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Visualization literacy assessments typically rely on correctness to classify performance, providing little evidence about how readers arrive at their answers. We argue that gaze can address this gap as an implicit process signal that…

Human-Computer Interaction · Computer Science 2026-03-25 Kathrin Schnizer

This paper proposes an eye tracking module for the XR Space Framework aimed at enhancing human performance in XR-based applications, specifically in training, screening, and teleoperation. This framework provides a methodology and…

Human-Computer Interaction · Computer Science 2025-07-29 Barbara Karpowicz , Tomasz Kowalewski , Pavlo Zinevych , Adam Kuzdraliński , Grzegorz Marcin Wójcik , Wiesław Kopeć

We present See-Through Face Display, an eye-contact display system designed to enhance gaze awareness in both human-to-human and human-to-avatar communication. The system addresses the limitations of existing gaze correction methods by…

Human-Computer Interaction · Computer Science 2024-10-23 Kazuya Izumi , Ryosuke Hyakuta , Ippei Suzuki , Yoichi Ochiai

We present a novel, web-based visual eye-tracking analytics tool called Gazealytics. Our open-source toolkit features a unified combination of gaze analytics features that support flexible exploratory analysis, along with annotation of…

Gaze communication plays a crucial role in daily social interactions. Quantifying this behavior can help in human-computer interaction and digital phenotyping. While end-to-end models exist for gaze target detection, they only utilize a…

Computer Vision and Pattern Recognition · Computer Science 2025-08-19 Ryan Anthony Jalova de Belen , Gelareh Mohammadi , Arcot Sowmya

Unconstrained remote gaze tracking using off-the-shelf cameras is a challenging problem. Recently, promising algorithms for appearance-based gaze estimation using convolutional neural networks (CNN) have been proposed. Improving their…

Computer Vision and Pattern Recognition · Computer Science 2018-04-24 Rajeev Ranjan , Shalini De Mello , Jan Kautz

Visual storytelling combines visuals and narratives to communicate important insights. While web-based visual storytelling is well-established, leveraging the next generation of digital technologies for visual storytelling, specifically…

Human-Computer Interaction · Computer Science 2025-12-02 Tao Lu , Qian Zhu , Tiffany Ma , Wong Kam-Kwai , Anlan Xie , Alex Endert , Yalong Yang

Learning-based methods have become increasingly popular for solving vehicle routing problems due to their near-optimal performance and fast inference speed. Among them, the combination of deep reinforcement learning and graph representation…

Machine Learning · Computer Science 2024-05-22 Zhenwei Wang , Ruibin Bai , Fazlullah Khan , Ender Ozcan , Tiehua Zhang

Multimodal large language models (LMMs) excel in world knowledge and problem-solving abilities. Through the use of a world-facing camera and contextual AI, emerging smart accessories aim to provide a seamless interface between humans and…

Human-Computer Interaction · Computer Science 2024-02-01 Robert Konrad , Nitish Padmanaban , J. Gabriel Buckmaster , Kevin C. Boyle , Gordon Wetzstein

Visual navigation is a core capability for mobile robots, yet end-to-end learning-based methods often struggle with generalization and safety in unseen, cluttered, or narrow environments. These limitations are especially pronounced in dense…

Robotics · Computer Science 2026-03-03 Lingjie Zhang , Zeyu Jiang , Changhao Chen

While accessibility (a11y) guidelines exist for 3D games and virtual worlds, their applicability to extended reality (XR)'s unique interaction paradigms (e.g., spatial tracking, kinesthetic interactions) remains unexplored. XR practitioners…

Human-Computer Interaction · Computer Science 2026-02-23 Daniel Killough , Tiger F. Ji , Kexin Zhang , Yaxin Hu , Yu Huang , Ruofei Du , Yuhang Zhao

Only a small percentage of blind and low-vision people use traditional mobility aids such as a cane or a guide dog. Various assistive technologies have been proposed to address the limitations of traditional mobility aids. These devices…

As digital worlds become ubiquitous via video games, simulations, virtual and augmented reality, people with disabilities who cannot access those worlds are becoming increasingly disenfranchised. More often than not the design of these…

Human-Computer Interaction · Computer Science 2020-01-23 Bijan Fakhri , Troy McDaniel , Heni Ben Amor , Hemanth Venkateswara , Abhik Chowdhury , Sethuraman Panchanathan

As robots operate in increasingly complex and dynamic environments, fast motion re-planning has become a widely explored area of research. In a real-world deployment, we often lack the ability to fully observe the environment at all times,…

Robotics · Computer Science 2022-02-08 Mark Nicholas Finean , Wolfgang Merkt , Ioannis Havoutis

Mobile navigation apps are among the most used mobile applications and are often used as a baseline to evaluate new mobile navigation technologies in field studies. As field studies often introduce external factors that are hard to control…

Embodied navigation holds significant promise for real-world applications such as last-mile delivery. However, most existing approaches are confined to either indoor or outdoor environments and rely heavily on strong assumptions, such as…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Yuxiang Zhao , Yirong Yang , Yanqing Zhu , Yanfen Shen , Chiyu Wang , Zhining Gu , Pei Shi , Wei Guo , Mu Xu

Gaze following estimates gaze targets of in-scene person by understanding human behavior and scene information. Existing methods usually analyze scene images for gaze following. However, compared with visual images, audio also provides…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Yuqi Hou , Zhongqun Zhang , Nora Horanyi , Jaewon Moon , Yihua Cheng , Hyung Jin Chang

State-of-the-art appearance-based gaze estimation methods, usually based on deep learning techniques, mainly rely on static features. However, temporal trace of eye gaze contains useful information for estimating a given gaze point. For…

Computer Vision and Pattern Recognition · Computer Science 2020-05-26 Cristina Palmero , Oleg V. Komogortsev , Sachin S. Talathi

While exploring visual scenes, humans' scanpaths are driven by their underlying attention processes. Understanding visual scanpaths is essential for various applications. Traditional scanpath models predict the where and when of gaze shifts…

Computer Vision and Pattern Recognition · Computer Science 2024-08-07 Xianyu Chen , Ming Jiang , Qi Zhao

Robotic manipulators are increasingly used to assist individuals with mobility impairments in object retrieval. However, the predominant joystick-based control interfaces can be challenging due to high precision requirements and unintuitive…

Robotics · Computer Science 2025-10-28 Zitiantao Lin , Yongpeng Sang , Yang Ye
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