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In the past few years, linear codes with few weights and their weight analysis have been widely studied. In this paper, we further investigate a class of two-weight or three-weight linear codes from defining sets and determine their weight…

Information Theory · Computer Science 2020-09-11 Dabin Zheng , Qing Zhao , Xiaoqiang Wang , Yan Zhang

The problem is to determine which processors are reliable in a remote location by asking "Yes or No" questions. The processors are of three types: those that always tell the truth, those that always lie, and those the sometimes tell the…

Other Computer Science · Computer Science 2014-07-24 Robert Cowen

Abductive reasoning (or Abduction, for short) is among the most fundamental AI reasoning methods, with a broad range of applications, including fault diagnosis, belief revision, and automated planning. Unfortunately, Abduction is of high…

Artificial Intelligence · Computer Science 2013-04-23 Andreas Pfandler , Stefan Rümmele , Stefan Szeider

We present counting reward automata-a finite state machine variant capable of modelling any reward function expressible as a formal language. Unlike previous approaches, which are limited to the expression of tasks as regular languages, our…

Artificial Intelligence · Computer Science 2024-02-20 Tristan Bester , Benjamin Rosman , Steven James , Geraud Nangue Tasse

Probabilistic logic reasoning is a central component of such cognitive architectures as OpenCog. However, as an integrative architecture, OpenCog facilitates cognitive synergy via hybridization of different inference methods. In this paper,…

Artificial Intelligence · Computer Science 2019-07-11 Alexey Potapov , Anatoly Belikov , Vitaly Bogdanov , Alexander Scherbatiy

We study computational aspects of three prominent voting rules that use approval ballots to elect multiple winners. These rules are satisfaction approval voting, proportional approval voting, and reweighted approval voting. We first show…

Computer Science and Game Theory · Computer Science 2014-07-14 Haris Aziz , Serge Gaspers , Joachim Gudmundsson , Simon Mackenzie , Nicholas Mattei , Toby Walsh

This work studies the operation of multi-agent networks engaged in binary decision tasks, and derives performance expressions and performance operating curves under challenging conditions with some revealing insights. One of the main…

Multiagent Systems · Computer Science 2019-05-31 Stefano Marano , Ali H. Sayed

A query game is a pair of a set $Q$ of queries and a set $\mathcal{F}$ of functions, or codewords $f:Q\rightarrow \mathbb{Z}.$ We think of this as a two-player game. One player, Codemaker, picks a hidden codeword $f\in \mathcal{F}$. The…

Combinatorics · Mathematics 2023-07-11 Anders Martinsson

This paper proposes Competing Mechanism Games Played Through Agent (CMGPTA), an extension of the GPTA (Prat and Rustichini (2003)), where a Principal can offer any arbitrary mechanism that specifies a transfer schedule for each agent…

Theoretical Economics · Economics 2025-06-26 Seungjin Han , Andrew Leal

The problem of identifying a probabilistic context free grammar has two aspects: the first is determining the grammar's topology (the rules of the grammar) and the second is estimating probabilistic weights for each rule. Given the hardness…

Formal Languages and Automata Theory · Computer Science 2021-03-10 Dolav Nitay , Dana Fisman , Michal Ziv-Ukelson

This paper investigates the possibility of performing automated reasoning in probabilistic logic when probabilities are expressed by means of linguistic quantifiers. Each linguistic term is expressed as a prescribed interval of proportions.…

Artificial Intelligence · Computer Science 2013-03-25 Didier Dubois , Henri Prade , Lluis Godo , Ramon Lopez de Mantaras

The problem of identifying a probabilistic context free grammar has two aspects: the first is determining the grammar's topology (the rules of the grammar) and the second is estimating probabilistic weights for each rule. Given the hardness…

Logic in Computer Science · Computer Science 2023-06-22 Dana Fisman , Dolav Nitay , Michal Ziv-Ukelson

The secretary problem or the game of Googol are classic models for online selection problems that have received significant attention in the last five decades. We consider a variant of the problem and explore its connections to data-driven…

Data Structures and Algorithms · Computer Science 2019-07-16 José Correa , Andrés Cristi , Boris Epstein , José A. Soto

We model stochastic choice as environment-dependent switching among a small library of deterministic decision rules. A Random Rule Model generates menu-level choice probabilities via named, interpretable rules weighted by observable menu…

General Economics · Economics 2026-04-15 Avner Seror

The early literature on epistemic logic in philosophy focused on reasoning about the knowledge or belief of a single agent, especially on controversies about "introspection axioms" such as the 4 and 5 axioms. By contrast, the later…

Logic in Computer Science · Computer Science 2019-07-23 Yifeng Ding , Wesley H. Holliday , Cedegao Zhang

We explore whether ambiguous communication can be beneficial to the sender in a persuasion problem, when the receiver (and possibly the sender) is ambiguity averse. Our analysis highlights the necessity of using a collection of experiments…

Theoretical Economics · Economics 2026-02-19 Xiaoyu Cheng , Peter Klibanoff , Sujoy Mukerji , Ludovic Renou

Motivated by recent failures of polling to estimate populist party support, we propose and analyse two methods for asking sensitive multiple choice questions where the respondent retains some privacy and therefore might answer more…

Methodology · Statistics 2018-03-29 Andreas Lagerås , Mathias Lindholm

In this paper we introduce novel algorithmic strategies for effciently playing two-player games in which the players have different or identical player roles. In the case of identical roles, the players compete for the same objective (that…

Computer Science and Game Theory · Computer Science 2013-03-26 Mugurel Ionut Andreica , Nicolae Tapus

This work considers a repeated principal-agent bandit game, where the principal can only interact with her environment through the agent. The principal and the agent have misaligned objectives and the choice of action is only left to the…

The paper is a contribution both to the theoretical foundations and to the actual construction of efficient automatizable proof procedures for non-classical logics. We focus here on the case of finite-valued logics, and exhibit: (i) a…

Logic in Computer Science · Computer Science 2014-08-19 Carlos Caleiro , João Marcos , Marco Volpe
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