English
Related papers

Related papers: Terra: Explorable Native 3D World Model with Point…

200 papers

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tianyu Huang , Wangguandong Zheng , Tengfei Wang , Yuhao Liu , Zhenwei Wang , Junta Wu , Jie Jiang , Hui Li , Rynson W. H. Lau , Wangmeng Zuo , Chunchao Guo

State-of-the-art generative image and video models rely heavily on tokenizers that compress high-dimensional inputs into more efficient latent representations. While this paradigm has revolutionized RGB generation, Earth observation (EO)…

Computer Vision and Pattern Recognition · Computer Science 2026-03-04 Nils Lehmann , Yi Wang , Zhitong Xiong , Xiaoxiang Zhu

We tackle the challenge of generating the infinitely extendable 3D world -- large, continuous environments with coherent geometry and realistic appearance. Existing methods face key challenges: 2D-lifting approaches suffer from geometric…

Computer Vision and Pattern Recognition · Computer Science 2025-10-27 Sikuang Li , Chen Yang , Jiemin Fang , Taoran Yi , Jia Lu , Jiazhong Cen , Lingxi Xie , Wei Shen , Qi Tian

Exploring variations of 3D shapes is a time-consuming process in traditional 3D modeling tools. Deep generative models of 3D shapes often feature continuous latent spaces that can, in principle, be used to explore potential variations…

Existing 3D foundation models typically align point clouds to frozen vision-language spaces like CLIP, which achieve strong cross-modal retrieval by compressing 3D shape into a global vector. However, this global-only alignment cannot…

Computer Vision and Pattern Recognition · Computer Science 2026-05-20 Zebin He , Mingxin Yang , Shuhui Yang , Hanxiao Sun , Xintong Han , Chunchao Guo , Wenhan Luo

Recent advances in visual generative models have highlighted the promise of learning generative world models. However, most existing approaches frame world modeling as novel-view synthesis or future-frame prediction, emphasizing visual…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Yifan Yin , Zehao Wen , Jieneng Chen , Zehan Zheng , Nanru Dai , Haojun Shi , Suyu Ye , Aydan Huang , Zheyuan Zhang , Alan Yuille , Jianwen Xie , Ayush Tewari , Tianmin Shu

In this paper, we focus on latent modification and generation of 3D point cloud object models with respect to their semantic parts. Different to the existing methods which use separate networks for part generation and assembly, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2021-02-26 Cihan Öngün , Alptekin Temizel

Reproducible closed-loop evaluation remains a major bottleneck in Embodied AI such as visual navigation. A promising path forward is high-fidelity simulation that combines photorealistic sensor rendering with geometrically grounded…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Xinhao Liu , Jiaqi Li , Youming Deng , Ruxin Chen , Yingjia Zhang , Yifei Ma , Li Guo , Yiming Li , Jing Zhang , Chen Feng

Previous approaches to generate shapes in a 3D setting train a GAN on the latent space of an autoencoder (AE). Even though this produces convincing results, it has two major shortcomings. As the GAN is limited to reproduce the dataset the…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Moritz Ibing , Isaak Lim , Leif Kobbelt

The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sensor data. Inspired by the nature of human perception of 3D…

Computer Vision and Pattern Recognition · Computer Science 2017-08-08 Chuhang Zou , Ersin Yumer , Jimei Yang , Duygu Ceylan , Derek Hoiem

3D Gaussian splatting (3DGS) is an emerging technique for photorealistic 3D scene rendering. However, rendering city-scale 3DGS scenes on resource-constrained mobile devices in real-time remains a significant challenge due to two…

Graphics · Computer Science 2025-09-29 Zheng Liu , He Zhu , Xinyang Li , Yirun Wang , Yujiao Shi , Yiming Gan , Wei Li , Jingwen Leng , Minyi Guo , Yu Feng

The recent advancement of generative foundational models has ushered in a new era of image generation in the realm of natural images, revolutionizing art design, entertainment, environment simulation, and beyond. Despite producing…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhiping Yu , Chenyang Liu , Liqin Liu , Zhenwei Shi , Zhengxia Zou

Planning is a powerful approach to reinforcement learning with several desirable properties. However, it requires a model of the world, which is not readily available in many real-life problems. In this paper, we propose to learn a world…

Machine Learning · Computer Science 2020-11-24 Thor V. A. N. Olesen , Dennis T. T. Nguyen , Rasmus Berg Palm , Sebastian Risi

3D Gaussian Splatting has recently emerged as an efficient solution for high-quality and real-time novel view synthesis. However, its capability for accurate surface reconstruction remains underexplored. Due to the discrete and unstructured…

Computer Vision and Pattern Recognition · Computer Science 2025-11-27 Qing Li , Huifang Feng , Xun Gong , Yu-Shen Liu

We present a latent diffusion model over 3D scenes, that can be trained using only 2D image data. To achieve this, we first design an autoencoder that maps multi-view images to 3D Gaussian splats, and simultaneously builds a compressed…

Computer Vision and Pattern Recognition · Computer Science 2024-06-21 Paul Henderson , Melonie de Almeida , Daniela Ivanova , Titas Anciukevičius

Validating robotic systems in safety-critical appli-cations requires testing in many scenarios including rare edgecases that are unlikely to occur, requiring to complement real-world testing with testing in simulation. Generative models…

Machine Learning · Computer Science 2024-03-19 Johannes Fischer , Kevin Rösch , Martin Lauer , Christoph Stiller

Diffusion models have shown great promise for image generation, beating GANs in terms of generation diversity, with comparable image quality. However, their application to 3D shapes has been limited to point or voxel representations that…

Computer Vision and Pattern Recognition · Computer Science 2022-12-16 Gimin Nam , Mariem Khlifi , Andrew Rodriguez , Alberto Tono , Linqi Zhou , Paul Guerrero

The ability to decompose complex multi-object scenes into meaningful abstractions like objects is fundamental to achieve higher-level cognition. Previous approaches for unsupervised object-oriented scene representation learning are either…

Machine Learning · Computer Science 2020-03-17 Zhixuan Lin , Yi-Fu Wu , Skand Vishwanath Peri , Weihao Sun , Gautam Singh , Fei Deng , Jindong Jiang , Sungjin Ahn

This paper introduces Attentive Implicit Representation Networks (AIR-Nets), a simple, but highly effective architecture for 3D reconstruction from point clouds. Since representing 3D shapes in a local and modular fashion increases…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Simon Giebenhain , Bastian Goldlücke

Neural rendering, particularly 3D Gaussian Splatting (3DGS), has evolved rapidly and become a key component for building world models. However, existing viewer solutions remain fragmented, heavy, or constrained by legacy pipelines,…

‹ Prev 1 4 5 6 7 8 10 Next ›