports a variety of input modalities that can be easily provided by a human, including…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yen-Chi Cheng , Hsin-Ying Lee , Sergey Tulyakov , Alexander Schwing , Liangyan Gui

We introduce bounded generation as a generalized task to control video generation to synthesize arbitrary camera and subject motion based only on a given start and end frame. Our objective is to fully leverage the inherent generalization…

Computer Vision and Pattern Recognition · Computer Science 2024-03-22 Haiwen Feng , Zheng Ding , Zhihao Xia , Simon Niklaus , Victoria Abrevaya , Michael J. Black , Xuaner Zhang

Advances in Generative AI tools have allowed designers to manipulate existing 3D models using text or image-based prompts, enabling creators to explore different design goals. Photochromic color-changing systems, on the other hand, allow…

Human-Computer Interaction · Computer Science 2024-04-29 Yunyi Zhu , Faraz Faruqi , Stefanie Mueller
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