Related papers: Edge Collaborative Gaussian Splatting with Integra…
The advent of Reconfigurable Intelligent Surfaces (RISs) in wireless communication networks unlocks the way to support high frequency radio access (e.g. in millimeter wave) while overcoming their sensitivity to the presence of deep fading…
3D scene reconstruction and rendering are core tasks in computer vision, with applications spanning industrial monitoring, robotics, and autonomous driving. Recent advances in 3D Gaussian Splatting (GS) and its variants have achieved…
Integrated sensing and communications (ISAC) is an essential technology for the 6G communication system, which enables the conventional wireless communication network capable of sensing targets around. The shared use of pilots is a…
3D models have recently been popularized by the potentiality of end-to-end training offered first by Neural Radiance Fields and most recently by 3D Gaussian Splatting models. The latter has the big advantage of naturally providing fast…
Modern vision language pipelines are driven by RGB vision encoders trained on massive image text corpora. While these pipelines have enabled impressive zero-shot capabilities and strong transfer across tasks, they still inherit two…
3D Gaussian Splatting (3D-GS) has recently emerged as a powerful technique for real-time, photorealistic rendering by optimizing anisotropic Gaussian primitives from view-dependent images. While 3D-GS has been extended to scientific…
Real-time immersive video communications, particularly high-fidelity 3D telepresence, necessitates a synergistic balance between instantaneous dynamic scene reconstruction and high-efficiency data transmission. While recent advancements in…
Dynamic 3D Gaussian splatting (3DGS) extends static 3DGS to render dynamic scenes, enabling AR/VR applications with moving objects. However, implementing dynamic 3DGS on edge devices faces challenges: (1) Loading all Gaussian parameters…
With the capability of reconfiguring the wireless electromagnetic environment, intelligent reflecting surface (IRS) is a new paradigm for designing future wireless communication systems. In this paper, we consider optical IRS for improving…
Gaussian splatting (GS) for 3D reconstruction has become quite popular due to their fast training, inference speeds and high quality reconstruction. However, GS-based reconstructions generally consist of millions of Gaussians, which makes…
In this paper, we investigate an reconfigurable intelligent surface (RIS)-aided integrated sensing and communication (ISAC) system. Our objective is to maximize the achievable sum rate of the multi-antenna communication users through the…
3D Gaussian Splatting reconstructs scenes by starting from a sparse Structure-from-Motion initialization and refining under-reconstructed regions. This process is slow, as it requires multiple densification steps where Gaussians are…
3D Gaussian Splatting (3D GS) is widely adopted for novel view synthesis due to its high training and rendering efficiency. However, its efficiency relies on the key assumption that Gaussians do not overlap in the 3D space, which leads to…
Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics…
As consumer Virtual Reality (VR) and Mixed Reality (MR) technologies gain momentum, there's a growing focus on the development of engagements with 3D virtual content. Unfortunately, traditional techniques for content creation, editing, and…
3D scene reconstruction is a foundational problem in computer vision. Despite recent advancements in Neural Implicit Representations (NIR), existing methods often lack editability and compositional flexibility, limiting their use in…
Integrated sensing and communication (ISAC) has attracted growing interests for sixth-generation (6G) and beyond wireless networks. The primary challenges faced by highly efficient ISAC include limited sensing and communication (S&C)…
We propose a material-aware optimization framework for high-fidelity mesh reconstruction from multi-view images based on 3D Gaussian Splatting, referred to as GS-2M. Previous works handle these tasks separately and struggle to reconstruct…
This paper presents our approach to the NTIRE 2026 3D Restoration and Reconstruction Challenge (Track 1), which focuses on reconstructing high-quality 3D representations from degraded multi-view inputs. The challenge involves recovering…
3D Gaussian splatting (3DGS) has emerged as a promising direction for SLAM due to its high-fidelity reconstruction and rapid convergence. However, 3DGS-SLAM algorithms remain impractical for mobile platforms due to their high computational…