Related papers: Limited-Memory LRSGA: An Iterative Method for Comp…
This paper presents a novel data-driven approach for approximating the $\varepsilon$-Nash equilibrium in continuous-time linear quadratic Gaussian (LQG) games, where multiple agents interact with each other through their dynamics and…
We study online optimization methods for zero-sum games, a fundamental problem in adversarial learning in machine learning, economics, and many other domains. Traditional methods approximate Nash equilibria (NE) using either regret-based…
Large language models (LLMs) can memorize and reproduce training sequences verbatim -- a tendency that undermines both generalization and privacy. Existing mitigation methods apply interventions uniformly, degrading performance on the…
This paper introduces two metrics (cycle-based and memory-based metrics), grounded on a dynamical game-theoretic solution concept called sink equilibrium, for the evaluation, ranking, and computation of policies in multi-agent learning. We…
We study realizable continual linear regression under random task orderings, a common setting for developing continual learning theory. In this setup, the worst-case expected loss after $k$ learning iterations admits a lower bound of…
Low-rank adaptation (LoRA) is a predominant parameter-efficient finetuning method for adapting large language models (LLMs) to downstream tasks. Meanwhile, Compute-in-Memory (CIM) architectures demonstrate superior energy efficiency due to…
This paper presents a new primal-dual method for computing an equilibrium of generalized (continuous) Nash game (referred to as generalized Nash equilibrium problem (GNEP)) where each player's feasible strategy set depends on the other…
Low-rank adaptation is a popular parameter-efficient fine-tuning method for large language models. In this paper, we analyze the impact of low-rank updating, as implemented in LoRA. Our findings suggest that the low-rank updating mechanism…
Natural language generation (NLG) is a critical component of spoken dialogue and it has a significant impact both on usability and perceived quality. Most NLG systems in common use employ rules and heuristics and tend to generate rigid and…
The parameter-efficient fine-tuning paradigm has garnered significant attention with the advancement of foundation models. Although numerous methods have been proposed to reduce the number of trainable parameters, their substantial memory…
We consider online learning in multi-player smooth monotone games. Existing algorithms have limitations such as (1) being only applicable to strongly monotone games; (2) lacking the no-regret guarantee; (3) having only asymptotic or slow…
Reinforcement Learning with Verifiable Rewards (RLVR) is a key paradigm for improving large-scale reasoning models. Unlike supervised fine-tuning (SFT), RLVR exhibits distinct optimization dynamics and is sensitive to the preservation of…
The recently defined class of integer programming games (IPG) models situations where multiple self-interested decision makers interact, with their strategy sets represented by a finite set of linear constraints together with integer…
This paper investigates online stochastic aggregative games subject to local set constraints and time-varying coupled inequality constraints, where each player possesses a time-varying expectation-valued cost function relying on not only…
Knowledge graphs (KGs), with their structured representation capabilities, offer promising avenue for enhancing Retrieval Augmented Generation (RAG) systems, leading to the development of KG-RAG systems. Nevertheless, existing methods often…
We develop two iterative algorithms for solving the low rank phase retrieval (LRPR) problem. LRPR refers to recovering a low-rank matrix $\X$ from magnitude-only (phaseless) measurements of random linear projections of its columns. Both…
We develop a variational approach to address risk-sensitive optimal control problems with an exponential-of-integral cost functional in a general linear-quadratic-Gaussian (LQG) single-agent setup, offering new insights into such problems.…
The problem of recovering a low $n$-rank tensor is an extension of sparse recovery problem from the low dimensional space (matrix space) to the high dimensional space (tensor space) and has many applications in computer vision and graphics…
Fine-tuning Multimodal Large Language Models (MLLMs) with parameter-efficient methods like Low-Rank Adaptation (LoRA) is crucial for task adaptation. However, imbalanced training dynamics across modalities often lead to suboptimal accuracy…
Nonlinear acceleration methods are powerful techniques to speed up fixed-point iterations. However, many acceleration methods require storing a large number of previous iterates and this can become impractical if computational resources are…