English

SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation

Computer Vision and Pattern Recognition 2025-12-02 v1 Human-Computer Interaction

Abstract

Modeling and synthesizing complex hand-object interactions remains a significant challenge, even for state-of-the-art physics engines. Conventional simulation-based approaches rely on explicitly defined rigid object models and pre-scripted hand gestures, making them inadequate for capturing dynamic interactions with non-rigid or articulated entities such as deformable fabrics, elastic materials, hinge-based structures, furry surfaces, or even living creatures. In this paper, we present SpriteHand, an autoregressive video generation framework for real-time synthesis of versatile hand-object interaction videos across a wide range of object types and motion patterns. SpriteHand takes as input a static object image and a video stream in which the hands are imagined to interact with the virtual object embedded in a real-world scene, and generates corresponding hand-object interaction effects in real time. Our model employs a causal inference architecture for autoregressive generation and leverages a hybrid post-training approach to enhance visual realism and temporal coherence. Our 1.3B model supports real-time streaming generation at around 18 FPS and 640x368 resolution, with an approximate 150 ms latency on a single NVIDIA RTX 5090 GPU, and more than a minute of continuous output. Experiments demonstrate superior visual quality, physical plausibility, and interaction fidelity compared to both generative and engine-based baselines.

Keywords

Cite

@article{arxiv.2512.01960,
  title  = {SpriteHand: Real-Time Versatile Hand-Object Interaction with Autoregressive Video Generation},
  author = {Zisu Li and Hengye Lyu and Jiaxin Shi and Yufeng Zeng and Mingming Fan and Hanwang Zhang and Chen Liang},
  journal= {arXiv preprint arXiv:2512.01960},
  year   = {2025}
}
R2 v1 2026-07-01T08:04:14.773Z