English
Related papers

Related papers: Personalized Motion Guidance Framework for Athlete…

200 papers

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 Hongdi Yang , Chengyang Li , Zhenxuan Wu , Gaozheng Li , Jingya Wang , Jingyi Yu , Zhuo Su , Lan Xu

Styled motion in-betweening is crucial for computer animation and gaming. However, existing methods typically encode motion styles by modeling whole-body motions, often overlooking the representation of individual body parts. This…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Minyue Dai , Ke Fan , Bin Ji , Haoran Xu , Haoyu Zhao , Junting Dong , Jingbo Wang , Bo Dai

Human motion generation is a challenging task that aims to create realistic motion imitating natural human behaviour. We focus on the well-studied behaviour of priming an object/location for pick up or put down - that is, the spotting of an…

Computer Vision and Pattern Recognition · Computer Science 2026-03-26 Masashi Hatano , Saptarshi Sinha , Jacob Chalk , Wei-Hong Li , Hideo Saito , Dima Damen

Text-to-motion generation requires not only grounding local actions in language but also seamlessly blending these individual actions to synthesize diverse and realistic global motions. However, existing motion generation methods primarily…

Computer Vision and Pattern Recognition · Computer Science 2024-07-16 Peng Jin , Hao Li , Zesen Cheng , Kehan Li , Runyi Yu , Chang Liu , Xiangyang Ji , Li Yuan , Jie Chen

In this letter, we formulate a novel Markov Decision Process (MDP) for safe and data-efficient learning for humanoid locomotion aided by a dynamic balancing model. In our previous studies of biped locomotion, we relied on a low-dimensional…

Robotics · Computer Science 2020-04-29 Junhyeok Ahn , Jaemin Lee , Luis Sentis

This paper aims to deal with the ignored real-world complexities in prior work on human motion forecasting, emphasizing the social properties of multi-person motion, the diversity of motion and social interactions, and the complexity of…

Computer Vision and Pattern Recognition · Computer Science 2023-06-09 Sirui Xu , Yu-Xiong Wang , Liang-Yan Gui

Sequence generative models are transforming protein engineering. However, no principled framework exists for conditioning these models on auxiliary information, such as experimental data, without additional training of a generative model.…

Machine Learning · Computer Science 2026-01-19 Junhao Xiong , Ishan Gaur , Maria Lukarska , Hunter Nisonoff , Luke M. Oltrogge , David F. Savage , Jennifer Listgarten

Scaling up motion datasets is crucial to enhance motion generation capabilities. However, training on large-scale multi-source datasets introduces data heterogeneity challenges due to variations in motion content. To address this, we…

Computer Vision and Pattern Recognition · Computer Science 2025-07-29 Junyu Shi , Lijiang Liu , Yong Sun , Zhiyuan Zhang , Jinni Zhou , Qiang Nie

Text-driven human motion generation is a multimodal task that synthesizes human motion sequences conditioned on natural language. It requires the model to satisfy textual descriptions under varying conditional inputs, while generating…

Computer Vision and Pattern Recognition · Computer Science 2024-10-01 Xingyu Chen

Existing text-driven motion generation methods often treat synthesis as a bidirectional mapping between language and motion, but remain limited in capturing the causal logic of action execution and the human intentions that drive behavior.…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Junyu Shi , Yong Sun , Zhiyuan Zhang , Lijiang Liu , Zhengjie Zhang , Yuxin He , Qiang Nie

Current training of motion style transfer systems relies on consistency losses across style domains to preserve contents, hindering its scalable application to a large number of domains and private data. Recent image transfer works show the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-13 Wenjie Yin , Yi Yu , Hang Yin , Danica Kragic , Mårten Björkman

Exercise recommendation focuses on personalized exercise selection conditioned on students' learning history, personal interests, and other individualized characteristics. Despite notable progress, most existing methods represent student…

Machine Learning · Computer Science 2026-02-19 Qing Yang , Yuhao Jiang , Rui Wang , Jipeng Guo , Yejiang Wang , Xinghe Cheng , Zezheng Wu , Jiapu Wang , Jingwei Zhang

We present \textbf{EGPF} (Equilibrium-Guided Personalization Framework), a mathematically rigorous architecture unifying Bayesian game theory, category theory, information theory, and generative AI for hyper-personalized physician…

Computer Science and Game Theory · Computer Science 2026-04-09 Suyash Mishra

Designing generalizable control policies for lower-limb exoskeletons remains fundamentally constrained by exhaustive data collection or iterative optimization procedures, which limit accessibility to clinical populations. To address this…

Robotics · Computer Science 2026-04-13 Itak Choi , Ilseung Park , Eni Halilaj , Inseung Kang

Recent advances in deep learning have enabled the generation of videos from textual descriptions as well as the prediction of future sequences from input videos. Similarly, in human motion modeling, motions can be generated from text or…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Masato Soga , Ryuki Takebayashi

Federated recommendation systems employ federated learning techniques to safeguard user privacy by transmitting model parameters instead of raw user data between user devices and the central server. Nevertheless, the current federated…

Information Retrieval · Computer Science 2023-05-12 Sichun Luo , Yuanzhang Xiao , Xinyi Zhang , Yang Liu , Wenbo Ding , Linqi Song

Human motion transfer (HMT) aims to generate a video clip for the target subject by imitating the source subject's motion. Although previous methods have achieved good results in synthesizing good-quality videos, they lose sight of…

Computer Vision and Pattern Recognition · Computer Science 2024-02-23 Jingzhe Ma , Xiaoqing Zhang , Shiqi Yu

Human movements are characterized by highly non-linear and multi-dimensional interactions within the motor system. Recently, an increasing emphasis on machine-learning applications has led to a significant contribution to the field of gait…

Machine Learning · Computer Science 2020-07-31 Johannes Burdack , Fabian Horst , Sven Giesselbach , Ibrahim Hassan , Sabrina Daffner , Wolfgang I. Schöllhorn

Human pose assessment and correction play a crucial role in applications across various fields, including computer vision, robotics, sports analysis, healthcare, and entertainment. In this paper, we propose a Spatial-Temporal Transformer…

Computer Vision and Pattern Recognition · Computer Science 2023-11-02 Wenyang Hu , Kai Liu , Libin Liu , Huiliang Shang

Post-stroke rehabilitation is often necessary for patients to regain proper walking gait. However, the typical therapy process can be exhausting and physically demanding for therapists, potentially reducing therapy intensity, duration, and…

Robotics · Computer Science 2026-03-04 Grayson Snyder , Lorenzo Vianello , Levi Hargrove , Matthew L. Elwin , Jose Pons
‹ Prev 1 3 4 5 6 7 10 Next ›