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3D Gaussian Splatting (3DGS) has demonstrated impressive capabilities in novel view synthesis. However, rendering reflective objects remains a significant challenge, particularly in inverse rendering and relighting. We introduce RTR-GS, a…
3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…
Intelligent reflecting surfaces (IRSs) are a promising technology for enhancing coverage and spectral efficiency, both in the sub-6 GHz and the millimeter wave (mmWave) bands. Existing approaches to leverage the benefits of IRS involve the…
Reconstructing Dynamic 3D Gaussian Splatting (3DGS) from low-framerate RGB videos is challenging. This is because large inter-frame motions will increase the uncertainty of the solution space. For example, one pixel in the first frame might…
3D intelligence leverages rich 3D features and stands as a promising frontier in AI, with 3D rendering fundamental to many downstream applications. 3D Gaussian Splatting (3DGS), an emerging high-quality 3D rendering method, requires…
Channel state information (CSI) is essential for adaptive beamforming and maintaining robust links in wireless communication systems. However, acquiring CSI incurs significant overhead, consuming up to 25% of spectrum resources in 5G…
Intelligent reflecting surface (IRS) has the potential to significantly enhance the network performance by reconfiguring the wireless propagation environments. It is however difficult to obtain the accurate downlink channel state…
Achieving real-time Simultaneous Localization and Mapping (SLAM) based on 3D Gaussian splatting (3DGS) in large-scale real-world environments remains challenging, as existing methods still struggle to jointly achieve low-latency pose…
The performance of flow matching and diffusion models can be greatly improved at inference time using reward alignment algorithms, yet efficiency remains a major limitation. While several algorithms were proposed, we demonstrate that a…
As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant…
We propose a framework for active mapping and exploration that leverages Gaussian splatting for constructing dense maps. Further, we develop a GPU-accelerated motion planning algorithm that can exploit the Gaussian map for real-time…
The recent 3D Gaussian splatting (3D-GS) has shown remarkable rendering fidelity and efficiency compared to NeRF-based neural scene representations. While demonstrating the potential for real-time rendering, 3D-GS encounters rendering…
In this paper, we propose to exploit movable elements of intelligent reflecting surface (IRS) to enhance the overall performance of integrated sensing and communication (ISAC) systems. Firstly, focusing on a single-user scenario, we reveal…
In this work, we study integrated sensing and communication (ISAC) networks intending to effectively balance sensing and communication (S&C) performance at the network level. Through the simultaneous utilization of multi-point (CoMP)…
Intelligent reflecting surface (IRS) has recently been envisioned to offer unprecedented massive multiple-input multiple-output (MIMO)-like gains by deploying large-scale and low-cost passive reflection elements. By adjusting the reflection…
3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…
As a critical technology for next-generation communication networks, integrated sensing and communication (ISAC) aims to achieve the harmonious coexistence of communication and sensing. The degrees-of-freedom (DoF) of ISAC is limited due to…
The recent advancements in 3D Gaussian splatting (3D-GS) have not only facilitated real-time rendering through modern GPU rasterization pipelines but have also attained state-of-the-art rendering quality. Nevertheless, despite its…
3D Gaussian Splatting (3DGS) has recently emerged as a powerful representation of geometry and appearance for dense Simultaneous Localization and Mapping (SLAM). Through rapid, differentiable rasterization of 3D Gaussians, many 3DGS SLAM…
Despite the advancements in quality and efficiency achieved by 3D Gaussian Splatting (3DGS) in 3D scene rendering, aliasing artifacts remain a persistent challenge. Existing approaches primarily rely on low-pass filtering to mitigate…