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Despite years of research on testing the usability of mobile applications, our understanding of the issues their users experience still remains fragmented and underexplored. While most earlier studies has provided interesting insights, they…
Predicting the structure of a discourse is challenging because relations between discourse segments are often implicit and thus hard to distinguish computationally. I extend previous work to classify implicit discourse relations by…
Gamification has been widely employed in the educational domain over the past eight years when the term became a trend. However, the literature states that gamification still lacks formal definitions to support the design and analysis of…
Large Language Models (LLMs) have become widely adopted recently. Research explores their use both as autonomous agents and as tools for software engineering. LLM-integrated applications, on the other hand, are software systems that…
An earlier paper gives an account of a quest for a satisfactory formalization of the classical informal notion of an algorithm. That notion only covers algorithms that are deterministic and non-interactive. In this paper, an attempt is made…
According to Brooke [1] "Usability does not exist in any absolute sense; it can only be defined with reference to particular contexts." That is, one cannot speak of usability without specifying what that particular usability is…
The wide spread of mobile devices in the consumer market has posed a number of new issues in the design of internet applications and their user interfaces. In particular, applications need to adapt their interaction modalities to different…
The traditional user-centered design process can hardly keep up with the ever faster technical development and increasingly diverse user preferences. As a solution, we propose to augment the tried-and-tested approach of conducting user…
Society's capacity for algorithmic problem-solving has never been greater. Artificial Intelligence is now applied across more domains than ever, a consequence of powerful abstractions, abundant data, and accessible software. As capabilities…
The inner views of all our applications are predetermined by the designers; only some non-significant variations are allowed with the help of adaptive interface. In several programs you can find some moveable objects, but it is an extremely…
Programs for complicated engineering and scientific tasks always have to deal with a problem of showing numerous graphical results. The limits of the screen space and often opposite requirements from different users are the cause of the…
Lived experiences fundamentally shape how individuals interact with AI systems, influencing perceptions of safety, trust, and usability. While prior research has focused on developing techniques to emulate human preferences, and proposed…
Robotic grasp and manipulation taxonomies, inspired by observing human manipulation strategies, can provide key guidance for tasks ranging from robotic gripper design to the development of manipulation algorithms. The existing grasp and…
The notion of class is ubiquitous in computer science and is central in many formalisms for the representation of structured knowledge used both in knowledge representation and in databases. In this paper we study the basic issues…
Recent advances in haptic hardware and software technology have generated interest in novel, multimodal interfaces based on the sense of touch. Such interfaces have the potential to revolutionize the way we think about human computer…
Improving the accessibility and automation capabilities of mobile devices can have a significant positive impact on the daily lives of countless users. To stimulate research in this direction, we release a human-annotated dataset with…
Human computer interaction is shifting from screen-based systems to multimodal interfaces where artificial intelligence powered systems increasingly interpret user intent through speech, gesture, and gaze. Yet users rarely understand how…
This article proposes the so-called large user interface models (LUIMs) to enable the generation of user interfaces and prediction of usability using artificial intelligence in the context of mobile applications.
Usability engineering is situated in a much larger social and institutional context than is usually acknowledged by usability professionals in the way that they define their field. The definitions and processes used in the improvement of…
User simulation is a promising approach for automatically training and evaluating conversational information access agents, enabling the generation of synthetic dialogues and facilitating reproducible experiments at scale. However, the…