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While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Yujie Wei , Xinyu Liu , Shiwei Zhang , Hangjie Yuan , Jinbo Xing , Zhekai Chen , Xiang Wang , Haonan Qiu , Rui Zhao , Yutong Feng , Ruihang Chu , Yingya Zhang , Yike Guo , Xihui Liu , Hongming Shan

Accurately anticipating how complex, diverse scenes will evolve requires models that represent uncertainty, simulate along extended interaction chains, and efficiently explore many plausible futures. Yet most existing approaches rely on…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Stefan Andreas Baumann , Jannik Wiese , Tommaso Martorella , Mahdi M. Kalayeh , Björn Ommer

World models derived from large-scale video generative pre-training have emerged as a promising paradigm for generalist robot policy learning. However, standard approaches often focus on high-fidelity RGB video prediction, this can result…

Recent advances in conditional diffusion models have shown promise for generating realistic TalkingFace videos, yet challenges persist in achieving consistent head movement, synchronized facial expressions, and accurate lip synchronization…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Fei Shen , Cong Wang , Junyao Gao , Qin Guo , Jisheng Dang , Jinhui Tang , Tat-Seng Chua

Frame-level autoregressive (frame-AR) models have achieved significant progress, enabling real-time video generation comparable to bidirectional diffusion models and serving as a foundation for interactive world models and game engines.…

Computer Vision and Pattern Recognition · Computer Science 2025-12-24 Tianrui Zhu , Shiyi Zhang , Zhirui Sun , Jingqi Tian , Yansong Tang

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Yifan Shen , Jiateng Liu , Xinzhuo Li , Yuanzhe Liu , Bingxuan Li , Houze Yang , Wenqi Jia , Yijiang Li , Tianjiao Yu , James Matthew Rehg , Xu Cao , Ismini Lourentzou

The generation of temporally consistent, high-fidelity driving videos over extended horizons presents a fundamental challenge in autonomous driving world modeling. Existing approaches often suffer from error accumulation and feature…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Jiamin Wang , Yichen Yao , Xiang Feng , Hang Wu , Yaming Wang , Qingqiu Huang , Yuexin Ma , Xinge Zhu

We present LingBot-World, an open-sourced world simulator stemming from video generation. Positioned as a top-tier world model, LingBot-World offers the following features. (1) It maintains high fidelity and robust dynamics in a broad…

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted…

Computer Vision and Pattern Recognition · Computer Science 2025-12-02 Zisu Li , Hengye Lyu , Jiaxin Shi , Yufeng Zeng , Mingming Fan , Hanwang Zhang , Chen Liang

World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures persistent instruction-agnostic scene regularities and the…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Zuyao Lin , Jianhui Zhang , Peidong Jia , Xiaoguang Zhao , Shanghang Zhang , Xingyu Chen

Training visual reinforcement learning agents in a high-dimensional open world presents significant challenges. While various model-based methods have improved sample efficiency by learning interactive world models, these agents tend to be…

Machine Learning · Computer Science 2026-03-10 Jiajian Li , Qi Wang , Yunbo Wang , Xin Jin , Yang Li , Wenjun Zeng , Xiaokang Yang

Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap…

Computer Vision and Pattern Recognition · Computer Science 2025-10-09 Zezhong Qian , Xiaowei Chi , Yuming Li , Shizun Wang , Zhiyuan Qin , Xiaozhu Ju , Sirui Han , Shanghang Zhang

Imitation learning from human demonstrations is a promising paradigm for teaching robots manipulation skills in the real world. However, learning complex long-horizon tasks often requires an unattainable amount of demonstrations. To reduce…

Robotics · Computer Science 2023-10-16 Chen Wang , Linxi Fan , Jiankai Sun , Ruohan Zhang , Li Fei-Fei , Danfei Xu , Yuke Zhu , Anima Anandkumar

World models simulate future states of the world in response to different actions. They facilitate interactive content creation and provides a foundation for grounded, long-horizon reasoning. Current foundation models do not fully meet the…

Computer Vision and Pattern Recognition · Computer Science 2024-06-17 Jiannan Xiang , Guangyi Liu , Yi Gu , Qiyue Gao , Yuting Ning , Yuheng Zha , Zeyu Feng , Tianhua Tao , Shibo Hao , Yemin Shi , Zhengzhong Liu , Eric P. Xing , Zhiting Hu

Generating long-term, coherent, and realistic music-conditioned dance sequences remains a challenging task in human motion synthesis. Existing approaches exhibit critical limitations: motion graph methods rely on fixed template libraries,…

Sound · Computer Science 2025-06-04 Mingyang Huang , Peng Zhang , Bang Zhang

Diffusion-based world models have demonstrated strong capabilities in synthesizing realistic long-horizon trajectories for offline reinforcement learning (RL). However, many existing methods do not directly generate actions alongside states…

Machine Learning · Computer Science 2026-05-14 Zongyue Li , Xiao Han , Yusong Li , Niklas Strauss , Matthias Schubert

The core challenge for streaming video generation is maintaining the content consistency in long context, which poses high requirement for the memory design. Most existing solutions maintain the memory by compressing historical frames with…

Computer Vision and Pattern Recognition · Computer Science 2025-12-17 Sihui Ji , Xi Chen , Shuai Yang , Xin Tao , Pengfei Wan , Hengshuang Zhao

We propose EverAnimate, an efficient post-training method for long-horizon animated video generation that preserves visual quality and character identity. Long-form animation remains challenging because highly dynamic human motion must be…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Wuyang Li , Yang Gao , Mariam Hassan , Lan Feng , Wentao Pan , Po-Chien Luan , Alexandre Alahi

We present a new implicit warping framework for image animation using sets of source images through the transfer of the motion of a driving video. A single cross- modal attention layer is used to find correspondences between the source…

Computer Vision and Pattern Recognition · Computer Science 2022-10-05 Arun Mallya , Ting-Chun Wang , Ming-Yu Liu
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