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Optimization over trained machine learning models has applications including: verification, minimizing neural acquisition functions, and integrating a trained surrogate into a larger decision-making problem. This paper formulates and solves…

Optimization and Control · Mathematics 2023-10-13 Shiqiang Zhang , Juan S. Campos , Christian Feldmann , David Walz , Frederik Sandfort , Miriam Mathea , Calvin Tsay , Ruth Misener

A drawing of a graph is said to be a {\em straight-line drawing} if the vertices of $G$ are represented by distinct points in the plane and every edge is represented by a straight-line segment connecting the corresponding pair of vertices…

Combinatorics · Mathematics 2012-03-08 V S Padmini Mukkamala

In this work, we investigate Maker-Breaker directed triangle games, a directionally constrained variant of the classical Maker-Breaker triangle game. Our board of interest is a tournament, and the winning sets are all $3$-cycles present in…

Combinatorics · Mathematics 2026-04-20 Hrishikesh Jagtap , Moumanti Podder

We study the complexity of constraint satisfaction problems involving global constraints, i.e., special-purpose constraints provided by a solver and represented implicitly by a parametrised algorithm. Such constraints are widely used;…

Artificial Intelligence · Computer Science 2013-07-11 David A. Cohen , Peter G. Jeavons , Evgenij Thorstensen , Stanislav Živný

We study the unbiased WalkerMaker-WalkerBreaker games on the edge set of the complete graph on $n$ vertices, $K_n$, a variant of well-known Maker-Breaker positional games, where both players have the restriction on the way of playing.…

Combinatorics · Mathematics 2019-06-13 Jovana Forcan , Mirjana Mikalački

The core of a cooperative game on a set of players $N$ is one of the most popular concept of solution. When cooperation is restricted (feasible coalitions form a subcollection $\cF$ of $2^N$), the core may become unbounded, which makes it…

Computer Science and Game Theory · Computer Science 2011-02-08 Michel Grabisch

Parity games are games that are played on directed graphs whose vertices are labeled by natural numbers, called priorities. The players push a token along the edges of the digraph. The winner is determined by the parity of the greatest…

Computer Science and Game Theory · Computer Science 2015-03-20 Christoph Dittmann , Stephan Kreutzer , Alexandru I. Tomescu

In the $(a,b)$-biased Maker-Breaker domination game, two players alternately select unplayed vertices in a graph $G$ such that Dominator selects $a$ and Staller selects $b$ vertices per move. Dominator wins if the vertices he selected…

Combinatorics · Mathematics 2025-10-29 Boštjan Brešar , Csilla Bujtás , Pakanun Dokyeesun , Tanja Dravec

In this paper we study the following extremal graph theoretic problem: Given an undirected Eulerian graph $G$, which Eulerian orientation minimizes or maximizes the number of arborescences? We solve the minimization for the complete graph…

We present sweeping line graphs, a generalization of $\Theta$-graphs. We show that these graphs are spanners of the complete graph, as well as of the visibility graph when line segment constraints or polygonal obstacles are considered. Our…

Computational Geometry · Computer Science 2024-01-09 Keenan Lee , André van Renssen

Computing the number of realizations of a minimally rigid graph is a notoriously difficult problem. Towards this goal, for graphs that are minimally rigid in the plane, we take advantage of a recently published algorithm, which is the…

Combinatorics · Mathematics 2018-04-12 Georg Grasegger , Christoph Koutschan , Elias Tsigaridas

This paper is motivated by the question of how global and dense restriction sets in results from extremal combinatorics can be replaced by less global and sparser ones. The result we consider here as an example is Turan's theorem, which…

Combinatorics · Mathematics 2017-07-31 Peter Allen , Julia Böttcher , Jan Hladký , Diana Piguet

We survey algorithms and bounds for constructing planar drawings of graphs in small area.

Computational Geometry · Computer Science 2014-10-07 Giuseppe Di Battista , Fabrizio Frati

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

In this paper, we study the problem of partitioning a graph into connected and colored components called blocks. Using bivariate generating functions and combinatorial techniques, we determine the expected number of blocks when the vertices…

Combinatorics · Mathematics 2025-01-13 José L. Ramírez , Diego Villamizar

We describe a linear-time algorithm that finds a planar drawing of every graph of a simple line or pseudoline arrangement within a grid of area O(n^{7/6}). No known input causes our algorithm to use area \Omega(n^{1+\epsilon}) for any…

Computational Geometry · Computer Science 2015-07-16 David Eppstein

We investigate natural Tur\'an problems for mixed graphs, generalizations of graphs where edges can be either directed or undirected. We study a natural \textit{Tur\'an density coefficient} that measures how large a fraction of directed…

Combinatorics · Mathematics 2024-03-26 Nitya Mani , Edward Yu

Maker-Breaker games are played on a hypergraph $(X,\mathcal{F})$, where $\mathcal{F} \subseteq 2^X$ denotes the family of winning sets. Both players alternately claim a predefined amount of edges (called bias) from the board $X$, and Maker…

Combinatorics · Mathematics 2020-10-01 Dennis Clemens , Fabian Hamann , Yannick Mogge , Olaf Parczyk

In the total domination game played on a graph $G$, players Dominator and Staller alternately select vertices of $G$, as long as possible, such that each vertex chosen increases the number of vertices totally dominated. Dominator (Staller)…

Combinatorics · Mathematics 2017-09-19 Michael A. Henning , Sandi Klavžar , Douglas F. Rall

An effective way to reduce clutter in a graph drawing that has (many) crossings is to group edges that travel in parallel into \emph{bundles}. Each edge can participate in many such bundles. Any crossing in this bundled graph occurs between…

Computational Geometry · Computer Science 2022-09-23 Steven Chaplick , Thomas C. van Dijk , Myroslav Kryven , Ji-won Park , Alexander Ravsky , Alexander Wolff