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Interactive acoustic auralization allows users to explore virtual acoustic environments in real-time, enabling the acoustic recreation of concert hall or Historical Worship Spaces (HWS) that are either no longer accessible, acoustically…

Audio and Speech Processing · Electrical Eng. & Systems 2026-01-13 Hannes Rosseel , Toon van Waterschoot

Spatial audio is an essential medium to audiences for 3D visual and auditory experience. However, the recording devices and techniques are expensive or inaccessible to the general public. In this work, we propose a self-supervised audio…

Sound · Computer Science 2019-05-15 Yu-Ding Lu , Hsin-Ying Lee , Hung-Yu Tseng , Ming-Hsuan Yang

The rise of consumer augmented reality (AR) technology has opened up new possibilities for interventions intended to disrupt and subvert cultural conventions. From defacing corporate logos to erecting geofenced digital monuments, more and…

Human-Computer Interaction · Computer Science 2022-04-22 Rafael M. L. Silva , Erica Principe Cruz , Daniela K. Rosner , Dayton Kelly , Andrés Monroy-Hernández , Fannie Liu

We introduce TofuML, an interactive system designed to make machine learning (ML) concepts more accessible and engaging for non-expert users. Unlike conventional GUI-based systems, TofuML employs a physical and spatial interface consisting…

Human-Computer Interaction · Computer Science 2025-08-07 Wataru Kawabe , Hiroto Fukuda , Akihisa Shitara , Yuri Nakao , Yusuke Sugano

This paper presents and tests a new approach to composing for ensemble singing performance: reality opera. In the performance of such a composition, emotions of the singers are real and emerge as a consequence of their interactions and…

Sound · Computer Science 2020-06-08 Alexis Kirke , Greg B. Davies , Joel Eaton

We introduce SonicSense, a holistic design of hardware and software to enable rich robot object perception through in-hand acoustic vibration sensing. While previous studies have shown promising results with acoustic sensing for object…

Robotics · Computer Science 2024-10-04 Jiaxun Liu , Boyuan Chen

Live interactions have the potential to meaningfully engage audiences during musical performances, and modern technologies promise unique ways to facilitate these interactions. This work presents findings from three co-design sessions with…

Human-Computer Interaction · Computer Science 2017-02-22 Alina Striner , Brenna McNally

In the field of Virtual Reality (VR) and Augmented Reality (AR) technologies have made huge progress during the last years and also reached the field of education. The virtuality continuum, ranging from pure virtuality on one side to the…

Physics Education · Physics 2017-09-06 M. P. Strzys , S. Kapp , M. Thees , P. Lukowicz , P. Knierim , A. Schmidt , J. Kuhn

This paper provides an analysis of a mixed-media experimental musical work that explores the integration of human musical interaction with a newly developed interface for the violin, manipulated by an improvising violinist, interactive…

Human-Computer Interaction · Computer Science 2024-07-25 Anna Savery , Richard Savery

Collaboration is built on trust, and establishing trust with a creative Artificial Intelligence is difficult when the decision process or internal state driving its behaviour isn't exposed. When human musicians improvise together, a number…

Human-Computer Interaction · Computer Science 2019-02-19 Jon McCormack , Toby Gifford , Patrick Hutchings , Maria Teresa Llano Rodriguez , Matthew Yee-King , Mark d'Inverno

Pseudo-haptics exploit carefully crafted visual or auditory cues to trick the brain into "feeling" forces that are never physically applied, offering a low-cost alternative to traditional haptic hardware. Here, we present a comparative…

Human-Computer Interaction · Computer Science 2025-10-13 Nishant Gautam , Somya Sharma , Peter Corcoran , Kaspar Althoefer

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically…

Human-Computer Interaction · Computer Science 2020-06-19 Mohammad Keshavarzi , Allen Y. Yang , Woojin Ko , Luisa Caldas

The Ephemeral Shadow is an interactive art installation centered on the concept of "simulacrum," focusing on the reconstruction of subjectivity at the intersection of reality and virtuality. Drawing inspiration from the aesthetic imagery of…

Human-Computer Interaction · Computer Science 2025-04-22 Dong Zhang , Yanjun Zhou , Jingyi Yu

This in-person studio explores how mixed reality (MR) and biometrics can make intangible emotional states tangible through embodied art practices. We begin with two well-established modalities, clay sculpting and free-form 2D drawing, to…

Human-Computer Interaction · Computer Science 2025-12-16 Mahsa Nasri , Mahnoosh Jahanian , Wei Wu , Binyan Xu , Casper Harteveld

A large linewidth of electronic transition of an electron trapped in a bubble ("bubblonium") possesses natural, or radiative, and inhomogeneous components. The latter mechanism of the line broadening requires dissipation. Dissipation of…

Other Condensed Matter · Physics 2012-03-28 Peter B. Lerner

Contrary to geometric acoustics-based simulations where the spatial information is available in a tangible form, it is not straightforward to auralize wave-based simulations. A variety of methods have been proposed that compute the ear…

Audio and Speech Processing · Electrical Eng. & Systems 2025-09-22 Jens Ahrens

We address the challenge of making spatial audio datasets by proposing a shared mechanized recording space that can run custom acoustic experiments: a Mechatronic Acoustic Research System (MARS). To accommodate a wide variety of…

Audio and Speech Processing · Electrical Eng. & Systems 2023-10-03 Austin Lu , Ethaniel Moore , Arya Nallanthighall , Kanad Sarkar , Manan Mittal , Ryan M. Corey , Paris Smaragdis , Andrew Singer

We present AudioMiXR, an augmented reality (AR) interface intended to assess how users manipulate virtual audio objects situated in their physical space using six degrees of freedom (6DoF) deployed on a head-mounted display (Apple Vision…

Human-Computer Interaction · Computer Science 2025-08-07 Brandon Woodard , Margarita Geleta , Joseph J. LaViola , Andrea Fanelli , Rhonda Wilson

Spatial computing is a technological advancement that facilitates the seamless integration of devices into the physical environment, resulting in a more natural and intuitive digital world user experience. Spatial computing has the…

Augmented Reality (AR) enriches a user's real environment by adding spatially aligned virtual objects (3D models, 2D textures, textual annotations, etc) by means of special display technologies. These are either worn on the body or placed…

Human-Computer Interaction · Computer Science 2021-03-05 Holger Regenbrecht , Thomas Schubert