Related papers: Creating triangles in Constructor-Blocker games
For fixed graphs $F$ and $H$, the generalized Tur\'an problem asks for the maximum number $ex(n,H,F)$ of copies of $H$ that an $n$-vertex $F$-free graph can have. In this paper, we focus on cases with $F$ being $B_{r,s}$, the graph…
In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…
A circular arc graph is the intersection graph of a collection of connected arcs on the circle. We solve a Tur'an-type problem for circular arc graphs: for n arcs, if m and M are the minimum and maximum number of arcs that contain a common…
We systematically study a natural problem in extremal graph theory, to minimize the number of edges in a graph with a fixed number of vertices, subject to a certain local condition: each vertex must be in a copy of a fixed graph $H$. We…
We study the problem of finding the largest number $T(n, m)$ of ternary vectors of length $n$ such that for any three distinct vectors there are at least $m$ coordinates where they pairwise differ. For $m = 1$, this is the classical…
The traveling salesman problem (TSP) is one of the most prominent combinatorial optimization problems. Given a complete graph G = (V, E) and non-negative distances d for every edge, the TSP asks for a shortest tour through all vertices with…
We investigate a game played between two players, Maker and Breaker, on a countably infinite complete graph where the vertices are the rational numbers. The players alternately claim unclaimed edges. It is Maker's goal to have after…
Combinatorial optimization algorithms for graph problems are usually designed afresh for each new problem with careful attention by an expert to the problem structure. In this work, we develop a new framework to solve any combinatorial…
We analyze a two-player game in which players take turns avoiding the selection of certain points within a convex geometry. The objective is to prevent the convex closure of all chosen points from encompassing a predefined set. The first…
This paper aims to maximize algebraic connectivity of networks via topology design under the presence of constraints and an adversary. We are concerned with three problems. First, we formulate the concave maximization topology design…
We consider a biased version of Maker-Breaker domination games, which were recently introduced by Gledel, Ir{\v{s}}i{\v{c}}, and Klav{\v{z}}ar. Two players, Dominator and Staller, alternatingly claim vertices of a graph $G$ where Dominator…
Computing the crossing number of a graph is one of the most classical problems in computational geometry. Both it and numerous variations of the problem have been studied, and overcoming their frequent computational difficulty is an active…
The paper introduces two player connectivity games played on finite bipartite graphs. Algorithms that solve these connectivity games can be used as subroutines for solving M\"uller games. M\"uller games constitute a well established class…
Outerplanar Tur\'an problem has received considerable attention recently. We study the spectral version via $Q$-index. We determine the unique graph that maximizes the $Q$-index among all $n$-vertex connected outerplanar graphs which are…
The planar Tur\'a number of a graph $F$ is the maximum number of edges an $n$-vertex $F$-free planar graph can have. We study the case where $F$ is forbidden as an induced subgraph, thereby introducing the induced planar Tur\'a numbers. We…
We consider the problem of realizing a group as the fundamental group of a graph of groups where the vertex groups are restricted to certain classes (for example, coming from a certain finite list of groups, or having bounded geometric…
Untangling is a process in which some vertices of a planar graph are moved to obtain a straight-line plane drawing. The aim is to move as few vertices as possible. We present an algorithm that untangles the cycle graph C_n while keeping at…
We introduce and study a Maker-Breaker type game in which the issue is to create or avoid two disjoint dominating sets in graphs without isolated vertices. We prove that the maker has a winning strategy on all connected graphs if the game…
Baker devised a powerful technique to obtain approximation schemes for various problems restricted to planar graphs. Her technique can be directly extended to various other graph classes, among the most general ones the graphs avoiding a…
The Tur\'{a}n problem asks for the largest number of edges ex$(n,H)$ in an $n$-vertex graph not containing a fixed forbidden subgraph $H$, which is one of the most important problems in extremal graph theory. However the order of magnitude…