Related papers: The Dynamic Articulatory Model DYNARTmo: Dynamic M…
We present DYNARTmo, a dynamic articulatory model designed to visualize speech articulation processes in a two-dimensional midsagittal plane. The model builds upon the UK-DYNAMO framework and integrates principles of articulatory…
This paper investigates how the dynamic articulatory model DYNARTmo accounts for articulatory tradeoffs between primary and secondary articulators, with a focus on lips-jaw and tongue-jaw coordination. While DYNARTmo does not implement full…
This paper describes an extension of the two-dimensional dynamic articulatory model DYNARTmo by integrating an internal three-dimensional representation of the palatal dome to estimate tongue-palate contact areas from midsagittal tongue…
During speech, people spontaneously gesticulate, which plays a key role in conveying information. Similarly, realistic co-speech gestures are crucial to enable natural and smooth interactions with social agents. Current end-to-end co-speech…
A fundamental challenge in the cognitive sciences is discovering the dynamics that govern behaviour. Take the example of spoken language, which is characterised by a highly variable and complex set of physical movements that map onto the…
Speech-driven gesture synthesis is a field of growing interest in virtual human creation. However, a critical challenge is the inherent intricate one-to-many mapping between speech and gestures. Previous studies have explored and achieved…
Generative deep neural networks are widely used for speech synthesis, but most existing models directly generate waveforms or spectral outputs. Humans, however, produce speech by controlling articulators, which results in the production of…
Current speech production systems predominantly rely on large transformer models that operate as black boxes, providing little interpretability or grounding in the physical mechanisms of human speech. We address this limitation by proposing…
This paper presents a novel framework for speech-driven gesture production, applicable to virtual agents to enhance human-computer interaction. Specifically, we extend recent deep-learning-based, data-driven methods for speech-driven…
This work presents our advancements in controlling an articulatory speech synthesis engine, \textit{viz.}, Pink Trombone, with hand gestures. Our interface translates continuous finger movements and wrist flexion into continuous speech…
Speech production is a complex sequential process which involve the coordination of various articulatory features. Among them tongue being a highly versatile active articulator responsible for shaping airflow to produce targeted speech…
We present a modular framework for articulatory animation synthesis using speech motion capture data obtained with electromagnetic articulography (EMA). Adapting a skeletal animation approach, the articulatory motion data is applied to a…
Recently, talking-face video generation has received considerable attention. So far most methods generate results with neutral expressions or expressions that are implicitly determined by neural networks in an uncontrollable way. In this…
The control of speech can be modelled as a dynamical system in which articulators are driven toward target positions. These models are typically evaluated using fleshpoint data, such as electromagnetic articulography (EMA), but recent…
Articulatory representation learning is the fundamental research in modeling neural speech production system. Our previous work has established a deep paradigm to decompose the articulatory kinematics data into gestures, which explicitly…
We propose a real-time system for synthesizing gestures directly from speech. Our data-driven approach is based on Generative Adversarial Neural Networks to model the speech-gesture relationship. We utilize the large amount of speaker video…
Current talking avatars mostly generate co-speech gestures based on audio and text of the utterance, without considering the non-speaking motion of the speaker. Furthermore, previous works on co-speech gesture generation have designed…
The art of communication beyond speech there are gestures. The automatic co-speech gesture generation draws much attention in computer animation. It is a challenging task due to the diversity of gestures and the difficulty of matching the…
In this work, we present LLM Gesticulator, an LLM-based audio-driven co-speech gesture generation framework that synthesizes full-body animations that are rhythmically aligned with the input audio while exhibiting natural movements and…
Gestures that accompany speech are an essential part of natural and efficient embodied human communication. The automatic generation of such co-speech gestures is a long-standing problem in computer animation and is considered an enabling…