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We present NVSim, a framework that automatically constructs large-scale, navigable indoor simulators from only common image sequences, overcoming the cost and scalability limitations of traditional 3D scanning. Our approach adapts 3D…

Robotics · Computer Science 2025-10-29 Mingyu Jeong , Eunsung Kim , Sehun Park , Andrew Jaeyong Choi

Simultaneous Localization and Mapping (SLAM) is one of the most important environment-perception and navigation algorithms for computer vision, robotics, and autonomous cars/drones. Hence, high quality and fast mapping becomes a fundamental…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Runfa Blark Li , Mahdi Shaghaghi , Keito Suzuki , Xinshuang Liu , Varun Moparthi , Bang Du , Walker Curtis , Martin Renschler , Ki Myung Brian Lee , Nikolay Atanasov , Truong Nguyen

Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Roman Titkov , Egor Zubkov , Dmitry Yudin , Jaafar Mahmoud , Malik Mohrat , Gennady Sidorov

Gaussian Splatting (GS) is a novel, state-of-the-art technique for rendering points in a 3D scene by approximating their contribution to image pixels through Gaussian distributions, warranting fast training and real-time rendering. The main…

Computer Vision and Pattern Recognition · Computer Science 2024-12-04 Joanna Waczyńska , Piotr Borycki , Sławomir Tadeja , Jacek Tabor , Przemysław Spurek

3D Gaussian Splatting has made a marked impact on neural rendering by achieving impressive fidelity and performance. Despite this achievement, however, it is not readily applicable to developing interactive applications. Real-time…

Graphics · Computer Science 2024-03-01 Xiangzhi Eric Wang , Zackary P. T. Sin

Simulation provides a cost-effective and flexible platform for data generation and policy learning to develop robotic systems. However, bridging the gap between simulation and real-world dynamics remains a significant challenge, especially…

Modern autonomous vehicle simulators feature an ever-growing library of assets, including vehicles, buildings, roads, pedestrians, and more. While this level of customization proves beneficial when creating virtual urban environments, this…

Robotics · Computer Science 2024-12-30 Rami Wilson

Videos of robots interacting with objects encode rich information about the objects' dynamics. However, existing video prediction approaches typically do not explicitly account for the 3D information from videos, such as robot actions and…

Robotics · Computer Science 2024-10-25 Mingtong Zhang , Kaifeng Zhang , Yunzhu Li

Reliable autonomous driving relies on large-scale, well-labeled data and robust models. However, manual data collection is resource-intensive, and traditional simulation suffers from a persistent reality gap. While recent generative…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Kaicong Huang , Talha Azfar , Weisong Shi , Ruimin Ke

Data-driven learning approaches for physics simulation, sometimes referred to as world models, have emerged as promising alternatives to traditional physics simulators due to their differentiable nature. Prior work has demonstrated…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Chanho Kim , Suhas V. Sumukh , Li Fuxin

We present Isaac Lab, the natural successor to Isaac Gym, which extends the paradigm of GPU-native robotics simulation into the era of large-scale multi-modal learning. Isaac Lab combines high-fidelity GPU parallel physics, photorealistic…

Robotics · Computer Science 2025-11-10 NVIDIA , : , Mayank Mittal , Pascal Roth , James Tigue , Antoine Richard , Octi Zhang , Peter Du , Antonio Serrano-Muñoz , Xinjie Yao , René Zurbrügg , Nikita Rudin , Lukasz Wawrzyniak , Milad Rakhsha , Alain Denzler , Eric Heiden , Ales Borovicka , Ossama Ahmed , Iretiayo Akinola , Abrar Anwar , Mark T. Carlson , Ji Yuan Feng , Animesh Garg , Renato Gasoto , Lionel Gulich , Yijie Guo , M. Gussert , Alex Hansen , Mihir Kulkarni , Chenran Li , Wei Liu , Viktor Makoviychuk , Grzegorz Malczyk , Hammad Mazhar , Masoud Moghani , Adithyavairavan Murali , Michael Noseworthy , Alexander Poddubny , Nathan Ratliff , Welf Rehberg , Clemens Schwarke , Ritvik Singh , James Latham Smith , Bingjie Tang , Ruchik Thaker , Matthew Trepte , Karl Van Wyk , Fangzhou Yu , Alex Millane , Vikram Ramasamy , Remo Steiner , Sangeeta Subramanian , Clemens Volk , CY Chen , Neel Jawale , Ashwin Varghese Kuruttukulam , Michael A. Lin , Ajay Mandlekar , Karsten Patzwaldt , John Welsh , Huihua Zhao , Fatima Anes , Jean-Francois Lafleche , Nicolas Moënne-Loccoz , Soowan Park , Rob Stepinski , Dirk Van Gelder , Chris Amevor , Jan Carius , Jumyung Chang , Anka He Chen , Pablo de Heras Ciechomski , Gilles Daviet , Mohammad Mohajerani , Julia von Muralt , Viktor Reutskyy , Michael Sauter , Simon Schirm , Eric L. Shi , Pierre Terdiman , Kenny Vilella , Tobias Widmer , Gordon Yeoman , Tiffany Chen , Sergey Grizan , Cathy Li , Lotus Li , Connor Smith , Rafael Wiltz , Kostas Alexis , Yan Chang , David Chu , Linxi "Jim" Fan , Farbod Farshidian , Ankur Handa , Spencer Huang , Marco Hutter , Yashraj Narang , Soha Pouya , Shiwei Sheng , Yuke Zhu , Miles Macklin , Adam Moravanszky , Philipp Reist , Yunrong Guo , David Hoeller , Gavriel State

Open-vocabulary panoptic reconstruction is crucial for advanced robotics and simulation. However, existing 3D reconstruction methods, such as NeRF or Gaussian Splatting variants, often struggle to achieve the real-time inference frequency…

Robotics · Computer Science 2026-04-14 Xuan Yu , Yuxuan Xie , Shichao Zhai , Shuhao Ye , Rong Xiong , Yue Wang

In this paper, we introduce GS-LIVM, a real-time photo-realistic LiDAR-Inertial-Visual mapping framework with Gaussian Splatting tailored for outdoor scenes. Compared to existing methods based on Neural Radiance Fields (NeRF) and 3D…

Robotics · Computer Science 2024-10-23 Yusen Xie , Zhenmin Huang , Jin Wu , Jun Ma

3D Gaussian Splatting (3DGS) enables high-fidelity real-time rendering, a key requirement for immersive applications. However, the extension of 3DGS to dynamic scenes remains limitations on the substantial data volume of dense Gaussians and…

Computer Vision and Pattern Recognition · Computer Science 2025-09-01 Jiayu Yang , Weijian Su , Songqian Zhang , Yuqi Han , Jinli Suo , Qiang Zhang

Visuomotor policies learned from teleoperated demonstrations face challenges such as lengthy data collection, high costs, and limited data diversity. Existing approaches address these issues by augmenting image observations in RGB space or…

Robotics · Computer Science 2025-04-18 Sizhe Yang , Wenye Yu , Jia Zeng , Jun Lv , Kerui Ren , Cewu Lu , Dahua Lin , Jiangmiao Pang

Learning visuomotor policies for Autonomous Aerial Vehicles (AAVs) relying solely on monocular vision is an attractive yet highly challenging paradigm. Existing end-to-end learning approaches directly map high-dimensional RGB observations…

Robotics · Computer Science 2026-04-08 Yuhang Zhang , Mingsheng Li , Yujing Shang , Zhuoyuan Yu , Chao Yan , Jiaping Xiao , Mir Feroskhan

Reconstructing dynamic driving scenes is essential for developing autonomous systems through sensor-realistic simulation. Although recent methods achieve high-fidelity reconstructions, they either rely on costly human annotations for object…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Carl Lindström , Mahan Rafidashti , Maryam Fatemi , Lars Hammarstrand , Martin R. Oswald , Lennart Svensson

Recent advances in neural rendering have improved both training and rendering times by orders of magnitude. While these methods demonstrate state-of-the-art quality and speed, they are designed for photogrammetry of static scenes and do not…

Computer Vision and Pattern Recognition · Computer Science 2023-11-30 Muhammed Kocabas , Jen-Hao Rick Chang , James Gabriel , Oncel Tuzel , Anurag Ranjan

The dominant 3D Gaussian splatting (3DGS) acceleration methods fail to properly regulate the number of Gaussians during training, causing redundant computational time overhead. In this paper, we propose FastGS, a novel, simple, and general…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shiwei Ren , Tianci Wen , Yongchun Fang , Biao Lu

Synthetic data and novel rendering techniques have greatly influenced computer vision research in tasks like target tracking and human pose estimation. However, robotics research has lagged behind in leveraging it due to the limitations of…

Robotics · Computer Science 2024-08-23 Elia Bonetto , Chenghao Xu , Aamir Ahmad