Related papers: How Pinball Wizards Simulate a Turing Machine
In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…
We consider the problem of determining the minimum number of moves needed to solve a certain one-dimensional peg puzzle. Let N be a positive integer. The puzzle apparatus consists of a block with a single row of 2N+1 equally spaced holes…
Can every physical system simulate any Turing machine? This is a classical problem which is intimately connected with the undecidability of certain physical phenomena. Concerning fluid flows, Moore asked in [15] if hydrodynamics is capable…
Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…
The controlled motion of a rolling ball actuated by internal point masses that move along arbitrarily-shaped rails fixed within the ball is considered. The controlled equations of motion are solved numerically using a predictor-corrector…
We study one-head machines through symbolic and topological dynamics. In particular, a subshift is associated to the subshift, and we are interested in its complexity in terms of realtime recognition. We emphasize the class of one-head…
Have you ever played or watched a game of pool? If so, you have already seen a billiard system in action. In mathematics and physics, a billiard system describes a ball that moves in straight lines and bounces off walls. Despite these…
We consider computations of a Turing machine subjected to noise. In every step, the action (the new state and the new content of the observed cell, the direction of the head movement) can differ from that prescribed by the transition…
Humans quickly solve tasks in novel systems with complex dynamics, without requiring much interaction. While deep reinforcement learning algorithms have achieved tremendous success in many complex tasks, these algorithms need a large number…
We study the fundamental question of dynamical tunneling in generic two-dimensional Hamiltonian systems by considering regular-to-chaotic tunneling rates. Experimentally, we use microwave spectra to investigate a mushroom billiard with…
Random magnetic field configurations are ubiquitous in nature. Such fields lead to a variety of dynamical phenomena, including localization and glassy physics in some condensed matter systems and novel transport processes in astrophysical…
We study a pursuit-evasion problem which can be viewed as an extension of the keep-away game. In the game, pursuer(s) will attempt to intersect or catch the evader, while the evader can visit a fixed set of locations, which we denote as the…
Several differential equations usually appearing in mathematical physics are solved through a power series expansion, which reduces in solving difference equations. In this paper a probability problem is presented whose solution follows a…
A simple relation is developed between elastic collisions of freely-moving point particles in one dimension and a corresponding billiard system. For two particles with masses m_1 and m_2 on the half-line x>0 that approach an elastic barrier…
Multiway Turing machines (also known as nondeterministic Turing machines or NDTMs) with explicit, simple rules are studied. Even very simple rules are found to generate complex behavior, characterized by complex multiway graphs, that can be…
In combinatorial reconfiguration, the reconfiguration problems on a vertex subset (e.g., an independent set) are well investigated. In these problems, some tokens are placed on a subset of vertices of the graph, and there are three natural…
We prove PSPACE-completeness of all but one problem in a large space of pulling-block problems where the goal is for the agent to reach a target destination. The problems are parameterized by whether pulling is optional, the number of…
We provide an algorithm to find the value and an optimal strategy of the solitaire variant of the Ten Thousand dice game in the framework of Markov Control Processes. Once an optimal critical threshold is found, the set of non-stopping…
Run-and-tumble particles constitute one of the simplest models of self-propelled active matter, and provide an ideal playground to the understanding of out-of-equilibrium systems. We consider an idealized setup where one such particle is…
This paper proposes a thought experiment to search for efficient bounded algorithms of NPC problems by machine enumeration. The key contributions are: -- On Universal Turing Machines, a program's time complexity should be characterized as:…