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3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks

Computer Vision and Pattern Recognition 2017-08-08 v1 Artificial Intelligence Machine Learning Machine Learning

Abstract

The success of various applications including robotics, digital content creation, and visualization demand a structured and abstract representation of the 3D world from limited sensor data. Inspired by the nature of human perception of 3D shapes as a collection of simple parts, we explore such an abstract shape representation based on primitives. Given a single depth image of an object, we present 3D-PRNN, a generative recurrent neural network that synthesizes multiple plausible shapes composed of a set of primitives. Our generative model encodes symmetry characteristics of common man-made objects, preserves long-range structural coherence, and describes objects of varying complexity with a compact representation. We also propose a method based on Gaussian Fields to generate a large scale dataset of primitive-based shape representations to train our network. We evaluate our approach on a wide range of examples and show that it outperforms nearest-neighbor based shape retrieval methods and is on-par with voxel-based generative models while using a significantly reduced parameter space.

Keywords

Cite

@article{arxiv.1708.01648,
  title  = {3D-PRNN: Generating Shape Primitives with Recurrent Neural Networks},
  author = {Chuhang Zou and Ersin Yumer and Jimei Yang and Duygu Ceylan and Derek Hoiem},
  journal= {arXiv preprint arXiv:1708.01648},
  year   = {2017}
}

Comments

ICCV 2017

R2 v1 2026-06-22T21:07:23.121Z