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Ambisonics is a spatial audio format describing a sound field. First-order Ambisonics (FOA) is a popular format comprising only four channels. This limited channel count comes at the expense of spatial accuracy. Ideally one would be able to…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-04 Ismael Nawfal , Symeon Delikaris Manias , Mehrez Souden , Juha Merimaa , Joshua Atkins , Elisabeth McMullin , Shadi Pirhosseinloo , Daniel Phillips

First-order Ambisonics (FOA) is a standard spatial audio format based on spherical harmonic decomposition. Its zeroth- and first-order components capture the sound pressure and particle velocity, respectively. Recently, physics-informed…

Sound · Computer Science 2026-03-25 Yoshiki Masuyama , Francois G. Germain , Gordon Wichern , Chiori Hori , Jonathan Le Roux

Scene-based spatial audio formats, such as Ambisonics, are playback system agnostic and may therefore be favoured for delivering immersive audio experiences to a wide range of (potentially unknown) devices. The number of channels required…

Audio and Speech Processing · Electrical Eng. & Systems 2024-01-25 Christoph Hold , Leo McCormack , Archontis Politis , Ville Pulkki

Language models have been effectively applied to modeling natural signals, such as images, video, speech, and audio. A crucial component of these models is the codec tokenizer, which compresses high-dimensional natural signals into…

Audio and Speech Processing · Electrical Eng. & Systems 2025-02-26 Shengpeng Ji , Ziyue Jiang , Wen Wang , Yifu Chen , Minghui Fang , Jialong Zuo , Qian Yang , Xize Cheng , Zehan Wang , Ruiqi Li , Ziang Zhang , Xiaoda Yang , Rongjie Huang , Yidi Jiang , Qian Chen , Siqi Zheng , Zhou Zhao

Advances in virtual reality have generated substantial interest in accurately reproducing and storing spatial audio in the higher order ambisonics (HOA) representation, given its rendering flexibility. Recent standardization for HOA…

Sound · Computer Science 2017-05-17 Sina Zamani , Tejaswi Nanjundaswamy , Kenneth Rose

We introduce ImmerseDiffusion, an end-to-end generative audio model that produces 3D immersive soundscapes conditioned on the spatial, temporal, and environmental conditions of sound objects. ImmerseDiffusion is trained to generate…

Sound · Computer Science 2025-02-11 Mojtaba Heydari , Mehrez Souden , Bruno Conejo , Joshua Atkins

Spatial audio enhances immersion by reproducing 3D sound fields, with Ambisonics offering a scalable format for this purpose. While first-order Ambisonics (FOA) notably facilitates hardware-efficient acquisition and storage of sound fields…

Audio and Speech Processing · Electrical Eng. & Systems 2026-03-31 Amit Milstein , Nir Shlezinger , Boaz Rafaely

Estimating frequency-varying acoustic parameters is essential for enhancing immersive perception in realistic spatial audio creation. In this paper, we propose a unified framework that blindly estimates reverberation time (T60),…

Audio and Speech Processing · Electrical Eng. & Systems 2025-01-14 Hanyu Meng , Jeroen Breebaart , Jeremy Stoddard , Vidhyasaharan Sethu , Eliathamby Ambikairajah

Spatial audio formats like Ambisonics are playback device layout-agnostic and well-suited for applications such as teleconferencing and virtual reality. Conventional Ambisonic encoding methods often rely on spherical microphone arrays for…

Audio and Speech Processing · Electrical Eng. & Systems 2024-09-17 Yue Qiao , Vinay Kothapally , Meng Yu , Dong Yu

Directional Audio Coding (DirAC) is a proven method for parametrically representing a 3D audio scene in B-format and is capable of reproducing it on arbitrary loudspeaker layouts. Although such a method seems well suited for low bitrate…

Audio and Speech Processing · Electrical Eng. & Systems 2025-04-01 Guillaume Fuchs , Florin Ghido , Dominik Weckbecker , Oliver Thiergart

Spatial audio is a crucial component in creating immersive experiences. Traditional simulation-based approaches to generate spatial audio rely on expertise, have limited scalability, and assume independence between semantic and spatial…

Sound · Computer Science 2025-07-16 Saksham Singh Kushwaha , Jianbo Ma , Mark R. P. Thomas , Yapeng Tian , Avery Bruni

This paper describes sound event localization and detection (SELD) for spatial audio recordings captured by firstorder ambisonics (FOA) microphones. In this task, one may train a deep neural network (DNN) using FOA data annotated with the…

Sound · Computer Science 2024-10-31 Yoto Fujita , Yoshiaki Bando , Keisuke Imoto , Masaki Onishi , Kazuyoshi Yoshii

Efficiently representing audio signals in a compressed latent space is critical for latent generative modelling. However, existing autoencoders often force a choice between continuous embeddings and discrete tokens. Furthermore, achieving…

Sound · Computer Science 2025-09-15 Marco Pasini , Stefan Lattner , George Fazekas

Neural audio codecs, leveraging quantization algorithms, have significantly impacted various speech/audio tasks. While high-fidelity reconstruction is paramount for human perception, audio coding for machines (ACoM) prioritizes efficient…

Sound · Computer Science 2025-08-06 Anastasia Kuznetsova , Inseon Jang , Wootaek Lim , Minje Kim

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

Sound · Computer Science 2026-04-13 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Spatial audio is crucial for immersive 360-degree video experiences, yet most 360-degree videos lack it due to the difficulty of capturing spatial audio during recording. Automatically generating spatial audio such as first-order ambisonics…

Sound · Computer Science 2026-05-05 Ziyu Luo , Lin Chen , Qiang Qu , Xiaoming Chen , Yiran Shen

Spatial audio has become central to immersive applications such as VR/AR, cinema, and music. Existing generative audio models are largely limited to mono or stereo formats and cannot capture the full 3D localization cues available in…

Sound · Computer Science 2025-09-22 Christian Templin , Yanda Zhu , Hao Wang

Neural autoencoders underpin generative models. Practical, large-scale use of neural autoencoders for generative modeling necessitates fast encoding, low latent rates, and a single model across representations. Existing approaches are…

Sound · Computer Science 2026-02-23 Jonah Casebeer , Ge Zhu , Zhepei Wang , Nicholas J. Bryan

Discrete audio tokenizers are fundamental to empowering large language models with native audio processing and generation capabilities. Despite recent progress, existing approaches often rely on pretrained encoders, semantic distillation,…

Large language models have revolutionized natural language processing through self-supervised pretraining on massive datasets. Inspired by this success, researchers have explored adapting these methods to speech by discretizing continuous…

Machine Learning · Computer Science 2025-10-28 Luca Della Libera , Francesco Paissan , Cem Subakan , Mirco Ravanelli
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