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Neural style transfer (NST) can create impressive artworks by transferring reference style to content image. Current image-to-image NST methods are short of fine-grained controls, which are often demanded by artistic editing. To mitigate…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Zheng Lin , Zhao Zhang , Kang-Rui Zhang , Bo Ren , Ming-Ming Cheng

Gaussian Splatting (GS) has recently emerged as an efficient representation for rendering 3D scenes from 2D images and has been extended to images, videos, and dynamic 4D content. However, applying style transfer to GS-based…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Kornel Howil , Joanna Waczyńska , Piotr Borycki , Tadeusz Dziarmaga , Marcin Mazur , Przemysław Spurek

Virtual Reality (VR) is inaccessible to blind people. While research has investigated many techniques to enhance VR accessibility, they require additional developer effort to integrate. As such, most mainstream VR apps remain inaccessible…

Human-Computer Interaction · Computer Science 2025-08-06 Daniel Killough , Justin Feng , Zheng Xue "ZX" Ching , Daniel Wang , Rithvik Dyava , Yapeng Tian , Yuhang Zhao

Exploring real-world spaces using novel-view synthesis is fun, and reimagining those worlds in a different style adds another layer of excitement. Stylized worlds can also be used for downstream tasks where there is limited training data…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Jamie Wynn , Zawar Qureshi , Jakub Powierza , Jamie Watson , Mohamed Sayed

Recent advancements in radiance fields have opened new avenues for creating high-quality 3D assets and scenes. Style transfer can enhance these 3D assets with diverse artistic styles, transforming creative expression. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Sahil Jain , Avik Kuthiala , Prabhdeep Singh Sethi , Prakanshul Saxena

Inserting 3D objects into videos is a longstanding challenge in computer graphics with applications in augmented reality, virtual try-on, and video composition. Achieving both temporal consistency, or realistic lighting remains difficult,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Chenjian Gao , Lihe Ding , Rui Han , Zhanpeng Huang , Zibin Wang , Tianfan Xue

Real-world environments evolve continuously, yet blind and low-vision (BLV) individuals often have limited access to understanding how they change over time. Unexpected or relocated objects, layout modifications, and content updates (e.g.,…

Human-Computer Interaction · Computer Science 2026-04-28 Ruei-Che Chang , Xirui Jiang , Rosiana Natalie , Hao Chen , Vlad Roznyatovskiy , Jianzhong Zhang , Kang G. Shin , Ke Sun , Anhong Guo

High-fidelity head avatar reconstruction plays a crucial role in AR/VR, gaming, and multimedia content creation. Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated effectiveness in modeling complex geometry with real-time…

Computer Vision and Pattern Recognition · Computer Science 2025-08-20 Shikun Zhang , Cunjian Chen , Yiqun Wang , Qiuhong Ke , Yong Li

Virtual reality (VR) users often encounter interruptions, posing challenges to maintaining real-world awareness during immersive experiences. The Passthrough feature in VR headsets allows users to view their physical surroundings without…

Human-Computer Interaction · Computer Science 2025-03-21 Zixuan Guo , Yuekai Shi , Tiantian Ye , Tingjie Wan , Hai-Ning Liang

In recent years, arbitrary image style transfer has attracted more and more attention. Given a pair of content and style images, a stylized one is hoped that retains the content from the former while catching style patterns from the latter.…

Computer Vision and Pattern Recognition · Computer Science 2023-01-03 Chiyu Zhang , Jun Yang , Zaiyan Dai , Peng Cao

3D Gaussian Splatting (3DGS) enables the reconstruction of intricate digital 3D assets from multi-view images by leveraging a set of 3D Gaussian primitives for rendering. Its explicit and discrete representation facilitates the seamless…

Graphics · Computer Science 2025-05-13 Xijie Yang , Linning Xu , Lihan Jiang , Dahua Lin , Bo Dai

Rendering dynamic scenes from monocular videos is a crucial yet challenging task. The recent deformable Gaussian Splatting has emerged as a robust solution to represent real-world dynamic scenes. However, it often leads to heavily redundant…

Computer Vision and Pattern Recognition · Computer Science 2025-02-28 Hanyang Kong , Xingyi Yang , Xinchao Wang

We build on the Visual Autoregressive Modeling (VAR) framework and formulate style transfer as conditional discrete sequence modeling in a learned latent space. Images are decomposed into multi-scale representations and tokenized into…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Liqi Jing , Dingming Zhang , Peinian Li , Lichen Zhu , Yang Xu , Hanyu Xing

Artistic style transfer aims to transfer the learned artistic style onto an arbitrary content image, generating artistic stylized images. Existing generative adversarial network-based methods fail to generate highly realistic stylized…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Zhanjie Zhang , Quanwei Zhang , Huaizhong Lin , Wei Xing , Juncheng Mo , Shuaicheng Huang , Jinheng Xie , Guangyuan Li , Junsheng Luan , Lei Zhao , Dalong Zhang , Lixia Chen

Desktop environments can integrate augmented reality (AR) head-worn devices to support 3D representations, visualizations, and interactions in a novel yet familiar setting. As users navigate across the dual realities -- desktop and AR -- a…

Human-Computer Interaction · Computer Science 2025-04-02 Tobias Rau , Tobias Isenberg , Andreas Köhn , Michael Sedlmair , Benjamin Lee

Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to…

Human-Computer Interaction · Computer Science 2026-01-07 Jialin Wang , Songming Ping , Kemu Xu , Yue Li , Hai-Ning Liang

Virtual Reality Cloud Gaming (VR-CG) represents a demanding class of immersive applications, requiring high bandwidth, ultra-low latency, and intelligent resource management to ensure optimal user experience. In this paper, we propose a…

Networking and Internet Architecture · Computer Science 2026-01-06 Gabriel Almeida , João Paulo Esper , Cleverson Nahum , Aldebaro Klautau , Kleber Vieira Cardoso

Virtual Reality headsets isolate users from the real-world by restricting their perception to the virtual-world. Video See-Through (VST) headsets address this by utilizing world-facing cameras to create Augmented Reality experiences.…

Bridging the sim-to-real gap is important for applying low-cost simulation data to real-world robotic systems. However, previous methods are severely limited by treating each transfer as an isolated endeavor, demanding repeated, costly…

Robotics · Computer Science 2026-02-26 Wenbo Yu , Wenke Xia , Weitao Zhang , Di Hu

Embodied scene understanding requires not only comprehending visual-spatial information that has been observed but also determining where to explore next in the 3D physical world. Existing 3D Vision-Language (3D-VL) models primarily focus…

Computer Vision and Pattern Recognition · Computer Science 2025-07-31 Ziyu Zhu , Xilin Wang , Yixuan Li , Zhuofan Zhang , Xiaojian Ma , Yixin Chen , Baoxiong Jia , Wei Liang , Qian Yu , Zhidong Deng , Siyuan Huang , Qing Li