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Recently, diffusion-based generative models have achieved remarkable success for image generation and edition. However, existing diffusion-based video editing approaches lack the ability to offer precise control over generated content that…

Computer Vision and Pattern Recognition · Computer Science 2024-04-03 Paul Couairon , Clément Rambour , Jean-Emmanuel Haugeard , Nicolas Thome

Recent advancements in diffusion and flow models have greatly improved text-based image editing, yet methods that edit images independently often produce geometrically and photometrically inconsistent results across different views of the…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Josef Bengtson , David Nilsson , Dong In Lee , Yaroslava Lochman , Fredrik Kahl

Editing a 3D asset locally, modifying a target region while preserving the rest, is a fundamental requirement of native 3D editing. Existing methods enforce locality through mechanisms external to the generator, such as manual 3D masks,…

Graphics · Computer Science 2026-05-11 Hao Liu , Yuxuan Lin , Jingfeng Guo , Ruihang Chu , Junjie Wang , Ruotong Li , Yujiu Yang

Text-guided 3D editing aims to precisely edit semantically relevant local 3D regions, which has significant potential for various practical applications ranging from 3D games to film production. Existing methods typically follow a…

Graphics · Computer Science 2025-06-04 Yang Zheng , Mengqi Huang , Nan Chen , Zhendong Mao

For the last decades, the concern of producing convincing facial animation has garnered great interest, that has only been accelerating with the recent explosion of 3D content in both entertainment and professional activities. The use of…

Graphics · Computer Science 2020-10-13 Eloïse Berson , Catherine Soladié , Nicolas Stoiber

Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…

Computer Vision and Pattern Recognition · Computer Science 2026-02-23 Xinyu Pu , Hongsong Wang , Jie Gui , Pan Zhou

Recent advances in training-free attention control methods have enabled flexible and efficient text-guided editing capabilities for existing generation models. However, current approaches struggle to simultaneously deliver strong editing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-21 Zixin Yin , Ling-Hao Chen , Lionel Ni , Xili Dai

3D editing is a fundamental capability for scalable 3D content creation. While image editing has rapidly evolved toward large-scale feedforward generative paradigms, 3D AI generation remains dominated by training-free editing pipelines. A…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Jiawei Weng , Saining Zhang , Zhenxin Diao , Peishuo Li , Henghaofan Zhang , Junhao Chen , Hao Zhao

Editing a local region or a specific object in a 3D scene represented by a NeRF or consistently blending a new realistic object into the scene is challenging, mainly due to the implicit nature of the scene representation. We present…

Computer Vision and Pattern Recognition · Computer Science 2024-07-17 Ori Gordon , Omri Avrahami , Dani Lischinski

Precise geometric control in image generation is essential for engineering \& product design and creative industries to control 3D object features accurately in image space. Traditional 3D editing approaches are time-consuming and demand…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Phillip Mueller , Talip Uenlue , Sebastian Schmidt , Marcel Kollovieh , Jiajie Fan , Stephan Guennemann , Lars Mikelsons

Existing 2D-lifting-based 3D editing methods often encounter challenges related to inconsistency, stemming from the lack of view-consistent 2D editing models and the difficulty of ensuring consistent editing across multiple views. To…

Graphics · Computer Science 2025-11-03 Zeng Tao , Zheng Ding , Zeyuan Chen , Xiang Zhang , Leizhi Li , Zhuowen Tu

With the recent growth of video-based Social Network Service (SNS) platforms, the demand for video editing among common users has increased. However, video editing can be challenging due to the temporally-varying factors such as camera…

Computer Vision and Pattern Recognition · Computer Science 2024-10-11 Jaekyeong Lee , Geonung Kim , Sunghyun Cho

We introduce 3DEgo to address a novel problem of directly synthesizing photorealistic 3D scenes from monocular videos guided by textual prompts. Conventional methods construct a text-conditioned 3D scene through a three-stage process,…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Umar Khalid , Hasan Iqbal , Azib Farooq , Jing Hua , Chen Chen

With recent advancements in large-scale pre-trained text-to-image (T2I) models, training-free image editing methods have demonstrated remarkable success. Typically, these methods involve adding noise to a clean image via an inversion…

Computer Vision and Pattern Recognition · Computer Science 2026-05-28 Desong Yang , Mang Ye

In the field of 3D content generation, single image scene reconstruction methods still struggle to simultaneously ensure the quality of individual assets and the coherence of the overall scene in complex environments, while texture editing…

Graphics · Computer Science 2026-02-18 Xiang Tang , Ruotong Li , Xiaopeng Fan

Face attribute editing plays a pivotal role in various applications. However, existing methods encounter challenges in achieving high-quality results while preserving identity, editing faithfulness, and temporal consistency. These…

Computer Vision and Pattern Recognition · Computer Science 2024-04-15 Guangzhi Wang , Tianyi Chen , Kamran Ghasedi , HsiangTao Wu , Tianyu Ding , Chris Nuesmeyer , Ilya Zharkov , Mohan Kankanhalli , Luming Liang

We present NeRFEditor, an efficient learning framework for 3D scene editing, which takes a video captured over 360{\deg} as input and outputs a high-quality, identity-preserving stylized 3D scene. Our method supports diverse types of…

Computer Vision and Pattern Recognition · Computer Science 2022-12-09 Chunyi Sun , Yanbin Liu , Junlin Han , Stephen Gould

Instruction-based text editing is increasingly critical for real-world applications such as code editors (e.g., Cursor), but Large Language Models (LLMs) continue to struggle with this task. Unlike free-form generation, editing requires…

Computation and Language · Computer Science 2025-12-16 Yiming Zeng , Jinghan Cao , Zexin Li , Wanhao Yu , Zhankai Ye , Dawei Xiang , Ting Hua , Xin Liu , Shangqian Gao , Tingting Yu

Combining Vision Large Language Models (VLLMs) with diffusion models offers a powerful method for executing image editing tasks based on human language instructions. However, language instructions alone often fall short in accurately…

Computer Vision and Pattern Recognition · Computer Science 2025-07-15 Tianshuo Yuan , Yuxiang Lin , Jue Wang , Zhi-Qi Cheng , Xiaolong Wang , Jiao GH , Wei Chen , Xiaojiang Peng

Texture editing is a crucial task in 3D modeling that allows users to automatically manipulate the surface materials of 3D models. However, the inherent complexity of 3D models and the ambiguous text description lead to the challenge in…

Computer Vision and Pattern Recognition · Computer Science 2024-09-26 Shengqi Liu , Zhuo Chen , Jingnan Gao , Yichao Yan , Wenhan Zhu , Jiangjing Lyu , Xiaokang Yang