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As virtual reality (VR) emerges as a mainstream platform, designers have started to experiment new interaction techniques to enhance the user experience. This is a challenging task because designers not only strive to provide designs with…

Human-Computer Interaction · Computer Science 2020-06-11 Avinash Kumar Singh , Hsiang-Ting Chen , Jung-Tai King , Chin-Teng Lin

Gaze interaction presents a promising avenue in Virtual Reality (VR) due to its intuitive and efficient user experience. Yet, the depth control inherent in our visual system remains underutilized in current methods. In this study, we…

Human-Computer Interaction · Computer Science 2024-05-08 Chenyang Zhang , Tiansu Chen , Eric Shaffer , Elahe Soltanaghai

The ability to focus one's attention underlies success in many everyday tasks, but voluntary attention cannot be sustained for a long period of time. Several studies indicate that attention training using computer-based exercises can lead…

Human-Computer Interaction · Computer Science 2019-07-11 Minkesh Asati , Taizo Miyachi

We developed a new method for analysis of fundamental brain waves as recorded by EEG. To this purpose we introduce a Fractal Variance Function that is based on the calculation of the variogram. The method is completed by using Random Matrix…

General Physics · Physics 2015-05-13 E. Conte , A. Khrennikov , A. Federici , J. P. Zbilut

Electroencephalography (EEG) monitors ---by either intrusive or noninvasive electrodes--- time and frequency variations and spectral content of voltage fluctuations or waves, known as brain rhythms, which in some way uncover activity during…

Neurons and Cognition · Quantitative Biology 2019-03-13 Javier A. Galadí , Joaquín J. Torres , J. Marro

ECG is an attractive option to assess stress in serious Virtual Reality (VR) applications due to its non-invasive nature. However, the existing Machine Learning (ML) models perform poorly. Moreover, existing studies only perform a binary…

Machine Learning · Computer Science 2021-07-12 Zeeshan Ahmad , Suha Rabbani , Muhammad Rehman Zafar , Syem Ishaque , Sridhar Krishnan , Naimul Khan

The integration of brain-computer interfaces (BCIs), in particular electroencephalography (EEG), with artificial intelligence (AI) has shown tremendous promise in decoding human cognition and behavior from neural signals. In particular, the…

Artificial Intelligence · Computer Science 2025-10-15 Nie Lin , Yansen Wang , Dongqi Han , Weibang Jiang , Jingyuan Li , Ryosuke Furuta , Yoichi Sato , Dongsheng Li

Emotions are an integral part of being human, and experiencing a range of emotions is what makes life rich and vibrant. From basic emotions like anger, fear, happiness, and sadness to more complex ones like excitement and grief, emotions…

Human-Computer Interaction · Computer Science 2024-05-10 Syed Ali Asif , Philip Gable , Chien-Chung Shen , Yan-Ming Chiou

When using Head-Mounted Displays (HMDs), users may not always notice or report visual discomfort by blurred vision through unadjusted lenses, motion sickness, and increased eye strain. Current measures for visual discomfort rely on users'…

Human-Computer Interaction · Computer Science 2024-07-29 Francesco Chiossi , Yannick Weiss , Thomas Steinbrecher , Christian Mai , Thomas Kosch

Previous studies showed that natural walking reduces the susceptibility to VR sickness. However, many users still experience VR sickness when wearing VR headsets that allow free walking in room-scale spaces. This paper studies VR sickness…

Human-Computer Interaction · Computer Science 2023-02-23 Carlos Alfredo Tirado Cortes , Chin-Teng Lin , Tien-Thong Nguyen Do , Hsiang-Ting Chen

Currently virtual reality (VR) usage in training processes is increasing due to their usefulness in the learning processes based on visual information empowered. The information in virtual environments is perceived by sight, sound and…

Neurons and Cognition · Quantitative Biology 2019-08-15 Cesar R. Salas Guerra

Emotion recognition (ER) technology is an integral part for developing innovative applications such as drowsiness detection and health monitoring that plays a pivotal role in contemporary society. This study delves into ER using…

Human-Computer Interaction · Computer Science 2024-02-07 Haseeb ur Rahman Abbasi , Zeeshan Rashid , Muhammad Majid , Syed Muhammad Anwar

Mindfulness is the state of paying attention to the present moment on purpose and meditation is the technique to obtain this state. This study aims to develop a robot assistant that facilitates mindfulness training by means of a Brain…

Human-Computer Interaction · Computer Science 2020-08-13 Maryam Alimardani , Linda Kemmeren , Kazuki Okumura , Kazuo Hiraki

Evaluating human-computer interaction is essential as a broadening population uses machines, sometimes in sensitive contexts. However, traditional evaluation methods may fail to combine real-time measures, an "objective" approach and data…

Human-Computer Interaction · Computer Science 2013-11-12 Jérémy Frey , Christian Mühl , Fabien Lotte , Martin Hachet

Electroencephalography (EEG) interpretation using multimodal large language models (MLLMs) offers a novel approach for analyzing brain signals. However, the complex nature of brain activity introduces critical challenges: EEG signals…

Signal Processing · Electrical Eng. & Systems 2025-10-02 Ziyi Zeng , Zhenyang Cai , Yixi Cai , Xidong Wang , Junying Chen , Rongsheng Wang , Yipeng Liu , Siqi Cai , Benyou Wang , Zhiguo Zhang , Haizhou Li

Emotion recognition using electroencephalogram (EEG) signals has broad potential across various domains. EEG signals have ability to capture rich spatial information related to brain activity, yet effectively modeling and utilizing these…

Human-Computer Interaction · Computer Science 2025-01-28 Yuzhe Zhang , Chengxi Xie , Huan Liu , Yuhan Shi , Dalin Zhang

The reconstruction of 3D objects from brain signals has gained significant attention in brain-computer interface (BCI) research. Current research predominantly utilizes functional magnetic resonance imaging (fMRI) for 3D reconstruction…

Graphics · Computer Science 2025-05-06 Xia Deng , Shen Chen , Jiale Zhou , Lei Li

This study explores the use of electroencephalography (EEG)-based brain wave monitoring to enable dynamic difficulty adjustment (DDA) in a virtual reality (VR) gaming environment. Using the Task Engagement Index (TEI) derived from frontal…

Human-Computer Interaction · Computer Science 2025-04-22 Nir Cafri

Virtual reality (VR) presents immersive opportunities across many applications, yet the inherent risk of developing cybersickness during interaction can severely reduce enjoyment and platform adoption. Cybersickness is marked by symptoms…

Human-Computer Interaction · Computer Science 2025-06-24 Berken Utku Demirel , Adnan Harun Dogan , Juliete Rossie , Max Moebus , Christian Holz

With the growing need to effectively support workforce upskilling in the manufacturing sector, virtual reality is gaining popularity as a scalable training solution. However, most current systems are designed as static, step-by-step…

Human-Computer Interaction · Computer Science 2025-10-08 Bhavya Matam , Adamay Mann , Kachina Studer , Christian Gabbianelli , Sonia Castelo , John Liu , Claudio Silva , Dishita Turakhia