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Related papers: The CUBE Virtual Reality Immersion

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The virtual reality (VR) provides us a three-dimensional, immersive, and fully interactive visualization environment. To make the best use of the VR's potential in scientific visualization, a VR visualization software named VFIVE has been…

Geophysics · Physics 2007-05-23 Akira Kageyama , Nobuaki Ohno

The VirtualCube system is a 3D video conference system that attempts to overcome some limitations of conventional technologies. The key ingredient is VirtualCube, an abstract representation of a real-world cubicle instrumented with RGBD…

Computer Vision and Pattern Recognition · Computer Science 2021-12-30 Yizhong Zhang , Jiaolong Yang , Zhen Liu , Ruicheng Wang , Guojun Chen , Xin Tong , Baining Guo

Recent advancements in virtual reality (VR) technology have enabled the creation of immersive learning environments that provide engineering students with hands-on, interactive experiences. This paper presents a novel framework for virtual…

Human-Computer Interaction · Computer Science 2026-03-30 Rafael Padilla , Özgür Keleş

VFIVE is a scientific visualization application for CAVE-type immersive virtual reality systems. The source codes are freely available. VFIVE is used as a research tool in various VR systems. It also lays the groundwork for developments of…

Graphics · Computer Science 2013-01-28 Akira Kageyama , Nobuaki Ohno , Shintaro Kawahara , Kazuo Kashiyama , Hiroaki Ohtani

Cave Automatic Virtual Environment (CAVE) is one of the virtual reality (VR) immersive devices currently used to present virtual environments. However, the locomotion methods in the CAVE are limited by unnatural interaction methods,…

Graphics · Computer Science 2025-11-18 Xiaohui Li , Xiaolong Liu , Zhongchen Shi , Wei Chen , Liang Xie , Meng Gai , Jun Cao , Suxia Zhang , Erwei Yin

We have been developing a visualization application for CAVE-type virtual reality (VR) systems for more than a decade. This application, VFIVE, is currently used in several CAVE systems in Japan for routine visualizations. It is also used…

Graphics · Computer Science 2013-01-28 Akira Kageyama , Nobuaki Ohno

This paper presents an immersive virtual reality environment that can be used to develop collaborative educational applications. Multiple users can collaborate within the virtual shared space and communicate with each other through voice.…

Human-Computer Interaction · Computer Science 2020-10-14 Milan Dolezal , Jiri Chmelik , Fotis Liarokapis

In this article, we have proposed an educational learning material model using 360-degree environment on web-based platform by personalizing the learning environment as per user surf the web. Virtual Machinery Workshop allow an illusionary…

Computers and Society · Computer Science 2019-05-01 Prayitno , Anwar Sukito Ardjo , Liliek Triyono , Bambang Kuswanto

The impossibility of experiencing the molecular world with our senses hampers teaching and understanding chemistry because very abstract concepts (such as atoms, chemical bonds, molecular structure, reactivity) are required for this…

Physics Education · Physics 2021-03-02 Thomas Weymuth , Markus Reiher

In this paper, we describe the development and operating principles of an immersive virtual reality (VR) visualisation environment that is designed around the use of consumer VR headsets in an existing wide area motion capture suite. We…

Human-Computer Interaction · Computer Science 2016-04-21 Stefan Marks , Javier E. Estevez , Andy M. Connor

The CAVE-type virtual reality (VR) system was introduced for scientific visualization of large scale data in the plasma simulation community about a decade ago. Since then, we have been developing a VR visualization software, VFIVE, for…

Geophysics · Physics 2009-11-11 Nobuaki Ohno , Akira Kageyama , Kanya Kusano

Surveying is a core component of civil engineering education, requiring students to engage in hands-on spatial measurement, instrumentation handling, and field-based decision-making. However, traditional instruction often poses logistical…

Human-Computer Interaction · Computer Science 2025-08-01 Daniel Udekwe , Dimitrios Bolkas , Eren Erman Ozguven , Ren Moses , Qianwen Guo

The QuVis Quantum Mechanics Visualization project aims to address challenges of quantum mechanics instruction through the development of interactive simulations for the learning and teaching of quantum mechanics. In this article, we…

Physics Education · Physics 2015-06-11 Antje Kohnle , Charles Baily , Anna Campbell , Natalia Korolkova , Mark J. Paetkau

This paper introduces immersive humanitarian visualization as a promising research area in information visualization. Humanitarian visualizations are data visualizations designed to promote human welfare. This paper explains why immersive…

Human-Computer Interaction · Computer Science 2024-11-15 Pierre Dragicevic

One core aspect of immersive visualization labs is to develop and provide powerful tools and applications that allow for efficient analysis and exploration of scientific data. As the requirements for such applications are often diverse and…

Human-Computer Interaction · Computer Science 2024-11-05 Marcel Krüger , David Gilbert , Torsten Wolfgang Kuhlen , Tim Gerrits

Fieldwork still is the first and foremost source of insight in many disciplines of the geosciences. Virtual fieldwork is an approach meant to enable scientists trained in fieldwork to apply these skills to a virtual representation of…

Human-Computer Interaction · Computer Science 2025-01-16 Armin Bernstetter , Tom Kwasnitschka , Jens Karstens , Markus Schlüter , Isabella Peters

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

We developed an application launcher called Multiverse for scientific visualizations in a CAVE-type virtual reality (VR) system. Multiverse can be regarded as a type of three-dimensional (3D) desktop environment. In Multiverse, a user in a…

Computational Physics · Physics 2015-06-12 Akira Kageyama , Youhei Masada

We present a practical course targeting graduate students with prior knowledge of the basics of quantum computing. The practical aims to deepen students' understanding of fundamental concepts in quantum computing by implementing quantum…

Physics Education · Physics 2025-11-24 Florian Krötz , Xiao-Ting Michelle To , Korbinian Staudacher , Dieter Kranzlmüller

Virtual learning environments are a useful modality for engaging students in the classroom by affording them a sense of presence and immersion. The motivation of this project was to create an open-source augmented reality electrical circuit…

Human-Computer Interaction · Computer Science 2019-08-07 Dana Conard , Blake Vollmer , Corbin Shatto , Hannah Bowman , Sara Kassis
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