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3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Guikun Chen , Wenguan Wang

Most recent work on action segmentation relies on pre-computed frame features from models trained on other tasks and typically focuses on framewise encoding and labeling without explicitly modeling action segments. To overcome these…

Computer Vision and Pattern Recognition · Computer Science 2025-08-28 Tieqiao Wang , Sinisa Todorovic

By combining differentiable rendering with explicit point-based scene representations, 3D Gaussian Splatting (3DGS) has demonstrated breakthrough 3D reconstruction capabilities. However, to date 3DGS has had limited impact on robotics,…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Tianyi Xiong , Jiayi Wu , Botao He , Cornelia Fermuller , Yiannis Aloimonos , Heng Huang , Christopher A. Metzler

Video tokenization procedure is critical for a wide range of video processing tasks. Most existing approaches directly transform video into fixed-grid and patch-wise tokens, which exhibit limited versatility. Spatially, uniformly allocating…

Computer Vision and Pattern Recognition · Computer Science 2025-08-18 Zhenghao Chen , Zicong Chen , Lei Liu , Yiming Wu , Dong Xu

We address the problem of text-guided video temporal grounding, which aims to identify the time interval of a certain event based on a natural language description. Different from most existing methods that only consider RGB images as…

Computer Vision and Pattern Recognition · Computer Science 2021-11-01 Yi-Wen Chen , Yi-Hsuan Tsai , Ming-Hsuan Yang

VR/AR technology is a key enabler for new ways of immersively experiencing cultural heritage artifacts based on their virtual counterparts obtained from a digitization process. In this paper, we focus on enriching VR-based object inspection…

Human-Computer Interaction · Computer Science 2021-02-11 Stefan Krumpen , Reinhard Klein , Michael Weinmann

Virtual reality has been gaining popularity in recent years caused by the proliferation of affordable consumer-grade devices such as Oculus Rift, HTC Vive, and Samsung VR. Amongst the various VR applications, 360{\deg} video streaming is…

Networking and Internet Architecture · Computer Science 2019-10-08 Christian Koch , Arne-Tobias Rak , Michael Zink , Ralf Steinmetz , Amr Rizk

In this work, we tackle the challenging problem of arbitrary image style transfer using a novel style feature representation learning method. A suitable style representation, as a key component in image stylization tasks, is essential to…

Computer Vision and Pattern Recognition · Computer Science 2022-11-08 Yuxin Zhang , Fan Tang , Weiming Dong , Haibin Huang , Chongyang Ma , Tong-Yee Lee , Changsheng Xu

Video style transfer aims to render videos in a target artistic style while preserving content, structure, and motion. While image stylization has advanced rapidly, video stylization remains challenging due to temporal inconsistency. Most…

Computer Vision and Pattern Recognition · Computer Science 2026-05-19 Yiren Song , Wangzi Yao , Haofan Wang , Mike Zheng Shou

Styled online in-between motion generation has important application scenarios in computer animation and games. Its core challenge lies in the need to satisfy four critical requirements simultaneously: generation speed, motion quality,…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Xiangjun Tang , Linjun Wu , He Wang , Bo Hu , Xu Gong , Yuchen Liao , Songnan Li , Qilong Kou , Xiaogang Jin

3D visual grounding (VG) aims to locate objects or regions within 3D scenes guided by natural language descriptions. While indoor 3D VG has advanced, outdoor 3D VG remains underexplored due to two challenges: (1) large-scale outdoor LiDAR…

Computer Vision and Pattern Recognition · Computer Science 2025-08-01 Yeong-Seung Baek , Heung-Seon Oh

Diffusion-based virtual try-on methods achieve photorealistic synthesis through cross-attention mechanisms that transfer garment features to target body regions. However, these approaches rely on implicit learning of spatial…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Kosuke Takemoto , Takafumi Koshinaka

The increasing prominence of e-commerce has underscored the importance of Virtual Try-On (VTON). However, previous studies predominantly focus on the 2D realm and rely heavily on extensive data for training. Research on 3D VTON primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-05-24 Haodong Chen , Yongle Huang , Haojian Huang , Xiangsheng Ge , Dian Shao

Recent advancements in Gaussian Splatting have enabled increasingly accurate reconstruction of photorealistic head avatars, opening the door to numerous applications in visual effects, videoconferencing, and virtual reality. This, however,…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Kelian Baert , Mae Younes , Francois Bourel , Marc Christie , Adnane Boukhayma

We propose a novel style transfer method to quickly create a new visual product with a nice appearance for industrial designers' reference. Given a source product, a target product, and an art style image, our method produces a neural…

Computer Vision and Pattern Recognition · Computer Science 2022-03-25 Jinchao Yang , Fei Guo , Shuo Chen , Jun Li , Jian Yang

In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…

Human-Computer Interaction · Computer Science 2011-04-26 Bradly Alicea

Recently, Gaussian Splatting, a method that represents a 3D scene as a collection of Gaussian distributions, has gained significant attention in addressing the task of novel view synthesis. In this paper, we highlight a fundamental…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 Haoxuan Qu , Zhuoling Li , Hossein Rahmani , Yujun Cai , Jun Liu

Embodied AI research is undergoing a shift toward vision-centric perceptual paradigms. While massively parallel simulators have catalyzed breakthroughs in proprioception-based locomotion, their potential remains largely untapped for…

The scalability of embodied intelligence is fundamentally constrained by the scarcity of real-world interaction data. While simulation platforms provide a promising alternative, existing approaches often suffer from a substantial visual and…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Zhengqing Gao , Ziwen Li , Xin Wang , Jiaxin Huang , Zhenyang Ren , Mingkai Shao , Hanlue Zhang , Tianyu Huang , Yongkang Cheng , Yandong Guo , Runqi Lin , Yuanyuan Wang , Tongliang Liu , Kun Zhang , Mingming Gong

Virtual locomotion technique (VLT) is a fundamental component of virtual reality (VR) systems that translates physical and controller inputs into virtual translational movements and viewpoint transitions. Poorly designed VLTs can result in…

Human-Computer Interaction · Computer Science 2024-11-15 Armin Mostafavi , Zhiwen Qiu , Tong Bill Xu , Saleh Kalantari
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