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Fractional Brownian motion (fBm) features both randomness and strong scale-free correlations, challenging generative models to reproduce the intrinsic memory characterizing the underlying stochastic process. Here we examine a zoo of…
We present a generic algorithm for generating Gaussian random initial conditions for cosmological simulations on periodic rectangular lattices. We show that imposing periodic boundary conditions on the real-space correlator and choosing…
Earth system models are developed with a tight coupling to target hardware, often containing specialized code predicated on processor characteristics. This coupling stems from using imperative languages that hard-code computation schedules…
The two-phase oil-water flow in natural fractured reservoirs and its numerical methods are introduced in this paper, where the fracture is modeled by the dual porosity method. Efficient numerical method, including the finite difference…
In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models…
Large Language Models (LLMs) have shown strong potential for narrative generation, but their use in complex, multi-layered role-playing game (RPG) worlds is still limited by issues of coherence, controllability, and structural consistency.…
Maps are a very important component of strategy games, and a time-consuming task if done by hand. Maps generated by traditional PCG techniques such as Perlin noise or tile-based PCG techniques look unnatural and unappealing, thus not…
We propose a pebble-driven planet formation scenario to form giant planets with high multiplicity and large orbital distances in the early gas disk phase. We perform N-body simulations to investigate the growth and migration of low-mass…
Intermediate step methodologies like chain of thoughts (COT) have demonstrated effectiveness in enhancing the performance of Large Language Models (LLMs) on code generation. This study explores the utilization of intermediate languages,…
Recent advances in large language models (LLMs) enable compelling story generation, but connecting narrative text to playable visual environments remains an open challenge in procedural content generation (PCG). We present a lightweight…
This Letter introduces an approach for precisely designing surface friction properties using a conditional generative machine learning model, specifically a diffusion denoising probabilistic model (DDPM). We created a dataset of synthetic…
We use the LoopSim and VBFNLO packages to investigate a merged sample of partonic events that is accurate at NLO in QCD simultaneously for the WZ and WZ+jet production processes. In certain regions of phase space such a procedure is…
In case of an ocean oil spill, there are certain areas, e.g. shrimp farms, which are highly sensitive to small amounts of oil pollution while they are geographically far from the spill. We investigate the Lattice Boltzmann Method (LBM) and…
The paper presents the PCGPT framework, an innovative approach to procedural content generation (PCG) using offline reinforcement learning and transformer networks. PCGPT utilizes an autoregressive model based on transformers to generate…
When a physical system evolves in a thermal bath at a constant temperature, it arrives eventually to an equilibrium state whose properties are independent of the kinetic parameters and of the precise evolution scenario. This is generically…
Modularization is a cornerstone of computer science, abstracting complex functions into atomic building blocks. In this paper, we introduce a new level of modularization by abstracting generative models into atomic generative modules.…
Process Reward Models (PRMs) have emerged as a powerful tool for providing step-level feedback when evaluating the reasoning of Large Language Models (LLMs), which frequently produce chains of thought (CoTs) containing errors even when the…
We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…
Fractional Brownian motion (FBM) is the only Gaussian self-similar process with stationary increments. Its increment process, called fractional Gaussian noise, is ergodic and exhibits a property of power-like decaying autocorrelation…
Seismic data often face challenges in their utilization due to noise contamination, incomplete acquisition, and limited low-frequency information, which hinder accurate subsurface imaging and interpretation. Traditional processing methods…