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Generating realistic images of complex visual scenes becomes challenging when one wishes to control the structure of the generated images. Previous approaches showed that scenes with few entities can be controlled using scene graphs, but…

Computer Vision and Pattern Recognition · Computer Science 2020-08-25 Roei Herzig , Amir Bar , Huijuan Xu , Gal Chechik , Trevor Darrell , Amir Globerson

Recent progress in deep generative models has led to tremendous breakthroughs in image generation. However, while existing models can synthesize photorealistic images, they lack an understanding of our underlying 3D world. We present a new…

Computer Vision and Pattern Recognition · Computer Science 2018-12-07 Jun-Yan Zhu , Zhoutong Zhang , Chengkai Zhang , Jiajun Wu , Antonio Torralba , Joshua B. Tenenbaum , William T. Freeman

Synthesizing 3D scenes from open-vocabulary text descriptions is a challenging, important, and recently-popular application. One of its critical subproblems is layout generation: given a set of objects, lay them out to produce a scene…

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Kaiyi Huang , Yukun Huang , Yu Li , Jianhong Bai , Xintao Wang , Zinan Lin , Xuefei Ning , Jiwen Yu , Pengfei Wan , Yu Wang , Xihui Liu

Creating realistic and simulation-ready 3D assets is crucial for autonomous driving research and virtual environment construction. However, existing 3D vehicle generation methods are often trained on synthetic data with significant domain…

Computer Vision and Pattern Recognition · Computer Science 2026-04-22 Hongyuan Liu , Bochao Zou , Qiankun Liu , Haochen Yu , Qi Mei , Jianfei Jiang , Chen Liu , Cheng Bi , Zhao Wang , Xueyang Zhang , Yifei Zhan , Jiansheng Chen , Huimin Ma

We present GuidedSceneGen, a text-to-3D generation framework that produces metrically accurate, globally consistent, and semantically interpretable indoor scenes. Unlike prior text-driven methods that often suffer from geometric drift or…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Stefan Ainetter , Thomas Deixelberger , Edoardo A. Dominici , Philipp Drescher , Konstantinos Vardis , Markus Steinberger

Scene generation has extensive industrial applications, demanding both high realism and precise control over geometry and appearance. Language-driven retrieval methods compose plausible scenes from a large object database, but overlook…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Zhifei Yang , Guangyao Zhai , Keyang Lu , YuYang Yin , Chao Zhang , Zhen Xiao , Jieyi Long , Nassir Navab , Yikai Wang

The recent success of implicit neural scene representations has presented a viable new method for how we capture and store 3D scenes. Unlike conventional 3D representations, such as point clouds, which explicitly store scene properties in…

Computer Vision and Pattern Recognition · Computer Science 2021-01-19 Amit Kohli , Vincent Sitzmann , Gordon Wetzstein

Existing dynamic scene generation methods mostly rely on distilling knowledge from pre-trained 3D generative models, which are typically fine-tuned on synthetic object datasets. As a result, the generated scenes are often object-centric and…

Computer Vision and Pattern Recognition · Computer Science 2024-11-22 Heng Yu , Chaoyang Wang , Peiye Zhuang , Willi Menapace , Aliaksandr Siarohin , Junli Cao , Laszlo A Jeni , Sergey Tulyakov , Hsin-Ying Lee

Current successful methods of 3D scene perception rely on the large-scale annotated point cloud, which is tedious and expensive to acquire. In this paper, we propose Model2Scene, a novel paradigm that learns free 3D scene representation…

Computer Vision and Pattern Recognition · Computer Science 2023-10-02 Runnan Chen , Xinge Zhu , Nenglun Chen , Dawei Wang , Wei Li , Yuexin Ma , Ruigang Yang , Tongliang Liu , Wenping Wang

Factored feature volumes offer a simple way to build more compact, efficient, and intepretable neural fields, but also introduce biases that are not necessarily beneficial for real-world data. In this work, we (1) characterize the…

Computer Vision and Pattern Recognition · Computer Science 2024-12-31 Brent Yi , Weijia Zeng , Sam Buchanan , Yi Ma

We propose Text2Scene, a method to automatically create realistic textures for virtual scenes composed of multiple objects. Guided by a reference image and text descriptions, our pipeline adds detailed texture on labeled 3D geometries in…

Computer Vision and Pattern Recognition · Computer Science 2023-09-01 Inwoo Hwang , Hyeonwoo Kim , Young Min Kim

Capturing and labeling camera images in the real world is an expensive task, whereas synthesizing labeled images in a simulation environment is easy for collecting large-scale image data. However, learning from only synthetic images may not…

Computer Vision and Pattern Recognition · Computer Science 2018-07-06 Tadanobu Inoue , Subhajit Chaudhury , Giovanni De Magistris , Sakyasingha Dasgupta

Learning from image-text data has demonstrated recent success for many recognition tasks, yet is currently limited to visual features or individual visual concepts such as objects. In this paper, we propose one of the first methods that…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Yiwu Zhong , Jing Shi , Jianwei Yang , Chenliang Xu , Yin Li

For embodied agents to infer representations of the underlying 3D physical world they inhabit, they should efficiently combine multisensory cues from numerous trials, e.g., by looking at and touching objects. Despite its importance,…

Machine Learning · Computer Science 2019-11-11 Jae Hyun Lim , Pedro O. Pinheiro , Negar Rostamzadeh , Christopher Pal , Sungjin Ahn

We present an approach to infer a layer-structured 3D representation of a scene from a single input image. This allows us to infer not only the depth of the visible pixels, but also to capture the texture and depth for content in the scene…

Computer Vision and Pattern Recognition · Computer Science 2018-07-27 Shubham Tulsiani , Richard Tucker , Noah Snavely

Generating realistic 3D indoor scenes from user inputs remains a challenging problem in computer vision and graphics, requiring careful balance of geometric consistency, spatial relationships, and visual realism. While neural generation…

Computer Vision and Pattern Recognition · Computer Science 2025-06-30 Mengqi Zhou , Xipeng Wang , Yuxi Wang , Zhaoxiang Zhang

Synthesizing realistic 3D indoor scenes is a challenging task that traditionally relies on manual arrangement and annotation by expert designers. Recent advances in autoregressive models have automated this process, but they often lack…

Computer Vision and Pattern Recognition · Computer Science 2024-07-09 Qi Sun , Hang Zhou , Wengang Zhou , Li Li , Houqiang Li

We introduce a neural network architecture and a learning algorithm to produce factorized symbolic representations. We propose to learn these concepts by observing consecutive frames, letting all the components of the hidden representation…

Machine Learning · Computer Science 2016-02-23 William F. Whitney , Michael Chang , Tejas Kulkarni , Joshua B. Tenenbaum

We consider the problem of learning object arrangements in a 3D scene. The key idea here is to learn how objects relate to human poses based on their affordances, ease of use and reachability. In contrast to modeling object-object…

Machine Learning · Computer Science 2012-07-03 Yun Jiang , Marcus Lim , Ashutosh Saxena