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This paper addresses the problem of learning a Nash equilibrium in $\gamma$-discounted multiplayer general-sum Markov Games (MG). A key component of this model is the possibility for the players to either collaborate or team apart to…
Congestion games are attractive because they can model many concrete situations where some competing entities interact through the use of some shared resources, and also because they always admit pure Nash equilibria which correspond to the…
Modern approaches to enhancing Large Language Models' factual accuracy and knowledge utilization face a fundamental trade-off: non-parametric retrieval-augmented generation (RAG) provides flexible access to external knowledge but suffers…
Continual learning (CL) in the context of Generative Adversarial Networks (GANs) remains a challenging problem, particularly when it comes to learn from a few-shot (FS) samples without catastrophic forgetting. Current most effective…
This paper introduces a promising alternative method for training Generative Adversarial Networks (GANs) on large-scale datasets with clear theoretical guarantees. GANs are typically learned through a minimax game between a generator and a…
In this paper, we present a novel approach to the low rank matrix recovery (LRMR) problem by casting it as a group sparsity problem. Specifically, we propose a flexible group sparse regularizer (FLGSR) that can group any number of matrix…
Large Language Models (LLMs) have achieved unprecedented success across various applications, but their substantial memory requirements pose significant challenges to current memory system designs, especially during inference. Our work…
Memory, additional information beyond the training of large language models (LLMs), is crucial to various real-world applications, such as personal assistant. The two mainstream solutions to incorporate memory into the generation process…
Nash equilibria provide a principled framework for modeling interactions in multi-agent decision-making and control. However, many equilibrium-seeking methods implicitly assume that each agent has access to the other agents' objectives and…
Memory is a central capability for LLM agents operating across long-horizon tasks. Existing memory benchmarks predominantly evaluate retention of personalized information in multi-turn chat scenarios, overlooking the dynamic memory…
High variances in reinforcement learning have shown impeding successful convergence and hurting task performance. As reward signal plays an important role in learning behavior, multi-step methods have been considered to mitigate the…
Continual learning (CL) is a fundamental topic in machine learning, where the goal is to train a model with continuously incoming data and tasks. Due to the memory limit, we cannot store all the historical data, and therefore confront the…
We propose an augmented Lagrangian-type algorithm for the solution of generalized Nash equilibrium problems (GNEPs). Specifically, we discuss the convergence properties with regard to both feasibility and optimality of limit points. This is…
Training large language models (LLMs) for pretraining or adapting to new tasks and domains has become increasingly critical as their applications expand. However, as the model and the data sizes grow, the training process presents…
Reinforcement learning (RL) agents often suffer from high sample complexity in sparse or delayed reward settings due to limited prior structure. Large language models (LLMs) can provide subgoal decompositions, plausible trajectories, and…
Long-range sequence modeling is a crucial aspect of natural language processing and time series analysis. However, traditional models like Recurrent Neural Networks (RNNs) and Transformers suffer from computational and memory…
We consider a bilevel optimization problem having a single leader and multiple followers. The followers choose their strategies simultaneously, and are assumed to converge to a Nash equilibrium strategy profile. We begin by providing a…
A fundamental shortcoming of the concept of Nash equilibrium is its computational intractability: approximating Nash equilibria in normal-form games is PPAD-hard. In this paper, inspired by the ideas of smoothed analysis, we introduce a…
IRGAN is an information retrieval (IR) modeling approach that uses a theoretical minimax game between a generative and a discriminative model to iteratively optimize both of them, hence unifying the generative and discriminative approaches.…
This paper considers a class of reinforcement-learning that belongs to the family of Learning Automata and provides a stochastic-stability analysis in strategic-form games. For this class of dynamics, convergence to pure Nash equilibria has…