Related papers: Chip-Firing Games on Banana Trees
We introduce a new combinatorial game, named Triangle Game. In this game, a directed $3$-cycle graph is given, and tokens are placed on each vertex. The player chooses an edge and takes at least one token from the initial vertex. At the…
We present an algorithm that enumerates all the minimal triangulations of a graph in incremental polynomial time. Consequently, we get an algorithm for enumerating all the proper tree decompositions, in incremental polynomial time, where…
We consider the \emph{connected game coloring number} of a graph, introduced by Charpentier et al. as a game theoretic graph parameter that measures the degeneracy of a graph with respect to a certain two-player game played with an…
In this paper, we consider different constrained partition problems for weighted trees and cactus graphs. We focus on the (l,u)-partition problem, which is the problem of partitioning a weighted graph into connected clusters such that each…
We investigate the Minimum Eccentricity Shortest Path problem in some structured graph classes. It asks for a given graph to find a shortest path with minimum eccentricity. Although it is NP-hard in general graphs, we demonstrate that a…
Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate…
We consider an incremental variant of the rooted prize-collecting Steiner-tree problem with a growing budget constraint. While no incremental solution exists that simultaneously approximates the optimum for all budgets, we show that a…
In this paper we count all the subpaths of a given graph G; including the subpaths of length zero, and we call this quantity the subpath number of G. The subpath number is related to the extensively studied number of subtrees, as it can be…
We investigate two types of query games played on a graph, pair queries and edge queries. We concentrate on investigating the two associated graph parameters for binomial random graphs, and showing that determining any of the two parameters…
We give combinatorial criteria for predicting the transcendental weight of Feynman integrals of certain graphs in $\phi^4$ theory. By studying spanning forest polynomials, we obtain operations on graphs which are weight-preserving, and a…
This paper investigates the execution of tree-shaped task graphs using multiple processors. Each edge of such a tree represents a large IO file. A task can only be executed if all input and output files fit into memory, and a file can only…
We consider the problem of generating uniformly random partitions of the vertex set of a graph such that every piece induces a connected subgraph. For the case where we want to have partitions with linearly many pieces of bounded size, we…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…
Several articles deal with tilings with various shapes, and also a very frequent type of combinatorics is to examine the walks on graphs or on grids. We combine these two things and give the numbers of the shortest walks crossing the tiled…
We begin by reviewing and proving the basic facts of combinatorial game theory. We then consider scoring games (also known as Milnor games or positional games), focusing on the "fixed-length" games for which all sequences of play terminate…
We study the cycles generated by the chip firing game associated with n-cube orientations. We show the existence of the cycles generated by parallel evolutions of even lengths from 2 to $2^n$ on $H_n$ (n >= 1), and of odd lengths different…
Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…
Given a graph $G=(V,E)$, the problem of \gb{} is to find a sequence of nodes from $V$, called burning sequence, in order to burn the whole graph. This is a discrete-step process, in each step an unburned vertex is selected as an agent to…
The clique-width is a measure of complexity of decomposing graphs into certain tree-like structures. The class of graphs with bounded clique-width contains bounded tree-width graphs. We give a polynomial time graph isomorphism algorithm for…
We consider a refinement of the partition function of graph homomorphisms and present a quasi-polynomial algorithm to compute it in a certain domain. As a corollary, we obtain quasi-polynomial algorithms for computing partition functions…