English

WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation

Computer Vision and Pattern Recognition 2025-10-09 v1 Robotics

Abstract

Wrist-view observations are crucial for VLA models as they capture fine-grained hand-object interactions that directly enhance manipulation performance. Yet large-scale datasets rarely include such recordings, resulting in a substantial gap between abundant anchor views and scarce wrist views. Existing world models cannot bridge this gap, as they require a wrist-view first frame and thus fail to generate wrist-view videos from anchor views alone. Amid this gap, recent visual geometry models such as VGGT emerge with geometric and cross-view priors that make it possible to address extreme viewpoint shifts. Inspired by these insights, we propose WristWorld, the first 4D world model that generates wrist-view videos solely from anchor views. WristWorld operates in two stages: (i) Reconstruction, which extends VGGT and incorporates our Spatial Projection Consistency (SPC) Loss to estimate geometrically consistent wrist-view poses and 4D point clouds; (ii) Generation, which employs our video generation model to synthesize temporally coherent wrist-view videos from the reconstructed perspective. Experiments on Droid, Calvin, and Franka Panda demonstrate state-of-the-art video generation with superior spatial consistency, while also improving VLA performance, raising the average task completion length on Calvin by 3.81% and closing 42.4% of the anchor-wrist view gap.

Keywords

Cite

@article{arxiv.2510.07313,
  title  = {WristWorld: Generating Wrist-Views via 4D World Models for Robotic Manipulation},
  author = {Zezhong Qian and Xiaowei Chi and Yuming Li and Shizun Wang and Zhiyuan Qin and Xiaozhu Ju and Sirui Han and Shanghang Zhang},
  journal= {arXiv preprint arXiv:2510.07313},
  year   = {2025}
}