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Video Games are boring when they are too easy, and frustrating when they are too hard. In terms of providing game experience such as enjoyment to the player by match players with different levels of ability to player ability, We assume that…

Human-Computer Interaction · Computer Science 2021-10-22 Junjie Xu

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

Autonomous systems can substantially enhance a human's efficiency and effectiveness in complex environments. Machines, however, are often unable to observe the preferences of the humans that they serve. Despite the fact that the human's and…

Machine Learning · Statistics 2017-05-29 Agostino Capponi , Reza Ghanadan , Matt Stern

One issue in aging is how to stimulate the cognitive skills of older adults. One way to address it is the use of serious games delivered through humanoid robots, to provide engaging ways to perform exercises to train memory, attention,…

Robotics · Computer Science 2023-06-01 Benedetta Catricalà , Miriam Ledda , Marco Manca , Fabio Paternò , Carmen Santoro , Eleonora Zedda

(arXiv abridged abstract) In the last two decades, videogames have evolved in a nearly explosive way from the pixelated graphics to today's near-realistic 3D environments. The interaction devices traditionally used in videogames have not…

Human-Computer Interaction · Computer Science 2014-06-04 Gonçalo Amaral da Silva

HRI research increasingly demands robots that go beyond task execution to respond meaningfully to user emotions. This is especially needed when supporting students with learning difficulties in game-based learning scenarios. Here, the…

Robotics · Computer Science 2026-03-04 Soon Jynn Chu , Raju Gottumukkala , Alan Barhorst

An outstanding challenge with safety methods for human-robot interaction is reducing their conservatism while maintaining robustness to variations in human behavior. In this work, we propose that robots use confidence-aware game-theoretic…

Robotics · Computer Science 2021-11-02 Ran Tian , Liting Sun , Andrea Bajcsy , Masayoshi Tomizuka , Anca D. Dragan

In this research, we are concerned with the applicability of virtual reality-based attention training as a tool for stress management. Mental stress is a worldwide challenge that is still far from being fully managed. This has maintained a…

Signal Processing · Electrical Eng. & Systems 2023-12-12 Rojaina Mahmoud , Mona Mamdouh , Omneya Attallah , Ahmad Al-Kabbany

In multiplayer cooperative video games, players traditionally use individual controllers, inferring others' actions through on-screen visuals and their own movements. This indirect understanding limits truly collaborative gameplay. Research…

Human-Computer Interaction · Computer Science 2024-11-19 Kenta Hashiura , Kazuya Iida , Takeru Hashimoto , Youichi Kamiyama , Keita Watanabe , Kouta Minamizawa , Takuji Narumi

Biofeedback is being used more recently as a general control paradigm for human-computer interfaces (HCIs). While biofeedback especially from breath has seen increasing uptake as a controller for novel musical interfaces, new interfaces for…

Human-Computer Interaction · Computer Science 2025-05-07 Eric Easthope

Stress is various mental health disorders including depression and anxiety among college students. Early stress diagnosis and intervention may lower the risk of developing mental illnesses. We examined a machine learning-based method for…

Human-Computer Interaction · Computer Science 2023-09-21 Moein Razavi , Anthony McDonald , Ranjana Mehta , Farzan Sasangohar

Anxiety is a common health issue that can occur throughout one's existence. In this pilot study we explore an alternative technique to regulate it: biofeedback. The long-term objective is to offer an ecological device that could help people…

Human-Computer Interaction · Computer Science 2018-08-28 Morgane Hamon , Rémy Ramadour , Jérémy Frey

Tactile interaction plays an essential role in human-to-human interaction. People gain comfort and support from tactile interactions with others and touch is an important predictor for trust. While touch has been explored as a communicative…

Robotics · Computer Science 2024-11-20 Qiaoqiao Ren , Tony Belpaeme

The paper generically models an augmented reality game-based environment to project the gamification of an online cognitive behavioral therapist that performs instant measurements for patients with a predefined Attention Deficit…

Human-Computer Interaction · Computer Science 2019-11-05 Saad Alqithami , Musaad Alzahrani , Abdulkareem Alzahrani , Ahmed Mostafa

This paper presents a design of a non-player character (AI) for promoting balancedness in use of body segments when engaging in full-body motion gaming. In our experiment, we settle a battle between the proposed AI and a player by using…

Artificial Intelligence · Computer Science 2017-04-05 Pujana Paliyawan , Takahiro Kusano , Yuto Nakagawa , Tomohiro Harada , Ruck Thawonmas

Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously…

Human-Computer Interaction · Computer Science 2026-05-19 Elizabeth D. Vasquez , Jonathan Siskind , Marion S. Buckwalter , Maarten G. Lansberg , Sean Follmer , Allison M. Okamura

Moderate to vigorous intensity physical activity has an established preventative role in obesity, cardiovascular disease, and diabetes. However recent evidence suggests that sitting time affects health negatively independent of whether…

Human-Computer Interaction · Computer Science 2015-12-10 Misha Sra , Chris Schmandt

In this work, we present Conditional Adversarial Latent Models (CALM), an approach for generating diverse and directable behaviors for user-controlled interactive virtual characters. Using imitation learning, CALM learns a representation of…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Chen Tessler , Yoni Kasten , Yunrong Guo , Shie Mannor , Gal Chechik , Xue Bin Peng

Autonomous driving has been the subject of increased interest in recent years both in industry and in academia. Serious efforts are being pursued to address legal, technical and logistical problems and make autonomous cars a viable option…

Artificial Intelligence · Computer Science 2016-08-31 Nan Li , Dave Oyler , Mengxuan Zhang , Yildiray Yildiz , Ilya Kolmanovsky , Anouck Girard

Heart rate recovery (HRR) within the initial minute following exercise is a widely utilized metric for assessing cardiac autonomic function in individuals and predicting mortality risk in patients with cardiovascular disease. However,…

Signal Processing · Electrical Eng. & Systems 2025-03-31 Ziheng Mao , Yuan He , Jia Zhang , Yimiao Sun , Yadong Xie , Xiuzhen Guo