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Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Stuart Golodetz , Tommaso Cavallari , Nicholas A Lord , Victor A Prisacariu , David W Murray , Philip H S Torr

Radiance field methods represent the state of the art in reconstructing complex scenes from multi-view photos. However, these reconstructions often suffer from one or both of the following limitations: First, they typically represent scenes…

Computer Vision and Pattern Recognition · Computer Science 2024-11-25 Chao Wang , Krzysztof Wolski , Bernhard Kerbl , Ana Serrano , Mojtaba Bemana , Hans-Peter Seidel , Karol Myszkowski , Thomas Leimkühler

Reconstruction of deformable scenes from endoscopic videos is important for many applications such as intraoperative navigation, surgical visual perception, and robotic surgery. It is a foundational requirement for realizing autonomous…

Computer Vision and Pattern Recognition · Computer Science 2025-03-19 Shreya Saha , Zekai Liang , Shan Lin , Jingpei Lu , Michael Yip , Sainan Liu

Human activities are inherently complex, often involving numerous object interactions. To better understand these activities, it is crucial to model their interactions with the environment captured through dynamic changes. The recent…

Computer Vision and Pattern Recognition · Computer Science 2024-10-03 Daiwei Zhang , Gengyan Li , Jiajie Li , Mickaël Bressieux , Otmar Hilliges , Marc Pollefeys , Luc Van Gool , Xi Wang

Recovering the 3D shape of transparent objects using a small number of unconstrained natural images is an ill-posed problem. Complex light paths induced by refraction and reflection have prevented both traditional and deep multiview stereo…

Computer Vision and Pattern Recognition · Computer Science 2020-07-24 Zhengqin Li , Yu-Ying Yeh , Manmohan Chandraker

Reconstructing 3D human bodies from sparse views has been an appealing topic, which is crucial to broader the related applications. In this paper, we propose a quite challenging but valuable task to reconstruct the human body from only two…

Graphics · Computer Science 2025-08-21 Jia Lu , Taoran Yi , Jiemin Fang , Chen Yang , Chuiyun Wu , Wei Shen , Wenyu Liu , Qi Tian , Xinggang Wang

We present an approach for full 3D scene reconstruction from a single unseen image. We train on dataset of realistic non-watertight scans of scenes. Our approach predicts a distance function, since these have shown promise in handling…

Computer Vision and Pattern Recognition · Computer Science 2022-04-05 Nilesh Kulkarni , Justin Johnson , David F. Fouhey

Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric…

Computer Vision and Pattern Recognition · Computer Science 2021-08-03 Huayan Zhang , Tianwei Zhang , Tin Lun Lam , Sethu Vijayakumar

Neural Radiance Fields (NeRFs) have recently emerged as a powerful paradigm for the representation of natural, complex 3D scenes. NeRFs represent continuous volumetric density and RGB values in a neural network, and generate photo-realistic…

The standard approach to densely reconstruct the motion in a volume of fluid is to inject high-contrast tracer particles and record their motion with multiple high-speed cameras. Almost all existing work processes the acquired multi-view…

Computer Vision and Pattern Recognition · Computer Science 2019-11-25 Katrin Lasinger , Christoph Vogel , Thomas Pock , Konrad Schindler

We present a stereo-based dense mapping algorithm for large-scale dynamic urban environments. In contrast to other existing methods, we simultaneously reconstruct the static background, the moving objects, and the potentially moving but…

Computer Vision and Pattern Recognition · Computer Science 2019-05-09 Ioan Andrei Bârsan , Peidong Liu , Marc Pollefeys , Andreas Geiger

Neural implicit representation of visual scenes has attracted a lot of attention in recent research of computer vision and graphics. Most prior methods focus on how to reconstruct 3D scene representation from a set of images. In this work,…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Wenpu Li , Pian Wan , Peng Wang , Jinghang Li , Yi Zhou , Peidong Liu

Realistic scene reconstruction in driving scenarios poses significant challenges due to fast-moving objects. Most existing methods rely on labor-intensive manual labeling of object poses to reconstruct dynamic objects in canonical space and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-03 Ruida Zhang , Chengxi Li , Chenyangguang Zhang , Xingyu Liu , Haili Yuan , Yanyan Li , Xiangyang Ji , Gim Hee Lee

Non-Line-of-Sight (NLOS) imaging aims at recovering the 3D geometry of objects that are hidden from the direct line of sight. In the past, this method has suffered from the weak available multibounce signal limiting scene size, capture…

Computer Vision and Pattern Recognition · Computer Science 2022-02-01 Ji Hyun Nam , Eric Brandt , Sebastian Bauer , Xiaochun Liu , Eftychios Sifakis , Andreas Velten

We present a novel method to reconstruct a fluid's 3D density and motion based on just a single sequence of images. This is rendered possible by using powerful physical priors for this strongly under-determined problem. More specifically,…

Graphics · Computer Science 2018-06-20 Marie-Lena Eckert , Wolfgang Heidrich , Nils Thuerey

Time-resolved image sensors that capture light at pico-to-nanosecond timescales were once limited to niche applications but are now rapidly becoming mainstream in consumer devices. We propose low-cost and low-power imaging modalities that…

Computer Vision and Pattern Recognition · Computer Science 2022-11-10 Sacha Jungerman , Atul Ingle , Yin Li , Mohit Gupta

In this paper we present a new approach for marker less human motion capture from conventional camera feeds. The aim of our study is to recover 3D positions of key points of the body that can serve for gait analysis. Our approach is based…

Artificial Intelligence · Computer Science 2007-05-23 Jamal Saboune , François Charpillet

Reconstructing models of the real world, including 3D geometry, appearance, and motion of real scenes, is essential for computer graphics and computer vision. It enables the synthesizing of photorealistic novel views, useful for the movie…

Computer Vision and Pattern Recognition · Computer Science 2024-05-07 Raza Yunus , Jan Eric Lenssen , Michael Niemeyer , Yiyi Liao , Christian Rupprecht , Christian Theobalt , Gerard Pons-Moll , Jia-Bin Huang , Vladislav Golyanik , Eddy Ilg

People live in a 3D world. However, existing works on person re-identification (re-id) mostly consider the semantic representation learning in a 2D space, intrinsically limiting the understanding of people. In this work, we address this…

Computer Vision and Pattern Recognition · Computer Science 2022-10-26 Zhedong Zheng , Nenggan Zheng , Yi Yang

This paper presents a novel approach for sparse 3D reconstruction by leveraging the expressive power of Neural Radiance Fields (NeRFs) and fast transfer of their features to learn accurate occupancy fields. Existing 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Shubhendu Jena , Franck Multon , Adnane Boukhayma
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