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The study of biomechanics during locomotion provides valuable insights into the effects of varying conditions on specific movement patterns. This research focuses on examining the influence of different shoe parameters on walking…

We introduce Vib2Move, a novel approach for in-hand object reconfiguration that uses fingertip micro-vibrations and gravity to precisely reposition planar objects. Our framework comprises three key innovations. First, we design a…

Robotics · Computer Science 2025-06-13 Xili Yi , Nima Fazeli

Animals locomote for various reasons: to search for food, find suitable habitat, pursue prey, escape from predators, or seek a mate. The grand scale of biodiversity contributes to the great locomotory design and mode diversity. Various…

Computer Vision and Pattern Recognition · Computer Science 2021-05-27 Soo Min Kang , Richard P. Wildes

Although bipedal locomotion provides the ability to traverse unstructured environments, it requires careful planning and control to safely walk across without falling. This poses an integrated challenge for the robot to perceive, plan, and…

A central challenge in building robotic prostheses is the creation of a sensor-based system able to read physiological signals from the lower limb and instruct a robotic hand to perform various tasks. Existing systems typically perform…

Robotics · Computer Science 2022-09-29 Dean Zadok , Oren Salzman , Alon Wolf , Alex M. Bronstein

We study the problem of human action recognition using motion capture (MoCap) sequences. Unlike existing techniques that take multiple manual steps to derive standardized skeleton representations as model input, we propose a novel…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Xiaoyu Zhu , Po-Yao Huang , Junwei Liang , Celso M. de Melo , Alexander Hauptmann

Sensor-based Human Activity Recognition facilitates unobtrusive monitoring of human movements. However, determining the most effective sensor placement for optimal classification performance remains challenging. This paper introduces a…

Machine Learning · Computer Science 2023-07-07 Orhan Konak , Alexander Wischmann , Robin van de Water , Bert Arnrich

Learning-based approaches to monocular motion capture have recently shown promising results by learning to regress in a data-driven manner. However, due to the challenges in data collection and network designs, it remains challenging for…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Yuxiang Zhang , Hongwen Zhang , Liangxiao Hu , Jiajun Zhang , Hongwei Yi , Shengping Zhang , Yebin Liu

The latest developments in 3D capturing, processing, and rendering provide means to unlock novel 3D application pathways. The main elements of an integrated platform, which target tele-immersion and future 3D applications, are described in…

Computer Vision and Pattern Recognition · Computer Science 2023-04-06 Dimitrios S. Alexiadis , Anargyros Chatzitofis , Nikolaos Zioulis , Olga Zoidi , Georgios Louizis , Dimitrios Zarpalas , Petros Daras

The problem of biped locomotion at steady speeds is discussed through a Lagrangian formulation developed for velocity-dependent, body driving forces. Human walking on a level surface is analyzed in terms of the data on the resultant…

Biological Physics · Physics 2013-05-29 Valery B. Kokshenev

Current control strategies for powered lower limb prostheses often lack awareness of the environment and the user's intended interactions with it. This limitation becomes particularly apparent in complex terrains. Obstacle negotiation, a…

Robotics · Computer Science 2025-07-03 Haosen Xing , Haoran Ma , Sijin Zhang , Hartmut Geyer

We propose to leverage Transformer architectures for non-autoregressive human motion prediction. Our approach decodes elements in parallel from a query sequence, instead of conditioning on previous predictions such as instate-of-the-art…

Computer Vision and Pattern Recognition · Computer Science 2021-09-17 Angel Martínez-González , Michael Villamizar , Jean-Marc Odobez

This paper presents a method of reconstructing full-body locomotion sequences for virtual characters in real-time, using data from a single inertial measurement unit (IMU). This process can be characterized by its difficulty because of the…

Graphics · Computer Science 2017-11-15 Christos Mousas

In this paper, we present a novel framework designed to reconstruct long-sequence 3D human motion in the world coordinates from in-the-wild videos with multiple shot transitions. Such long-sequence in-the-wild motions are highly valuable to…

Computer Vision and Pattern Recognition · Computer Science 2025-03-11 Yuhong Zhang , Guanlin Wu , Ling-Hao Chen , Zhuokai Zhao , Jing Lin , Xiaoke Jiang , Jiamin Wu , Zhuoheng Li , Hao Frank Yang , Haoqian Wang , Lei Zhang

In this paper, we introduce a novel device architecture that merges memristive devices with light-sensing surfaces, for energy-efficient motion recognition at the edge. Our light-sensing surface captures motion data through in-sensor…

Human-Computer Interaction · Computer Science 2025-06-10 Hritom Das , Imran Fahad , SNB Tushar , Sk Hasibul Alam , Graham Buchanan , Danny Scott , Garrett S. Rose , Sai Swaminathan

Virtual locomotion remains a challenge in VR, especially in space-limited environments where room-scale walking is impractical. We present LocoScooter, a low-cost, deployable locomotion interface combining foot-sliding on a compact…

Human-Computer Interaction · Computer Science 2026-01-21 Wei He , Xiang Li , Per Ola Kristensson , Ge Lin Kan

Estimating human pose, classifying actions, and predicting movement progress are essential for human-robot interaction. While vision-based methods suffer from occlusion and privacy concerns in realistic environments, tactile sensing avoids…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Isaac Han , Seoyoung Lee , Sangyeon Park , Ecehan Akan , Yiyue Luo , Joseph DelPreto , Kyung-Joong Kim

We present a new method to capture detailed human motion, sampling more than 1000 unique points on the body. Our method outputs highly accurate 4D (spatio-temporal) point coordinates and, crucially, automatically assigns a unique label to…

Computer Vision and Pattern Recognition · Computer Science 2021-05-04 He Chen , Hyojoon Park , Kutay Macit , Ladislav Kavan

We propose a multi-sensor fusion method for capturing challenging 3D human motions with accurate consecutive local poses and global trajectories in large-scale scenarios, only using single LiDAR and 4 IMUs, which are set up conveniently and…

Computer Vision and Pattern Recognition · Computer Science 2023-04-11 Yiming Ren , Chengfeng Zhao , Yannan He , Peishan Cong , Han Liang , Jingyi Yu , Lan Xu , Yuexin Ma

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar