Related papers: NANO3D: A Training-Free Approach for Efficient 3D …
Existing 3D editing methods rely on computationally intensive scene-by-scene iterative optimization and suffer from multi-view inconsistency. We propose an effective and feed-forward 3D editing framework based on the TRELLIS generative…
Instruction-guided 3D editing is a rapidly emerging field with the potential to broaden access to 3D content creation. However, existing methods face critical limitations: optimization-based approaches are prohibitively slow, while…
Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by…
We propose a training-free approach to 3D editing that enables the editing of a single shape within a few minutes. The edited 3D mesh aligns well with the prompts, and remains identical for regions that are not intended to be altered. To…
Instruction-based image editing aims to modify source content according to textual instructions. However, existing methods built upon flow matching often struggle to maintain consistency in non-edited regions due to denoising-induced…
3D editing - the task of locally modifying the geometry or appearance of a 3D asset - has wide applications in immersive content creation, digital entertainment, and AR/VR. However, unlike 2D editing, it remains challenging due to the need…
This paper introduces V$^2$Edit, a novel training-free framework for instruction-guided video and 3D scene editing. Addressing the critical challenge of balancing original content preservation with editing task fulfillment, our approach…
3D editing refers to the ability to apply local or global modifications to 3D assets. Effective 3D editing requires maintaining semantic consistency by performing localized changes according to prompts, while also preserving local…
3D local editing of specified regions is crucial for game industry and robot interaction. Recent methods typically edit rendered multi-view images and then reconstruct 3D models, but they face challenges in precisely preserving unedited…
Recent advancements in image editing have utilized large-scale multimodal models to enable intuitive, natural instruction-driven interactions. However, conventional methods still face significant challenges, particularly in spatial…
Text-conditioned image editing has succeeded in various types of editing based on a diffusion framework. Unfortunately, this success did not carry over to a video, which continues to be challenging. Existing video editing systems are still…
We present GSEdit, a pipeline for text-guided 3D object editing based on Gaussian Splatting models. Our method enables the editing of the style and appearance of 3D objects without altering their main details, all in a matter of minutes on…
Lip synchronization and audio-visual editing have emerged as fundamental challenges in multimodal learning, underpinning a wide range of applications, including film production, virtual avatars, and telepresence. Despite recent progress,…
We present a novel framework for enhancing the visual fidelity and consistency of text-guided 3D Gaussian Splatting (3DGS) editing. Existing editing approaches face two critical challenges: inconsistent geometric reconstructions across…
Recent advancements in 3D foundation models have enabled the generation of high-fidelity assets, yet precise 3D manipulation remains a significant challenge. Existing 3D editing frameworks often face a difficult trade-off between visual…
Articulated 3D objects are central to many applications in robotics, AR/VR, and animation. Recent approaches to modeling such objects either rely on optimization-based reconstruction pipelines that require dense-view supervision or on…
We present Edit3r, a feed-forward framework that reconstructs and edits 3D scenes in a single pass from unposed, view-inconsistent, instruction-edited images. Unlike prior methods requiring per-scene optimization, Edit3r directly predicts…
3D object detection is fundamental for spatial understanding. Real-world environments demand models capable of recognizing diverse, previously unseen objects, which remains a major limitation of closed-set methods. Existing open-vocabulary…
Most instruction-driven 3D editing methods rely on 2D models to guide the explicit and iterative optimization of 3D representations. This paradigm, however, suffers from two primary drawbacks. First, it lacks a universal design of different…
Drag-based editing allows precise object manipulation through point-based control, offering user convenience. However, current methods often suffer from a geometric inconsistency problem by focusing exclusively on matching user-defined…