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Advances in mobile applications providing image classification enabled by Deep Learning require innovative User Experience solutions in order to assure their adequate use by users. To aid the design process, usability heuristics are…

Human-Computer Interaction · Computer Science 2023-07-13 Christiane Gresse von Wangenheim , Gustavo Dirschnabel

The evolution of Large Language Models (LLMs) has showcased remarkable capacities for logical reasoning and natural language comprehension. These capabilities can be leveraged in solutions that semantically and textually model complex…

Human-Computer Interaction · Computer Science 2024-04-17 Syed Mekael Wasti , Ken Q. Pu , Ali Neshati

Tangible interfaces in mixed reality (MR) environments allow for intuitive data interactions. Tangible cubes, with their rich interaction affordances, high maneuverability, and stable structure, are particularly well-suited for exploring…

Human-Computer Interaction · Computer Science 2024-03-12 Shuqi He , Haonan Yao , Luyan Jiang , Kaiwen Li , Nan Xiang , Yue Li , Hai-Ning Liang , Lingyun Yu

Representations play a central role in the study of both biological and artificial intelligence, as well as philosophy of mind. Across neuroscience, computer science, and philosophy, a recurring theme is that representations not only carry…

Other Computer Science · Computer Science 2026-04-22 Ben Baker , Richard D. Lange , Andrew Richmond , Nikolaus Kriegeskorte , Rosa Cao , Xaq Pitkow , Odelia Schwartz

Configuration is a key technology for tailoring complex software systems, services, and products. A successful application of configurators not only depends on technical correctness, performance, and domain modeling but also on their…

All the modern day applications have the interface, absolutely defined by the developers. The use of adaptive interface or dynamic layout allows some variations, but even all of them are predetermined on the design stage, because the best…

Human-Computer Interaction · Computer Science 2009-06-18 Sergey Andreyev

Virtual, Augmented, and Mixed Reality for Human-Robot Interaction (VAM-HRI) has been gaining considerable attention in research in recent years. However, the HRI community lacks a set of shared terminology and framework for characterizing…

Robotics · Computer Science 2022-02-24 Michael Walker , Thao Phung , Tathagata Chakraborti , Tom Williams , Daniel Szafir

The distinct abilities of older adults to interact with computers has motivated a wide range of contributions in the the form of design guidelines for making technologies usable and accessible for the elderly population. However, despite…

Human-Computer Interaction · Computer Science 2017-03-21 Leysan Nurgalieva , Juan Jose Jara Laconich , Marcos Baez , Fabio Casati , Maurizio Marchese

A cognitive handoff is a multipurpose handoff that achieves many desirable features simultaneously; e.g., seamlessness, autonomy, security, correctness, adaptability, etc. But, the development of cognitive handoffs is a challenging task…

Explainable AI (XAI) interfaces seek to make large language models more transparent, yet explanation alone does not produce understanding. Explaining a system's behavior is not the same as being able to engage with it, to probe and…

Human-Computer Interaction · Computer Science 2026-03-18 Gabrielle Benabdallah

One of the open questions in the field of interaction design is "what inputs or interaction techniques should be used with augmented reality devices?" The transition from a touchpad and a keyboard to a multi-touch device was relatively…

Human-Computer Interaction · Computer Science 2021-05-28 Adam S. Williams , Francisco R. Ortega

Formal models of games help us account for and predict behavior, leading to more robust and innovative designs. While the games research community has proposed many formalisms for both the "game half" (game models, game description…

Programming Languages · Computer Science 2017-03-17 Chris Martens , Matthew A. Hammer

Appearance-based generic object recognition is a challenging problem because all possible appearances of objects cannot be registered, especially as new objects are produced every day. Function of objects, however, has a comparatively small…

Computer Vision and Pattern Recognition · Computer Science 2017-09-13 Tadashi Matsuo , Nobutaka Shimada

This paper presents and analyses existing taxonomies of virtual and augmented reality and demonstrates knowledge gaps and mixed terminology which may cause confusion among educators, researchers, and developers. Several such occasions of…

Human-Computer Interaction · Computer Science 2021-12-10 Jiri Motejlek , Esat Alpay

Specifying and implementing flexible human-computer dialogs, such as those used in kiosks and smart phone apps, is challenging because of the numerous and varied directions in which each user might steer a dialog. The objective of this…

Programming Languages · Computer Science 2015-12-22 Saverio Perugini

Personalization has traditionally depended on platform-specific user models that are optimized for prediction but remain largely inaccessible to the people they describe. As LLM-based assistants increasingly mediate search, shopping,…

Information Retrieval · Computer Science 2026-04-23 Jiahao Liu , Mingzhe Han , Guanming Liu , Weihang Wang , Dongsheng Li , Hansu Gu , Peng Zhang , Tun Lu , Ning Gu

Mental well-being technologies possess many qualities that give them the potential to help people receive assessment and treatment who may otherwise not receive help due to fear of stigma or lack of resources. The combination of advances in…

Human-Computer Interaction · Computer Science 2019-09-27 Kieran Woodward , Eiman Kanjo , David Brown

This paper introduces Teachable Reality, an augmented reality (AR) prototyping tool for creating interactive tangible AR applications with arbitrary everyday objects. Teachable Reality leverages vision-based interactive machine teaching…

Human-Computer Interaction · Computer Science 2023-02-23 Kyzyl Monteiro , Ritik Vatsal , Neil Chulpongsatorn , Aman Parnami , Ryo Suzuki

Vocabulary acquisition in early education often relies on rote memorization and passive screen-based tools, which can fail to engage students kinesthetically and collaboratively. This paper introduces Vocabuild, an augmented tangible…

Human-Computer Interaction · Computer Science 2025-09-16 Siying Hu , Zhenhao Zhang

The use of natural language interfaces in the field of human-computer interaction is undergoing intense study through dedicated scientific and industrial research. The latest contributions in the field, including deep learning approaches…

Computation and Language · Computer Science 2024-02-07 Quim Motger , Xavier Franch , Jordi Marco