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Achieving generalizable and precise robotic manipulation across diverse environments remains a critical challenge, largely due to limitations in spatial perception. While prior imitation-learning approaches have made progress, their…

Robotics · Computer Science 2025-05-28 Yiqi Huang , Travis Davies , Jiahuan Yan , Jiankai Sun , Xiang Chen , Luhui Hu

This paper investigates how to efficiently transition and update policies, trained initially with demonstrations, using off-policy actor-critic reinforcement learning. It is well-known that techniques based on Learning from Demonstrations,…

Machine Learning · Computer Science 2020-04-07 Vinicius G. Goecks , Gregory M. Gremillion , Vernon J. Lawhern , John Valasek , Nicholas R. Waytowich

Generative Bayesian Computation (GBC) methods are developed for Casual Inference. Generative methods are simulation-based methods that use a large training dataset to represent posterior distributions as a map (a.k.a. optimal transport) to…

Methodology · Statistics 2024-12-25 Maria Nareklishvili , Nicholas Polson , Vadim Sokolov

Humans often learn how to perform tasks via imitation: they observe others perform a task, and then very quickly infer the appropriate actions to take based on their observations. While extending this paradigm to autonomous agents is a…

Artificial Intelligence · Computer Science 2018-05-15 Faraz Torabi , Garrett Warnell , Peter Stone

Generative robot policies such as Flow Matching offer flexible, multi-modal policy learning but are sample-inefficient. Although object-centric policies improve sample efficiency, it does not resolve this limitation. In this work, we…

Robotics · Computer Science 2026-04-01 Jan Ole von Hartz , Lukas Schweizer , Joschka Boedecker , Abhinav Valada

Legged locomotion demands controllers that are both robust and adaptable, while remaining compatible with task and safety considerations. However, model-free reinforcement learning (RL) methods often yield a fixed policy that can be…

Robotics · Computer Science 2025-10-07 Runhan Huang , Haldun Balim , Heng Yang , Yilun Du

Behavior Cloning (BC) is a widely adopted visual imitation learning method in robot manipulation. Current BC approaches often enhance generalization by leveraging large datasets and incorporating additional visual and textual modalities to…

Robotics · Computer Science 2025-05-14 Shuanghao Bai , Wanqi Zhou , Pengxiang Ding , Wei Zhao , Donglin Wang , Badong Chen

Offline reinforcement learning, by learning from a fixed dataset, makes it possible to learn agent behaviors without interacting with the environment. However, depending on the quality of the offline dataset, such pre-trained agents may…

Machine Learning · Computer Science 2022-10-26 Yi Zhao , Rinu Boney , Alexander Ilin , Juho Kannala , Joni Pajarinen

Learning control policies offline from pre-recorded datasets is a promising avenue for solving challenging real-world problems. However, available datasets are typically of mixed quality, with a limited number of the trajectories that we…

Contact-rich bimanual manipulation involves precise coordination of two arms to change object states through strategically selected contacts and motions. Due to the inherent complexity of these tasks, acquiring sufficient demonstration data…

Robotics · Computer Science 2025-02-18 Xuanlin Li , Tong Zhao , Xinghao Zhu , Jiuguang Wang , Tao Pang , Kuan Fang

Simultaneously grasping and delivering multiple objects can significantly enhance robotic work efficiency and has been a key research focus for decades. The primary challenge lies in determining how to push objects, group them, and execute…

Robotics · Computer Science 2025-08-04 Takahiro Yonemaru , Weiwei Wan , Tatsuki Nishimura , Kensuke Harada

Advances in robot learning have enabled robots to generate skills for a variety of tasks. Yet, robot learning is typically sample inefficient, struggles to learn from data sources exhibiting varied behaviors, and does not naturally…

With the rise of stochastic generative models in robot policy learning, end-to-end visuomotor policies are increasingly successful at solving complex tasks by learning from human demonstrations. Nevertheless, since real-world evaluation…

Robotics · Computer Science 2024-10-24 Joseph A. Vincent , Haruki Nishimura , Masha Itkina , Paarth Shah , Mac Schwager , Thomas Kollar

The combination of behavioural cloning and neural networks has driven significant progress in robotic manipulation. As these algorithms may require a large number of demonstrations for each task of interest, they remain fundamentally…

Robotics · Computer Science 2026-01-28 Kiran Doshi , Marco Bagatella , Stelian Coros

Behavior cloning is a common imitation learning paradigm. Under behavior cloning the robot collects expert demonstrations, and then trains a policy to match the actions taken by the expert. This works well when the robot learner visits…

Offline reinforcement learning (RL) aims to learn the optimal policy from a fixed dataset generated by behavior policies without additional environment interactions. One common challenge that arises in this setting is the…

Machine Learning · Computer Science 2026-02-06 Songyuan Zhang , Oswin So , H. M. Sabbir Ahmad , Eric Yang Yu , Matthew Cleaveland , Mitchell Black , Chuchu Fan

The ability to accurately predict and simulate human driving behavior is critical for the development of intelligent transportation systems. Traditional modeling methods have employed simple parametric models and behavioral cloning. This…

Artificial Intelligence · Computer Science 2017-01-25 Alex Kuefler , Jeremy Morton , Tim Wheeler , Mykel Kochenderfer

This paper presents an adaptive combination strategy for distributed learning over diffusion networks. Since learning relies on the collaborative processing of the stochastic information at the dispersed agents, the overall performance can…

Multiagent Systems · Computer Science 2020-10-27 Y. Efe Erginbas , Stefan Vlaski , Ali H. Sayed

Granular ball computing (GBC), as an efficient, robust, and scalable learning method, has become a popular research topic of granular computing. GBC includes two stages: granular ball generation (GBG) and multi-granularity learning based on…

Machine Learning · Computer Science 2025-04-10 Qin Xie , Qinghua Zhang , Shuyin Xia , Fan Zhao , Chengying Wu , Guoyin Wang , Weiping Ding

Manipulation of articulated and deformable objects can be difficult due to their compliant and under-actuated nature. Unexpected disturbances can cause the object to deviate from a predicted state, making it necessary to use…

Robotics · Computer Science 2024-03-21 Zixuan Huang , Yating Lin , Fan Yang , Dmitry Berenson