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The aim of this paper is to indicate possible applications of operator systems in qualitative description of varoius scenarios while studying non-locality. To this end we study in details the notion of generalized non-commuting cube.…

Operator Algebras · Mathematics 2014-12-02 Marcin Marciniak , Michal Horodecki , Zhi Yin

We study the complexity of computing equilibria in binary public goods games on undirected graphs. In such a game, players correspond to vertices in a graph and face a binary choice of performing an action, or not. Each player's decision…

Computer Science and Game Theory · Computer Science 2023-05-22 Max Klimm , Maximilian J. Stahlberg

The architecture of neural Turing machines is differentiable end to end and is trainable with gradient descent methods. Due to their large unfolded depth Neural Turing Machines are hard to train and because of their linear access of…

Neural and Evolutionary Computing · Computer Science 2016-12-08 Janez Aleš

We consider distributed learning problem in games with an unknown cost-relevant parameter, and aim to find the Nash equilibrium while learning the true parameter. Inspired by the social learning literature, we propose a distributed…

Optimization and Control · Mathematics 2023-03-14 Shijie Huang , Jinlong Lei , Yiguang Hong

We study no-signalling correlations, defined over a quadruple of second countable compact Hausdorff spaces. Using operator-valued information channels over abstract alphabets, we define the subclasses of local, quantum spatial and quantum…

Quantum Physics · Physics 2024-09-27 Georgios Baziotis , Ivan G. Todorov , Lyudmila Turowska

We analyze the properties of the conditional amplitude operator, the quantum analog of the conditional probability which has been introduced in [quant-ph/9512022]. The spectrum of the conditional operator characterizing a quantum bipartite…

Quantum Physics · Physics 2011-07-19 N. J. Cerf , C. Adami , R. M. Gingrich

There have been two major lines of research aimed at capturing resource-bounded players in game theory. The first, initiated by Rubinstein, charges an agent for doing costly computation; the second, initiated by Neyman, does not charge for…

Computer Science and Game Theory · Computer Science 2013-08-20 Joseph Y. Halpern , Rafael Pass , Lior Seeman

In this work we study the sets of two-party correlations generated from a Bell scenario involving two spatially separated systems with respect to various physical models. We show that the sets of classical, quantum, no-signaling and…

Optimization and Control · Mathematics 2019-02-12 Jamie Sikora , Antonios Varvitsiotis

The class of algorithmically computable simple games (i) includes the class of games that have finite carriers and (ii) is included in the class of games that have finite winning coalitions. This paper characterizes computable games,…

Computer Science and Game Theory · Computer Science 2011-11-09 Masahiro Kumabe , H. Reiju Mihara

This work examines the Conditional Approval Framework for elections involving multiple interdependent issues, specifically focusing on the Conditional Minisum Approval Voting Rule. We first conduct a detailed analysis of the computational…

Computer Science and Game Theory · Computer Science 2025-02-04 Georgios Amanatidis , Michael Lampis , Evangelos Markakis , Georgios Papasotiropoulos

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability,…

Computer Science and Game Theory · Computer Science 2017-04-18 Stefan Kiefer , Richard Mayr , Mahsa Shirmohammadi , Dominik Wojtczak

We show the undecidability of the distributed control problem when the plant is an asynchronous automaton, the controllers use causal memory and the goal of the controllers is to put each process in a local accepting state.

Computer Science and Game Theory · Computer Science 2023-06-22 Hugo Gimbert

The Nakamura number of a simple game plays a critical role in preference aggregation (or multi-criterion ranking): the number of alternatives that the players can always deal with rationally is less than this number. We comprehensively…

Computer Science and Game Theory · Computer Science 2011-07-05 Masahiro Kumabe , H. Reiju Mihara

Can a probabilistic gambler get arbitrarily rich when all deterministic gamblers fail? We study this problem in the context of algorithmic randomness, introducing a new notion -- almost everywhere computable randomness. A binary sequence…

Logic · Mathematics 2021-12-09 Laurent Bienvenu , Valentino Delle Rose , Tomasz Steifer

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

Computer Science and Game Theory · Computer Science 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

We use the method of atomic decomposition and a new family of Banach spaces to study the action of transfer operators associated to piecewise-defined maps. It turns out that these transfer operators are quasi-compact even when the…

Dynamical Systems · Mathematics 2020-09-03 Alexander Arbieto , Daniel Smania

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

In this paper we explore fundamental concepts in computational complexity theory and the boundaries of algorithmic decidability. We examine the relationship between complexity classes \textbf{P} and \textbf{NP}, where $L \in \textbf{P}$…

Computational Complexity · Computer Science 2025-12-30 Duaa Abdullah , Jasem Hamoud

Voting theory has become increasingly integrated with computational social choice and multiagent systems. Computational complexity has been extensively used as a shield against manipulation of voting systems, however for several voting…

Computer Science and Game Theory · Computer Science 2011-08-24 Curtis Menton , Preetjot Singh

We consider partially observable Markov decision processes (POMDPs) with limit-average payoff, where a reward value in the interval [0,1] is associated to every transition, and the payoff of an infinite path is the long-run average of the…

Artificial Intelligence · Computer Science 2013-08-23 Krishnendu Chatterjee , Martin Chmelík