Related papers: Chip-Firing Games on Banana Trees
Distance games are games played on graphs in which the players alternately colour vertices, and which vertices can be coloured only depends on the distance to previously coloured vertices. The polynomial profile encodes the number of…
Duality games are a way of looking at wave-particle duality. In these games. Alice and Bob together are playing against the House. The House specifies, at random, which of two sub-games Alice and Bob will play. One game, Ways, requires that…
A shelling of a graph, viewed as an abstract simplicial complex that is pure of dimension 1, is an ordering of its edges such that every edge is adjacent to some other edges appeared previously. In this paper, we focus on complete bipartite…
Octal games are a well-defined family of two-player games played on heaps of counters, in which the players remove alternately a certain number of counters from a heap, sometimes being allowed to split a heap into two nonempty heaps, until…
Consider the following hat guessing game. A bear sits on each vertex of a graph $G$, and a demon puts on each bear a hat colored by one of $h$ colors. Each bear sees only the hat colors of his neighbors. Based on this information only, each…
A \emph{binary tanglegram} is a drawing of a pair of rooted binary trees whose leaf sets are in one-to-one correspondence; matching leaves are connected by inter-tree edges. For applications, for example, in phylogenetics, it is essential…
Hereditary chip-firing models generalize the Abelian sandpile model and the cluster firing model to an exponential family of games induced by covers of the vertex set. This generalization retains some desirable properties, e.g.…
A graph is rectilinear planar if it admits a planar orthogonal drawing without bends. While testing rectilinear planarity is NP-hard in general (Garg and Tamassia, 2001), it is a long-standing open problem to establish a tight upper bound…
In p-median location interdiction the aim is to find a subset of edges in a graph, such that the objective value of the p-median problem in the same graph without the selected edges is as large as possible. We prove that this problem is…
Phylogenetic trees and networks are leaf-labelled graphs used to model evolution. Display graphs are created by identifying common leaf labels in two or more phylogenetic trees or networks. The treewidth of such graphs is bounded as a…
We study the paintability, an on-line version of choosability, of complete multipartite graphs. We do this by considering an equivalent chip game introduced by Duraj, Gutowski, and Kozik. We consider complete multipartite graphs with $ n $…
A strengthened version of Harborth's well-known conjecture -- known as Kleber's conjecture -- states that every planar graph admits a planar straight-line drawing where every edge has integer length and each vertex is restricted to the…
We study hedonic coalition formation games in which cooperation among the players is restricted by a graph structure: a subset of players can form a coalition if and only if they are connected in the given graph. We investigate the…
Any function can be constructed using a hierarchy of simpler functions through compositions. Such a hierarchy can be characterized by a binary rooted tree. Each node of this tree is associated with a function which takes as inputs two…
We consider a natural combinatorial optimization problem on chordal graphs, the class of graphs with no induced cycle of length four or more. A subset of vertices of a chordal graph is (monophonically) convex if it contains the vertices of…
We investigate the tree gonality of a genus-$g$ metric graph, defined as the minimum degree of a tropical morphism from any tropical modification of the metric graph to a metric tree. We give a combinatorial constructive proof that this…
In this paper, we give a polynomial-time algorithm for deciding whether an input bipartite graph admits a 2-layer fan-planar drawing, resolving an open problem posed in several papers since 2015.
We present a causality-based algorithm for solving two-player reachability games represented by logical constraints. These games are a useful formalism to model a wide array of problems arising, e.g., in program synthesis. Our technique for…
We give upper and lower bounds on the maximum and minimum number of geometric configurations of various kinds present (as subgraphs) in a triangulation of $n$ points in the plane. Configurations of interest include \emph{convex polygons},…
For a fixed property (graph class) ${\Pi}$, given a graph G and an integer k, the ${\Pi}$-deletion problem consists in deciding if we can turn $G$ into a graph with the property ${\Pi}$ by deleting at most $k$ edges. The ${\Pi}$-deletion…