Related papers: ViSAudio: End-to-End Video-Driven Binaural Spatial…
Audio is indispensable for real-world video, yet generation models have largely overlooked audio components. Current approaches to producing audio-visual content often rely on cascaded pipelines, which increase cost, accumulate errors, and…
Spatial audio, which focuses on immersive 3D sound rendering, is widely applied in the acoustic industry. One of the key problems of current spatial audio rendering methods is the lack of personalization based on different anatomies of…
Spatial audio offers more immersive video consumption experiences to viewers; however, creating and editing spatial audio often expensive and requires specialized equipment and skills, posing a high barrier for amateur video creators. We…
Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in…
We introduce and define a novel task-Scene-Aware Visually-Driven Speech Synthesis, aimed at addressing the limitations of existing speech generation models in creating immersive auditory experiences that align with the real physical world.…
Video-to-audio (V2A) generation aims to synthesize realistic and semantically aligned audio from silent videos, with potential applications in video editing, Foley sound design, and assistive multimedia. Although the excellent results,…
Human auditory perception is shaped by moving sound sources in 3D space, yet prior work in generative sound modelling has largely been restricted to mono signals or static spatial audio. In this work, we introduce a framework for generating…
In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical…
We are witnessing a revolution in conditional image synthesis with the recent success of large scale text-to-image generation methods. This success also opens up new opportunities in controlling the generation and editing process using…
We present ZeroBAS, a neural method to synthesize binaural audio from monaural audio recordings and positional information without training on any binaural data. To our knowledge, this is the first published zero-shot neural approach to…
The generation of sounding videos has seen significant advancements with the advent of diffusion models. However, existing methods often lack the fine-grained control needed to generate viewpoint-specific content from larger, immersive…
To enhance immersive experiences, binaural audio offers spatial awareness of sounding objects in AR, VR, and embodied AI applications. While existing audio spatialization methods can generally map any available monaural audio to binaural…
Training a unified model integrating video-to-audio (V2A), text-to-audio (T2A), and joint video-text-to-audio (VT2A) generation offers significant application flexibility, yet faces two unexplored foundational challenges: (1) the scarcity…
Stereophonic audio is an indispensable ingredient to enhance human auditory experience. Recent research has explored the usage of visual information as guidance to generate binaural or ambisonic audio from mono ones with stereo supervision.…
We present VoiceDiT, a multi-modal generative model for producing environment-aware speech and audio from text and visual prompts. While aligning speech with text is crucial for intelligible speech, achieving this alignment in noisy…
Humans can robustly recognize and localize objects by using visual and/or auditory cues. While machines are able to do the same with visual data already, less work has been done with sounds. This work develops an approach for scene…
Despite the impressive progress of multimodal generative models, video-to-audio generation still suffers from limited performance and limits the flexibility to prioritize sound synthesis for specific objects within the scene. Conversely,…
Building artificial intelligence (AI) systems on top of a set of foundation models (FMs) is becoming a new paradigm in AI research. Their representative and generative abilities learnt from vast amounts of data can be easily adapted and…
Video-conditioned audio generation, including Video-to-Sound (V2S) and Visual Text-to-Speech (VisualTTS), has traditionally been treated as distinct tasks, leaving the potential for a unified generative framework largely underexplored. In…
Generating high-quality and temporally synchronized audio from video content is essential for video editing and post-production tasks, enabling the creation of semantically aligned audio for silent videos. However, most existing approaches…