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With the onset of the COVID-19 pandemic, ultrasound has emerged as an effective tool for bedside monitoring of patients. Due to this, a large amount of lung ultrasound scans have been made available which can be used for AI based diagnosis…
Capitalizing on image-level pre-trained models for various downstream tasks has recently emerged with promising performance. However, the paradigm of "image pre-training followed by video fine-tuning" for high-dimensional video data…
Mitigating cybersickness can improve the usability of virtual reality (VR) and increase its adoption. The most widely used technique, dynamic field-of-view (FOV) restriction, mitigates cybersickness by blacking out the peripheral region of…
Seizure events can manifest as transient disruptions in the control of movements which may be organized in distinct behavioral sequences, accompanied or not by other observable features such as altered facial expressions. The analysis of…
Modern video-text retrieval (VTR) models excel on in-distribution benchmarks but are highly vulnerable to real-world query shifts, where the distribution of query data deviates from the training domain, leading to a sharp performance drop.…
Alzheimer's disease (AD) is a neurodegenerative disorder affecting millions worldwide, necessitating early and accurate diagnosis for optimal patient management. In recent years, advancements in deep learning have shown remarkable potential…
Virtual reality head-mounted displays (VR HMDs) have become a popular platform for gaming. However, simulator sickness (SS) is still an impediment to VR's wider adoption, particularly in gaming. It can induce strong discomfort and impair…
The primary focus of this paper is to produce a proof of concept for extracting drowsiness information from videos to help elderly living on their own. To quantify yawning, eyelid and head movement over time, we extracted 3000 images from…
We provide visualizations of individual neurons of a deep image recognition network during the temporal process of transfer learning. These visualizations qualitatively demonstrate various novel properties of the transfer learning process…
We present a new model DrNET that learns disentangled image representations from video. Our approach leverages the temporal coherence of video and a novel adversarial loss to learn a representation that factorizes each frame into a…
Video restoration (VR) aims to recover high-quality videos from degraded ones. Although recent zero-shot VR methods using pre-trained diffusion models (DMs) show good promise, they suffer from approximation errors during reverse diffusion…
Understanding and recognizing emotions are important and challenging issues in the metaverse era. Understanding, identifying, and predicting fear, which is one of the fundamental human emotions, in virtual reality (VR) environments plays an…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…
Current Multimodal Large Language Models (MLLMs) may struggle with understanding long or complex videos due to computational demands at test time, lack of robustness, and limited accuracy, primarily stemming from their feed-forward…
Continual learning (CL) is under-explored in the video domain. The few existing works contain splits with imbalanced class distributions over the tasks, or study the problem in unsuitable datasets. We introduce vCLIMB, a novel video…
Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…
In recent years, advances in Artificial Intelligence have significantly impacted computer science, particularly in the field of computer vision, enabling solutions to complex problems such as video frame prediction. Video frame prediction…
In virtual reality (VR) games, playability and immersion levels are important because they affect gameplay, enjoyment, and performance. However, they can be adversely affected by VR sickness (VRS) symptoms. VRS can be minimized by…
In this paper, we address the problem of enhancing perceptual quality in video super-resolution (VSR) using Diffusion Models (DMs) while ensuring temporal consistency among frames. We present StableVSR, a VSR method based on DMs that can…
Social virtual reality learning environments (VRLEs) provide immersive experience to users with increased accessibility to remote learning. Lack of maintaining high-performance and secured data delivery in critical VRLE application domains…