English

Pachinko

Computational Geometry 2016-01-22 v1

Abstract

Inspired by the Japanese game Pachinko, we study simple (perfectly "inelastic" collisions) dynamics of a unit ball falling amidst point obstacles (pins) in the plane. A classic example is that a checkerboard grid of pins produces the binomial distribution, but what probability distributions result from different pin placements? In the 50-50 model, where the pins form a subset of this grid, not all probability distributions are possible, but surprisingly the uniform distribution is possible for {1,2,4,8,16}\{1,2,4,8,16\} possible drop locations. Furthermore, every probability distribution can be approximated arbitrarily closely, and every dyadic probability distribution can be divided by a suitable power of 22 and then constructed exactly (along with extra "junk" outputs). In a more general model, if a ball hits a pin off center, it falls left or right accordingly. Then we prove a universality result: any distribution of nn dyadic probabilities, each specified by kk bits, can be constructed using O(nk2)O(n k^2) pins, which is close to the information-theoretic lower bound of Ω(nk)\Omega(n k).

Keywords

Cite

@article{arxiv.1601.05706,
  title  = {Pachinko},
  author = {Hugo A. Akitaya and Erik D. Demaine and Martin L. Demaine and Adam Hesterberg and Ferran Hurtado and Jason S. Ku and Jayson Lynch},
  journal= {arXiv preprint arXiv:1601.05706},
  year   = {2016}
}
R2 v1 2026-06-22T12:34:17.776Z