Related papers: Chip-Firing Games on Banana Trees
The scramble number of a graph provides a lower bound for gonality and an upper bound for treewidth, making it a graph invariant of interest. In this paper we study graphs of scramble number at most two, and give a classification of all…
In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…
Graph burning is a simple model for the spread of social influence in networks. The objective is to measure how quickly a fire (e.g., a piece of fake news) can be spread in a network. The burning process takes place in discrete rounds. In…
We investigate Riemann-Roch theory for directed graphs. The Riemann-Roch criteria of Amini and Manjunath is generalized to all integer lattices orthogonal to some positive vector. Using generalized notions of a $v_0$-reduced divisor and…
Graphs with bounded treewidth and bounded maximum degree are known to have tree-partitions of bounded width. What can be said if the bounded treewidth assumption is strengthened to bounded pathwidth? We prove that every graph with bounded…
Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an…
Cools, Draisma, Payne, and Robeva proved that generic metric graphs that are "paths of loops" are Brill-Noether general. We show that Brill-Noether generality does not hold for "trees of loops": the only trees of loops that are…
We study the problem of connecting the parts of a multipartite graph using a minimum number of edges under a matching constraint. We introduce interconnection trees, defined as matchings whose projections onto the quotient graph form a…
We study a two-player game played on undirected graphs called {\sc Trail Trap}, which is a variant of a game known as {\sc Partizan Edge Geography}. One player starts by choosing any edge and moving a token from one endpoint to the other;…
We provide a new perspective on the divisor theory of graphs, using additive combinatorics. As a test case for this perspective, we compute the gonality of certain families of outerplanar graphs, specifically the strip graphs. The Jacobians…
There is arbitrariness in optimum solutions of graph-theoretic problems that can give rise to unfairness. Incorporating fairness in such problems, however, can be done in multiple ways. For instance, fairness can be defined on an individual…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
Tropical polyhedra have been recently used to represent disjunctive invariants in static analysis. To handle larger instances, tropical analogues of classical linear programming results need to be developed. This motivation leads us to…
Treewidth is a well-known graph invariant with multiple interesting applications in combinatorics. On the practical side, many NP-complete problems are polynomial-time (sometimes even linear-time) solvable on graphs of bounded treewidth. On…
A path partition (also referred to as a linear forest) of a graph $G$ is a set of vertex-disjoint paths which together contain all the vertices of $G$. An isolated vertex is considered to be a path in this case. The path partition…
Given a complete graph with positive weights on its edges, we define the weight of a subset of edges as the product of weights of the edges in the subset and consider sums (partition functions) of weights over subsets of various kinds:…
Two-player complete-information game trees are perhaps the simplest possible setting for studying general-sum games and the computational problem of finding equilibria. These games admit a simple bottom-up algorithm for finding subgame…
Fractional hedonic games are coalition formation games where a player's utility is determined by the average value they assign to the members of their coalition. These games are a variation of graph hedonic games, which are a class of…
In this paper we investigate the game chromatic number for complete multipartite graphs. We devise several strategies for Alice, and one strategy for Bob, and we prove their optimality in all complete multipartite graphs with no singletons.…
Graph burning models the spread of information or contagion in a graph. At each time step, two events occur: neighbours of already burned vertices become burned, and a new vertex is chosen to be burned. The big conjecture is known as the…