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It is shown that the toy Turing Tumble, suitably extended with an infinitely long game board and unlimited supply of pieces, is Turing-Complete. This is achieved via direct simulation of a Turing machine. Unlike previously informally…

Formal Languages and Automata Theory · Computer Science 2021-10-19 Lenny Pitt

We show that two-dimensional billiard systems are Turing complete, in the sense that the halting of any Turing machine with a given input is equivalent to a certain bounded trajectory in this system entering a specified open set. Billiards…

Dynamical Systems · Mathematics 2026-04-24 Eva Miranda , Isaac Ramos

$\textit{Magic: The Gathering}$ is a popular and famously complicated trading card game about magical combat. In this paper we show that optimal play in real-world $\textit{Magic}$ is at least as hard as the Halting Problem, solving a…

Artificial Intelligence · Computer Science 2019-04-24 Alex Churchill , Stella Biderman , Austin Herrick

We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…

Dynamical Systems · Mathematics 2018-07-25 Jayadev S. Athreya , Krzysztof Burdzy , Mauricio Duarte

We consider the periodic Manhattan lattice with alternating orientations going north-south and east-west. Place obstructions on vertices independently with probability $0<p<1$. A particle is moving on the edges with unit speed following the…

Probability · Mathematics 2021-02-18 Linjun Li

The labyrinth game is a simple yet challenging platform, not only for humans but also for control algorithms and systems. The game is easy to understand but still very hard to master. From a system point of view, the ball behaviour is in…

Systems and Control · Computer Science 2016-04-05 Kristoffer Öfjäll , Michael Felsberg

We investigate algorithmic control of a large swarm of mobile particles (such as robots, sensors, or building material) that move in a 2D workspace using a global input signal (such as gravity or a magnetic field). We show that a maze of…

Emerging Technologies · Computer Science 2017-12-05 Aaron T. Becker , Erik D. Demaine , Sándor P. Fekete , Jarrett Lonsforda , Rose Morris-Wright

The Turing machine, as it was presented by Turing himself, models the calculations done by a person. This means that we can compute whatever any Turing machine can compute, and therefore we are Turing complete. The question addressed here…

Artificial Intelligence · Computer Science 2016-09-05 Ramón Casares

The Windows Scheduling Problem, also known as the Pinwheel Problem, is to schedule periodic jobs subject to their processing frequency demands. Instances are given as a set of jobs that have to be processed infinitely often such that the…

Computational Complexity · Computer Science 2014-10-28 Tobias Jacobs , Salvatore Longo

We demonstrate that the free motion of any two-dimensional rigid body colliding elastically with two parallel, flat walls is equivalent to a billiard system. Using this equivalence, we analyze the integrable and chaotic properties of this…

chao-dyn · Physics 2016-08-31 N. L. Balazs , Rupak Chatterjee , A. D. Jackson

The problem of two interacting particles moving in a d-dimensional billiard is considered here. A suitable coordinate transformation leads to the problem of a particle in an unconventional hyperbilliard. A dynamical map can be readily…

Condensed Matter · Physics 2009-10-30 Lilia Meza-Montes , Sergio E. Ulloa

"Bubble Ball" is a game built on a 2D physics engine, where a finite set of objects can modify the motion of a bubble-like ball. The objective is to choose the set and the initial configuration of the objects, in order to get the ball to…

Systems and Control · Electrical Eng. & Systems 2021-04-30 Hotae Lee , Monimoy Bujarbaruah , Francesco Borrelli

Systems of pinned billiard balls serve as simplified models of collisions, where all particles remain fixed in their positions while their (pseudo-)velocities evolve in accordance with the laws of conservation of energy and momentum. For…

Inspired by the Japanese game Pachinko, we study simple (perfectly "inelastic" collisions) dynamics of a unit ball falling amidst point obstacles (pins) in the plane. A classic example is that a checkerboard grid of pins produces the…

Computational Geometry · Computer Science 2016-01-22 Hugo A. Akitaya , Erik D. Demaine , Martin L. Demaine , Adam Hesterberg , Ferran Hurtado , Jason S. Ku , Jayson Lynch

This paper explores and clarifies several issues surrounding Zeno machines and the issue of running a Turing machine for infinite time. Without a minimum hypothetical bound on physical conditions, any magical machine can be created, and…

Formal Languages and Automata Theory · Computer Science 2014-11-24 Bryce M. Kim

The 15 puzzle is a classic reconfiguration puzzle with fifteen uniquely labeled unit squares within a $4 \times 4$ board in which the goal is to slide the squares (without ever overlapping) into a target configuration. By generalizing the…

Computational Complexity · Computer Science 2018-04-30 Erik D. Demaine , Mikhail Rudoy

A tennis ball is not expected to penetrate through a brick wall since a motion under a barrier is impossible in classical mechanics. With quantum effects a motion of a particle through a barrier is allowed due to quantum tunneling.…

Quantum Physics · Physics 2011-08-26 B. Ivlev

The ball-constrained weighted maximin dispersion problem $(\rm P_{ball})$ is to find a point in an $n$-dimensional Euclidean ball such that the minimum of the weighted Euclidean distance from given $m$ points is maximized. We propose a new…

Optimization and Control · Mathematics 2016-04-11 Shu Wang , Yong Xia

We call a system bouncing ball billiard if it consists of a particle that is subjected to a constant vertical force and bounces inelastically on a one-dimendional vibrating periodically corrugated floor. Here we choose circular scatterers…

Chaotic Dynamics · Physics 2007-05-23 L. Matyas , R. Klages

A sliding puzzle is a combination puzzle where a player slide pieces along certain routes on a board to reach a certain end-configuration. In this paper, we propose a novel measurement of complexity of massive sliding puzzles with…

Computational Complexity · Computer Science 2020-12-16 Ruo Ando , Yoshiyasu Takefuji
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