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Inspired by the recently remarkable successes of Sparse Representation (SR), Collaborative Representation (CR) and sparse graph, we present a novel hypergraph model named Regression-based Hypergraph (RH) which utilizes the regression models…

Computer Vision and Pattern Recognition · Computer Science 2016-03-15 Sheng Huang , Dan Yang , Bo Liu , Xiaohong Zhang

In this paper, we propose ARCH (Animatable Reconstruction of Clothed Humans), a novel end-to-end framework for accurate reconstruction of animation-ready 3D clothed humans from a monocular image. Existing approaches to digitize 3D humans…

Graphics · Computer Science 2020-04-14 Zeng Huang , Yuanlu Xu , Christoph Lassner , Hao Li , Tony Tung

We propose a generative framework, FaceLit, capable of generating a 3D face that can be rendered at various user-defined lighting conditions and views, learned purely from 2D images in-the-wild without any manual annotation. Unlike existing…

Computer Vision and Pattern Recognition · Computer Science 2023-03-28 Anurag Ranjan , Kwang Moo Yi , Jen-Hao Rick Chang , Oncel Tuzel

Image relighting has emerged as a problem of significant research interest inspired by augmented reality applications. Physics-based traditional methods, as well as black box deep learning models, have been developed. The existing deep…

Computer Vision and Pattern Recognition · Computer Science 2021-05-06 Amirsaeed Yazdani , Tiantong Guo , Vishal Monga

This paper presents a comprehensive pipeline for recognizing objects targeted by human pointing gestures using RGB images. As human-robot interaction moves toward more intuitive interfaces, the ability to identify targets of non-verbal…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Lukáš Hajdúch , Viktor Kocur

Manipulating the illumination of a 3D scene within a single image represents a fundamental challenge in computer vision and graphics. This problem has traditionally been addressed using inverse rendering techniques, which involve explicit…

Computer Vision and Pattern Recognition · Computer Science 2025-10-24 Shrisha Bharadwaj , Haiwen Feng , Giorgio Becherini , Victoria Fernandez Abrevaya , Michael J. Black

High-resolution representations are essential for position-sensitive vision problems, such as human pose estimation, semantic segmentation, and object detection. Existing state-of-the-art frameworks first encode the input image as a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-16 Jingdong Wang , Ke Sun , Tianheng Cheng , Borui Jiang , Chaorui Deng , Yang Zhao , Dong Liu , Yadong Mu , Mingkui Tan , Xinggang Wang , Wenyu Liu , Bin Xiao

We present IntrinsicAvatar, a novel approach to recovering the intrinsic properties of clothed human avatars including geometry, albedo, material, and environment lighting from only monocular videos. Recent advancements in human-based…

Computer Vision and Pattern Recognition · Computer Science 2024-07-12 Shaofei Wang , Božidar Antić , Andreas Geiger , Siyu Tang

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Tiancheng Zhi , Christoph Lassner , Tony Tung , Carsten Stoll , Srinivasa G. Narasimhan , Minh Vo

Relighting, which synthesizes a novel view under a given lighting condition (unseen in training time), is a must feature for immersive photo-realistic experience. However, real-time relighting is challenging due to high computation cost of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-17 Euntae Choi , Vincent Carpentier , Seunghun Shin , Sungjoo Yoo

Realistic human-centric rendering plays a key role in both computer vision and computer graphics. Rapid progress has been made in the algorithm aspect over the years, yet existing human-centric rendering datasets and benchmarks are rather…

No augmented application is possible without animated humanoid avatars. At the same time, generating human replicas from real-world monocular hand-held or robotic sensor setups is challenging due to the limited availability of views.…

Computer Vision and Pattern Recognition · Computer Science 2024-05-31 Alessandro Sanvito , Andrea Ramazzina , Stefanie Walz , Mario Bijelic , Felix Heide

Human-centric perceptions play a crucial role in real-world applications. While recent human-centric works have achieved impressive progress, these efforts are often constrained to the visual domain and lack interaction with human…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Jie Huang , Ruibing Hou , Jiahe Zhao , Hong Chang , Shiguang Shan

We propose RANA, a relightable and articulated neural avatar for the photorealistic synthesis of humans under arbitrary viewpoints, body poses, and lighting. We only require a short video clip of the person to create the avatar and assume…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Umar Iqbal , Akin Caliskan , Koki Nagano , Sameh Khamis , Pavlo Molchanov , Jan Kautz

Advances in deep learning techniques have allowed recent work to reconstruct the shape of a single object given only one RBG image as input. Building on common encoder-decoder architectures for this task, we propose three extensions: (1)…

Computer Vision and Pattern Recognition · Computer Science 2020-08-06 Stefan Popov , Pablo Bauszat , Vittorio Ferrari

We introduce SynthLight, a diffusion model for portrait relighting. Our approach frames image relighting as a re-rendering problem, where pixels are transformed in response to changes in environmental lighting conditions. Using a…

Computer Vision and Pattern Recognition · Computer Science 2025-01-17 Sumit Chaturvedi , Mengwei Ren , Yannick Hold-Geoffroy , Jingyuan Liu , Julie Dorsey , Zhixin Shu

High-quality 4D reconstruction of human performance with complex interactions to various objects is essential in real-world scenarios, which enables numerous immersive VR/AR applications. However, recent advances still fail to provide…

Computer Vision and Pattern Recognition · Computer Science 2021-05-03 Zhuo Su , Lan Xu , Dawei Zhong , Zhong Li , Fan Deng , Shuxue Quan , Lu Fang

We introduce a data capture system and a new dataset, HO-Cap, for 3D reconstruction and pose tracking of hands and objects in videos. The system leverages multiple RGBD cameras and a HoloLens headset for data collection, avoiding the use of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-12 Jikai Wang , Qifan Zhang , Yu-Wei Chao , Bowen Wen , Xiaohu Guo , Yu Xiang

We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage…

Computer Vision and Pattern Recognition · Computer Science 2019-01-28 Marc Habermann , Weipeng Xu , Michael Zollhoefer , Gerard Pons-Moll , Christian Theobalt

In this paper we introduce a novel method to estimate the head pose of people in single images starting from a small set of head keypoints. To this purpose, we propose a regression model that exploits keypoints computed automatically by 2D…

Computer Vision and Pattern Recognition · Computer Science 2021-11-04 Giorgio Cantarini , Federico Figari Tomenotti , Nicoletta Noceti , Francesca Odone
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