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Recently many techniques have emerged to create high quality 3D assets and scenes. When it comes to editing of these objects, however, existing approaches are either slow, compromise on quality, or do not provide enough customization. We…
Complete reconstruction of surgical scenes is crucial for robot-assisted surgery (RAS). Deep depth estimation is promising but existing works struggle with depth discontinuities, resulting in noisy predictions at object boundaries and do…
To efficiently exploit the massive amounts of raw data that are increasingly being generated in mobile edge networks, federated learning (FL) has emerged as a promising distributed learning technique. By collaboratively training a shared…
While Gaussian Splatting (GS) demonstrates efficient and high-quality scene rendering and small area surface extraction ability, it falls short in handling large-scale aerial image surface extraction tasks. To overcome this, we present…
3D Gaussian Splatting (3DGS) has made significant strides in real-time 3D scene reconstruction, but faces memory scalability issues in high-resolution scenarios. To address this, we propose Hierarchical Gaussian Splatting (HRGS), a…
3D Gaussian Splatting (3DGS) has made remarkable progress in RGBD SLAM. Current methods usually use 3D Gaussians or view-tied 3D Gaussians to represent radiance fields in tracking and mapping. However, these Gaussians are either too…
Multi-user integrated sensing and communication (ISAC) assisted by intelligent reflecting surface (IRS) has been recently investigated to provide a high spectral and energy efficiency transmission. This paper proposes a practical channel…
We present GI-GS, a novel inverse rendering framework that leverages 3D Gaussian Splatting (3DGS) and deferred shading to achieve photo-realistic novel view synthesis and relighting. In inverse rendering, accurately modeling the shading…
This paper presents a new integrated sensing and communication (ISAC) framework, leveraging the recent advancements of reconfigurable distributed antenna and reflecting surface (RDARS). RDARS is a programmable surface structure comprising…
Novel view synthesis (NVS) and surface reconstruction (SR) are essential tasks in 3D Gaussian Splatting (3D-GS). Despite recent progress, these tasks are often addressed independently, with GS-based rendering methods struggling under…
Integrated sensing and communication (ISAC) system has been envisioned as a promising technology to be applied in future applications requiring both communication and high-accuracy sensing. Different from most research focusing on…
In this paper, an intelligent reflecting surface (IRS) is leveraged to enhance the physical layer security of an integrated sensing and communication (ISAC) system in which the IRS is deployed to not only assist the downlink communication…
3D Gaussian Splatting (3DGS) has emerged as a promising 3D reconstruction technique. The traditional 3DGS training pipeline follows three sequential steps: Gaussian densification, Gaussian projection, and color splatting. Despite its…
Feed-forward 3D modeling has emerged as a promising approach for rapid and high-quality 3D reconstruction. In particular, directly generating explicit 3D representations, such as 3D Gaussian splatting, has attracted significant attention…
Intelligent reflecting surface (IRS) is a potential candidate for massive multiple-input multiple-output (MIMO) 2.0 technology due to its low cost, ease of deployment, energy efficiency and extended coverage. This chapter investigates the…
Advancements in 3D Gaussian Splatting have significantly accelerated 3D reconstruction and generation. However, it may require a large number of Gaussians, which creates a substantial memory footprint. This paper introduces GES (Generalized…
This paper proposes an intelligent reflecting surface (IRS) assisted integrated sensing and communication (ISAC) system operating at the millimeter-wave (mmWave) band. Specifically, the ISAC system combines communication and radar…
Reconfigurable Intelligent Surfaces (RIS) are an emerging technology that can be used to reconfigure the propagation environment to improve cellular communication link rates. RIS, which are thin metasurfaces composed of discrete elements,…
While 3D Gaussian Splatting (3DGS) enables real-time rendering, its training demands workstation-level compute and memory, making mobile deployment impractical under minute-scale time budgets and limited peak memory. We present PocketGS, a…
Reconstructing 3D scenes with high fidelity and efficiency remains a central pursuit in computer vision and graphics. Recent advances in 3D Gaussian Splatting (3DGS) enable photorealistic rendering with Gaussian primitives, yet the modeling…