English

On Strong Determinacy of Countable Stochastic Games

Computer Science and Game Theory 2017-04-18 v1 Logic in Computer Science

Abstract

We study 2-player turn-based perfect-information stochastic games with countably infinite state space. The players aim at maximizing/minimizing the probability of a given event (i.e., measurable set of infinite plays), such as reachability, B\"uchi, omega-regular or more general objectives. These games are known to be weakly determined, i.e., they have value. However, strong determinacy of threshold objectives (given by an event and a threshold c[0,1]c \in [0,1]) was open in many cases: is it always the case that the maximizer or the minimizer has a winning strategy, i.e., one that enforces, against all strategies of the other player, that the objective is satisfied with probability c\ge c (resp. <c< c)? We show that almost-sure objectives (where c=1c=1) are strongly determined. This vastly generalizes a previous result on finite games with almost-sure tail objectives. On the other hand we show that 1/2\ge 1/2 (co-)B\"uchi objectives are not strongly determined, not even if the game is finitely branching. Moreover, for almost-sure reachability and almost-sure B\"uchi objectives in finitely branching games, we strengthen strong determinacy by showing that one of the players must have a memoryless deterministic (MD) winning strategy.

Keywords

Cite

@article{arxiv.1704.05003,
  title  = {On Strong Determinacy of Countable Stochastic Games},
  author = {Stefan Kiefer and Richard Mayr and Mahsa Shirmohammadi and Dominik Wojtczak},
  journal= {arXiv preprint arXiv:1704.05003},
  year   = {2017}
}

Comments

13 pages

R2 v1 2026-06-22T19:19:11.401Z