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This paper presents a novel generative approach that outputs 3D indoor environments solely from a textual description of the scene. Current methods often treat scene synthesis as a mere layout prediction task, leading to rooms with…

Machine Learning · Computer Science 2025-02-12 Yao Wei , Matteo Toso , Pietro Morerio , Michael Ying Yang , Alessio Del Bue

We propose a method to realistically insert synthetic objects into existing photographs without requiring access to the scene or any additional scene measurements. With a single image and a small amount of annotation, our method creates a…

Graphics · Computer Science 2019-12-30 Kevin Karsch , Varsha Hedau , David Forsyth , Derek Hoiem

Training models to high-end performance requires availability of large labeled datasets, which are expensive to get. The goal of our work is to automatically synthesize labeled datasets that are relevant for a downstream task. We propose…

Computer Vision and Pattern Recognition · Computer Science 2019-04-29 Amlan Kar , Aayush Prakash , Ming-Yu Liu , Eric Cameracci , Justin Yuan , Matt Rusiniak , David Acuna , Antonio Torralba , Sanja Fidler

Three-dimensional (3D) understanding of objects and scenes play a key role in humans' ability to interact with the world and has been an active area of research in computer vision, graphics, and robotics. Large scale synthetic and…

Computer Vision and Pattern Recognition · Computer Science 2024-12-11 Matthew Wallingford , Anand Bhattad , Aditya Kusupati , Vivek Ramanujan , Matt Deitke , Sham Kakade , Aniruddha Kembhavi , Roozbeh Mottaghi , Wei-Chiu Ma , Ali Farhadi

Recently, multiple formulations of vision problems as probabilistic inversions of generative models based on computer graphics have been proposed. However, applications to 3D perception from natural images have focused on low-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2014-07-08 Tejas D. Kulkarni , Vikash K. Mansinghka , Pushmeet Kohli , Joshua B. Tenenbaum

Latent variable generative models have emerged as powerful tools for generative tasks including image and video synthesis. These models are enabled by pretrained autoencoders that map high resolution data into a compressed lower dimensional…

Computer Vision and Pattern Recognition · Computer Science 2025-06-13 Mohammed Suhail , Carlos Esteves , Leonid Sigal , Ameesh Makadia

Since scenes are composed in part of objects, accurate recognition of scenes requires knowledge about both scenes and objects. In this paper we address two related problems: 1) scale induced dataset bias in multi-scale convolutional neural…

Computer Vision and Pattern Recognition · Computer Science 2018-01-23 Luis Herranz , Shuqiang Jiang , Xiangyang Li

This paper introduces key machine learning operations that allow the realization of robust, joint 6D pose estimation of multiple instances of objects either densely packed or in unstructured piles from RGB-D data. The first objective is to…

Robotics · Computer Science 2019-10-14 Chaitanya Mitash , Bowen Wen , Kostas Bekris , Abdeslam Boularias

3D multi object generative models allow us to synthesize a large range of novel 3D multi object scenes and also identify objects, shapes, layouts and their positions. But multi object scenes are difficult to create because of the dataset…

Computer Vision and Pattern Recognition · Computer Science 2019-03-11 Vedant Singh , Manan Oza , Himanshu Vaghela , Pratik Kanani

We aim to infer 3D shape and pose of object from a single image and propose a learning-based approach that can train from unstructured image collections, supervised by only segmentation outputs from off-the-shelf recognition systems (i.e.…

Computer Vision and Pattern Recognition · Computer Science 2021-02-12 Yufei Ye , Shubham Tulsiani , Abhinav Gupta

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

3D scene generation conditioned on text prompts has significantly progressed due to the development of 2D diffusion generation models. However, the textual description of 3D scenes is inherently inaccurate and lacks fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Minglin Chen , Longguang Wang , Sheng Ao , Ye Zhang , Kai Xu , Yulan Guo

Capturing and labeling real-world 3D data is laborious and time-consuming, which makes it costly to train strong 3D models. To address this issue, recent works present a simple method by generating randomized 3D scenes without simulation…

Computer Vision and Pattern Recognition · Computer Science 2023-08-08 Lanxiao Li , Michael Heizmann

Creating machines capable of understanding the world in 3D is essential in assisting designers that build and edit 3D environments and robots navigating and interacting within a three-dimensional space. Inspired by advances in language and…

Computer Vision and Pattern Recognition · Computer Science 2026-01-07 Aadarsh Sahoo , Vansh Tibrewal , Georgia Gkioxari

In this paper, we propose Text2Scene, a model that generates various forms of compositional scene representations from natural language descriptions. Unlike recent works, our method does NOT use Generative Adversarial Networks (GANs).…

Computer Vision and Pattern Recognition · Computer Science 2019-06-11 Fuwen Tan , Song Feng , Vicente Ordonez

Robotic learning in simulation environments provides a faster, more scalable, and safer training methodology than learning directly with physical robots. Also, synthesizing images in a simulation environment for collecting large-scale image…

Robotics · Computer Science 2017-09-21 Tadanobu Inoue , Subhajit Chaudhury , Giovanni De Magistris , Sakyasingha Dasgupta

One major goal of vision is to infer physical models of objects, surfaces, and their layout from sensors. In this paper, we aim to interpret indoor scenes from one RGBD image. Our representation encodes the layout of walls, which must…

Computer Vision and Pattern Recognition · Computer Science 2017-08-21 Ruiqi Guo , Chuhang Zou , Derek Hoiem

Collaborative filtering has been largely used to advance modern recommender systems to predict user preference. A key component in collaborative filtering is representation learning, which aims to project users and items into a low…

Information Retrieval · Computer Science 2021-02-15 Gang Wang , Ziyi Guo , Xiang Li , Dawei Yin , Shuai Ma

Object detection, scene graph generation and region captioning, which are three scene understanding tasks at different semantic levels, are tied together: scene graphs are generated on top of objects detected in an image with their pairwise…

Computer Vision and Pattern Recognition · Computer Science 2017-09-18 Yikang Li , Wanli Ouyang , Bolei Zhou , Kun Wang , Xiaogang Wang

We present a generative model of images that explicitly reasons over the set of objects they show. Our model learns a structured latent representation that separates objects from each other and from the background; unlike prior works, it…

Machine Learning · Computer Science 2020-04-03 Titas Anciukevicius , Christoph H. Lampert , Paul Henderson