English
Related papers

Related papers: Can You Keep Calm?: Adaptive Gameplay using Heart …

200 papers

Continuous, ubiquitous monitoring through wearable sensors has the potential to collect useful information about users' context. Heart rate is an important physiologic measure used in a wide variety of applications, such as fitness tracking…

Machine Learning · Computer Science 2019-12-20 Nutta Homdee , Mehdi Boukhechba , Yixue W. Feng , Natalie Kramer , John Lach , Laura E. Barnes

The "MedBike" is an innovative project in the field of pediatric cardiac rehabilitation. It is a 2D interactive game created specifically for children under the age of 18 who have cardiac conditions. This game is part of the MedBike system,…

Human-Computer Interaction · Computer Science 2024-04-30 Tahmim Hossain , Faisal Sayed , Yugesh Rai , Kalpak Bansod , Md Nahid Sadik

Currently, gaming is the world's favorite form of entertainment. Various studies have shown how games impact players' perceptions and behaviors, prompting opportunities for purposes beyond entertainment. This study uses Animal Crossing: New…

Computers and Society · Computer Science 2020-06-18 Quan-Hoang Vuong , Manh-Toan Ho , Minh-Hoang Nguyen , Thanh-Hang Pham , Hoang-Anh Ho , Thu-Trang Vuong , Viet-Phuong La

Mindfulness training is widely recognized for its benefits in reducing depression, anxiety, and loneliness. With the rise of smartphone-based mindfulness apps, digital meditation has become more accessible, but sustaining long-term user…

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on…

Human-Computer Interaction · Computer Science 2025-12-22 Amina Kobenova , Piper Stickler , Thaís Alvarenga , Sri Kurniawan

Technological advancements have made video games a central part of the digital lives of nearly 3 billion people worldwide. Although games can address various social, physical, and psychological needs, their potential to support human…

Human-Computer Interaction · Computer Science 2025-10-27 R. González-Ibáñez , J. Macías-Cáceres , M. Villalta-Paucar

Consumer-grade smartwatches offer a new personalized health monitoring option for general consumers globally as cardiovascular diseases continue to prevail as the leading cause of global mortality. The development and validation of reliable…

Human-Computer Interaction · Computer Science 2025-12-04 Jathushan Kaetheeswaran , Boyi Ma , Ali Abedi , Milad Lankarany , Shehroz Khan

In social situations, individuals often encounter communication challenges, particularly when adapting to new environments. While some studies have acknowledged the potential of AR social games to aid in effective socialization to some…

Human-Computer Interaction · Computer Science 2023-09-08 Boyuan Chen , Junkun Long , Wenxuan Zheng , Yuzheng Wu , Ziming Li , Yue Li , Hai-Ning Liang

This paper presents an innovative pseudo-haptic model for weight simulation in virtual reality (VR) environments. By integrating visual feedback with voluntary exerted force through a passive haptic glove, the model creates haptic illusions…

Human-Computer Interaction · Computer Science 2024-11-11 Woan Ning Lim , Edric Yi Junn Leong , Yun Li Lee , Kian Meng Yap

It has been challenging to find ways to educate people to have better environmental consciousness. In some cases, people do not know what the right behaviors are to protect the environment. Game engine has been used in the AEC industry for…

Computers and Society · Computer Science 2023-04-24 Jing Du

Teachers play a pivotal role in fostering students' emotional and cognitive development. Teachers need to regulate their emotions in order to co-regulate students. Here using a unique mixed method approach, we investigate the relationship…

Human-Computer Interaction · Computer Science 2025-02-24 Lara Chehayeb , Katarzyna Olszynska , Chirag Bhuvaneshwara , Dimitra Tsovaltzi

As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…

Human-Computer Interaction · Computer Science 2018-06-13 Barbara Giżycka , Grzegorz J. Nalepa , Paweł Jemioło

Rehabilitation robotics combined with video game technology provides a means of assisting in the rehabilitation of patients with neuromuscular disorders by performing various facilitation movements. The current work presents ReHabGame, a…

Human-Computer Interaction · Computer Science 2018-04-30 Shabnam Sadeghi Esfahlani , Silvia Cirstea , Alireza Sanaei , George Wilson

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

Computation and Language · Computer Science 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

This study investigates the role of haptic feedback in a car-following scenario, where information about the motion of the front vehicle is provided through a virtual elastic connection with it. Using a robotic interface in a simulated…

Robotics · Computer Science 2024-07-31 Xiaoxiao Cheng , Xianzhe Geng , Yanpei Huang , Etienne Burdet

Consumer wearables enable continuous measurement of physiological data related to stress and recovery, but turning these streams into actionable, personalized stress-management recommendations remains a challenge. In practice, users often…

Artificial Intelligence · Computer Science 2026-04-17 Esther Brown , Victoria Dean , Finale Doshi-Velez

We have advanced a point-process based framework for the regulation of heart beats by the autonomous nervous system and analyzed the model with and without feedback. The model without feedback was found amenable to several analytical…

Quantitative Methods · Quantitative Biology 2019-04-18 Bosco Emmanuel

Video games have played a crucial role in entertainment since their development in the 1970s, becoming even more prominent during the lockdown period when people were looking for ways to entertain them. However, at that time, players were…

Human-Computer Interaction · Computer Science 2024-04-02 Anoop Kumar , Suresh Dodda , Navin Kamuni , Venkata Sai Mahesh Vuppalapati

Combining interconnected wearables provides fascinating opportunities like augmenting exergaming with virtual coaches, feedback on the execution of sports activities, or how to improve on them. Breathing rhythm is a particularly interesting…

‹ Prev 1 3 4 5 6 7 10 Next ›