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Related papers: The CUBE Virtual Reality Immersion

200 papers

Bionic vision is a rapidly advancing field aimed at developing visual neuroprostheses ('bionic eyes') to restore useful vision to people who are blind. However, a major outstanding challenge is predicting what people 'see' when they use…

Human-Computer Interaction · Computer Science 2021-02-23 Justin Kasowski , Nathan Wu , Michael Beyeler

Interactive visualization and simulation of astrophysical phenomena help astronomers and enable digital planetariums and television documentaries to take their spectators on a journey into deep space to explore the astronomical wonders of…

Instrumentation and Methods for Astrophysics · Physics 2012-05-14 Stephan Wenger , Marco Ament , Wolfgang Steffen , Nico Koning , Daniel Weiskopf , Marcus Magnor

Collaboration in immersive systems can be achieved by using an immersive display system (i.e. CAVE and Head-Mounted Display), but how do we communicate immersion cross-surface for low immersive displays, such as desktops, tablets, and…

Human-Computer Interaction · Computer Science 2017-12-01 Rajiv Khadka , James Money , Amy Banic

An adventure at engineering design and modeling is possible with a Virtual Reality Environment (VRE) that uses multiple computer-generated media to let a user experience situations that are temporally and spatially prohibiting. In this…

Computational Engineering, Finance, and Science · Computer Science 2007-08-15 L. -V. Bochkareva , M. -V. Kireitseu , G. R. Tomlinson , H. Altenbach , V. Kompis , D. Hui

We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…

Physics Education · Physics 2010-08-19 C. M. Savage , D. McGrath , T. J. McIntyre , M. Wegener , M. Williamson

Metaverse has attracted great attention from industry and academia in recent years. Metaverse for the ocean (Meta-ocean) is the implementation of the Metaverse technologies in virtual emersion of the ocean which is beneficial for people…

Human-Computer Interaction · Computer Science 2023-08-14 Jinyu Li , Ping Hu , Weicheng Cui , Tianyi Huang , Shenghui Cheng

Virtual Reality has become a significant element of education throughout the years. To understand the quality and advantages of these techniques, it is important to understand how they were developed and evaluated. Since COVID-19, the…

Human-Computer Interaction · Computer Science 2022-03-30 Fozlur Rahman , Marium Sana Mim , Feekra Baset Baishakhi , Mahmudul Hasan , Md. Kishor Morol

This work-in-progress paper discusses the use of student-centered pedagogy to teach clinical oculomotor examination via Virtual Reality (VR). Traditional methods, such as PowerPoint slides and lab activities, are often insufficient for…

Computational Engineering, Finance, and Science · Computer Science 2024-05-28 Austin Finlayson , Rui Wu , Chia-Cheng Lin , Brian Sylcott

This work proposes, implements and tests an immersive framework upon Virtual Reality (VR) for comprehension, knowledge development and learning process assisting an improved perception of complex spatial arrangements in AEC in comparison to…

Human-Computer Interaction · Computer Science 2022-09-23 Michael Kraus , Romana Rust , Maximilian Rietschel , Daniel Hall

The integration of immersive technologies has transformed engineering education, particularly in high-risk disciplines like high-voltage engineering, which is essential for urban energy infrastructure. This study presents a 3D virtual…

Virtual reality is the way of the future. The use of virtual reality is expanding over time across all sectors, from the entertainment industry to the military and space. VREd is a similar concept where a virtual reality-based classroom is…

Computers and Society · Computer Science 2023-04-24 Ratun Rahman , Md Rafid Islam

In our days, the necessity of laboratory apparatus accustoming by building up specific software objects for studying the virtual evolution of physical phenomena is a major request. In this respect, the aim of the present paper is to present…

Physics Education · Physics 2007-05-23 Gabriel Murariu

The QUBES platform was conceived as a "science education gateway" and designed to accelerate innovation in undergraduate STEM education. The technical infrastructure was purpose built to provide more equitable access to professional…

Computers and Society · Computer Science 2024-10-28 Sam Donovan , M. Drew LaMar

This study explores the virtualization of classical reality and aims to establish a clear framework to determine the limits and possibilities of virtual reality. It addresses two primary questions: whether an observer's senses can perceive…

Human-Computer Interaction · Computer Science 2023-06-14 Francesco Sisini

Some contemporary views of the universe assume information and computation to be key in understanding and explaining the basic structure underpinning physical reality. We introduce the Computable Universe exploring some of the basic…

Information Theory · Computer Science 2012-06-05 Hector Zenil

We present a tele-immersive system that enables people to interact with each other in a virtual world using body gestures in addition to verbal communication. Beyond the obvious applications, including general online conversations and…

Computer Vision and Pattern Recognition · Computer Science 2016-11-17 Xinzhong Lu , Ju Shen , Saverio Perugini , Jianjun Yang

The aim of visualization is to support people in dealing with large and complex information structures, to make these structures more comprehensible, facilitate exploration, and enable knowledge discovery. However, users often have problems…

Human-Computer Interaction · Computer Science 2022-03-22 Christina Stoiber , Markus Wagner , Florian Grassinger , Margit Pohl , Holger Stitz , Marc Streit , Benjamin Potzmann , Wolfgang Aigner

When working with emergent and appealing technologies as Virtual Reality, Mixed Reality and Augmented Reality, the issue of definitions appear very often. Indeed, our experience with various publics allows us to notice that technology…

Graphics · Computer Science 2018-10-25 Jean-Daniel Taupiac , Nancy Rodriguez , Olivier Strauss

Virtual Reality (VR) is increasingly being recognized for its educational potential and as an effective way to convey new knowledge to people, it supports interactive and collaborative activities. Affordable VR powered by mobile…

Human-Computer Interaction · Computer Science 2018-09-25 Tiffany Leung , Farhana Zulkernine , Haruna Isah

Nuclear physics is a very abstract field with little accessibility for wider audiences, and yet it is a field of physics with far reaching implications for everyday life. The Nuclear Beavers demonstration is a hands-on experience that…

Physics Education · Physics 2025-09-16 Joshua Wylie , Pablo Giuliani , Kyle Godbey , Sylvester Agbemava