Related papers: Chip-Firing Games on Banana Trees
Chess graphs encode the moves that a particular chess piece can make on an $m\times n$ chessboard. We study through these graphs through the lens of chip-firing games and graph gonality. We provide upper and lower bounds for the gonality of…
We define a two-player combinatorial game in which players take alternate turns; each turn consists on deleting a vertex of a graph, together with all the edges containing such vertex. If any vertex became isolated by a player's move then…
Stable gonality is a multigraph parameter that measures the complexity of a graph. It is defined using maps to trees. Those maps, in some sense, divide the edges equally over the edges of the tree; stable gonality asks for the map with the…
We introduce a search game for two players played on a "scenario" consisting of a ground set together with a collection of feasible partitions. This general setting allows us to obtain new characterisations of many width parameters such as…
We prove that the (divisorial) gonality of a finite connected graph is lower bounded by its treewidth. We show that equality holds for grid graphs and complete multipartite graphs. We prove that the treewidth lower bound also holds for…
Graph burning is a natural discrete graph algorithm inspired by the spread of social contagion. Despite its simplicity, some open problems remain steadfastly unsolved, notably the burning number conjecture, which says that every connected…
We prove new lower and upper bounds on the higher gonalities of finite graphs. These bounds are generalizations of known upper and lower bounds for first gonality to higher gonalities, including upper bounds on gonality involving…
Graph burning is a graph process that models the spread of social contagion. Initially, all the vertices of a graph $G$ are unburnt. At each step, an unburnt vertex is put on fire and the fire from burnt vertices of the previous step…
The game subset take-away begins with a simplicial complex \Delta. Two players take turns removing any element of \Delta as well as all other elements which contain it, and the last player able to move wins. Graph Chomp is a special case of…
In chomp on graphs, two players alternatingly pick an edge or a vertex from a graph. The player that cannot move any more loses. The questions one wants to answer for a given graph are: Which player has a winning strategy? Can a explicit…
In the PATH COVER problem, one asks to cover the vertices of a graph using the smallest possible number of (not necessarily disjoint) paths. While the variant where the paths need to be pairwise vertex-disjoint, which we call PATH…
A new bound (Theorem \ref{thm:main}) for the duration of the chip-firing game with $N$ chips on a $n$-vertex graph is obtained, by a careful analysis of the pseudo-inverse of the discrete Laplacian matrix of the graph. This new bound is…
We extend the notion of chip-firing to weighted graphs, and generalize the Greedy Algorithm and Dhar's Burning Algorithm to weighted graphs. For a vertex $q \in V(\Gamma)$, we give an upper bound for the number of linearly equivalent…
Node-Kayles is a well-known impartial combinatorial game played on graphs, where players alternately select a vertex and remove it along with its neighbors. By the Sprague-Grundy theorem, every position of an impartial game corresponds to a…
We consider monotonicity problems for graph searching games. Variants of these games - defined by the type of moves allowed for the players - have been found to be closely connected to graph decompositions and associated width measures such…
In this paper we compare and illustrate the algorithmic use of graphs of bounded tree-width and graphs of bounded clique-width. For this purpose we give polynomial time algorithms for computing the four basic graph parameters independence…
We introduce a new subclass of chordal graphs that generalizes split graphs, which we call well-partitioned chordal graphs. Split graphs are graphs that admit a partition of the vertex set into cliques that can be arranged in a star…
We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that…
We consider a pursuit-evasion game that describes the process of extinguishing a fire burning on the nodes of an undirected graph. We denote the minimum number of firefighters required by ffn(G) and provide almost sharp bounds to this graph…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…