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Two multivehicle routing problems are considered in the framework that a visit to a location must take place during a specific time window in order to be counted and all time windows are the same length. In the first problem, the goal is to…

Data Structures and Algorithms · Computer Science 2011-01-21 Greg N. Frederickson , Barry Wittman

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

Probability · Mathematics 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

In the paper it is proven that the two-players turn-based stochastic game "Risk or Safety" has a unique solution. Both players need to play the same strategy if they want to maximize their winning chances. An analytical method based on the…

Combinatorics · Mathematics 2026-03-03 Rüdiger Jehn

We consider concurrent games played on graphs. At every round of a game, each player simultaneously and independently selects a move; the moves jointly determine the transition to a successor state. Two basic objectives are the safety…

Computer Science and Game Theory · Computer Science 2008-09-25 Krishnendu Chatterjee , Luca de Alfaro , Thomas A. Henzinger

The transition to Electric Vehicles (EVs) demands intelligent, congestion-aware infrastructure planning to balance user convenience, economic viability, and traffic efficiency. We present a joint optimisation framework for EV Charging…

Multiagent Systems · Computer Science 2026-03-24 Niloofar Aminikalibar , Farzaneh Farhadi , Maria Chli

The potential of integrating public transit with ridesharing includes shorter travel time for commuters and higher occupancy rate of personal vehicles and public transit ridership. In this paper, we describe a centralized transit system…

Data Structures and Algorithms · Computer Science 2023-08-21 Qian-Ping Gu , Jiajian Leo Liang

Sharing unused vehicles is one practical solution for traffic congestion. We propose an advanced vehicle-sharing service that maximizes the sharing of vehicles and improves traffic efficiency by coordinating user trips via an information…

Computer Science and Game Theory · Computer Science 2016-04-05 Tatsuya Iwase , Takahiro Shiga

Ride-pooling, which accommodates multiple passenger requests in a single trip, has the potential to significantly increase fleet utilization in shared mobility platforms. The ride-pooling assignment problem finds optimal co-riders to…

Optimization and Control · Mathematics 2022-04-15 Qi Luo , Viswanath Nagarajan , Alexander Sundt , Yafeng Yin , John Vincent , Mehrdad Shahabi

We study a trajectory analysis problem we call the Trajectory Capture Problem (TCP), in which, for a given input set ${\cal T}$ of trajectories in the plane, and an integer $k\geq 2$, we seek to compute a set of $k$ points (``portals'') to…

Computational Geometry · Computer Science 2020-04-08 Sándor P. Fekete , Alexander Hill , Dominik Krupke , Tyler Mayer , Joseph S. B. Mitchell , Ojas Parekh , Cynthia A. Phillips

Mobility-on-demand (MoD) ridesharing is a promising way to improve the occupancy rate of personal vehicles and reduce traffic congestion and emissions. Maximizing the number of passengers served and maximizing a profit target are major…

Data Structures and Algorithms · Computer Science 2023-10-10 Qian-Ping Gu , Jiajian Leo Liang

Parking pressure has been steadily increasing in cities as well as in university and corporate campuses. To relieve this pressure, this paper studies a car-pooling platform that would match riders and drivers, while guaranteeing a ride back…

Optimization and Control · Mathematics 2019-09-17 Mohd Hafiz Hasan , Pascal Van Hentenryck , Antoine Legrain

In this work, we study the maximum scores that can be achieved in a team-based domino game. Specifically, we show that if the game ends because it is blocked, then the maximum score that can be obtained under this assumption is 107. -- En…

History and Overview · Mathematics 2025-02-12 Carlos E. Parra , Eugenio Trucco

In many professional sports leagues, teams from opposing leagues/conferences compete against one another, playing inter-league games. This is an example of a bipartite tournament. In this paper, we consider the problem of reducing the total…

Artificial Intelligence · Computer Science 2014-01-17 Richard Hoshino , Ken-ichi Kawarabayashi

Transit network simulation models are often used for performance and retrospective analysis of urban rail systems, taking advantage of the availability of extensive automated fare collection (AFC) and automated vehicle location (AVL) data.…

Other Computer Science · Computer Science 2022-12-13 Baichuan Mo , Zhenliang Ma , Haris N. Koutsopoulos , Jinhua Zhao

Route choice models in public transport have been discussed for a long time. The main factor why a passenger chooses a specific path is usually based on its length or travel time. However, also the ticket price that passengers have to pay…

Optimization and Control · Mathematics 2022-04-05 Anita Schöbel , Reena Urban

We present and analyze PackIt!, a turn-based game consisting of packing rectangles on an $n \times n$ grid. PackIt! can be easily played on paper, either as a competitive two-player game or in \emph{solitaire} fashion. On the $t$-th turn, a…

Combinatorics · Mathematics 2024-05-17 Thomas Garrison , Marijn J. H. Heule , Bernardo Subercaseaux

The traveling tournament problem is a well-known benchmark problem of the sports scheduling. We propose an approximation algorithm for the traveling tournament problem with the constraints such that both the number of consecutive home games…

Data Structures and Algorithms · Computer Science 2021-08-20 Shinji Imahori

Reachability games are two-player games played on a graph, where the objective of $\texttt{REACH}$ player is to reach the target set whereas the objective of $\texttt{SAFE}$ player is to stay away from the target set. Reachability games…

Artificial Intelligence · Computer Science 2026-05-12 Krishnendu Chatterjee , Ehsan Kafshdar Goharshady , Mehrdad Karrabi , Maximilian Seeliger , Đorđe Žikelić

We introduce a novel system of matching and scoring players in tournaments, called Multi-Tier Tournaments, illustrated by chess and based on the following rules: 1. Players are divided into skill-based tiers, based on their Elo ratings. 2.…

Theoretical Economics · Economics 2024-07-22 Steven J. Brams , Mehmet S. Ismail

We introduce and study the problem in which a mobile sensing robot (our tourist) is tasked to travel among and gather intelligence at a set of spatially distributed point-of-interests (POIs). The quality of the information collected at each…

Robotics · Computer Science 2014-10-10 Jingjin Yu , Javed Aslam , Sertac Karaman , Daniela Rus